• Joined on 2025-09-21
aetos pushed to code-restructing at lila-games/tic-tac-toe-ui 2025-12-04 13:26:56 +00:00
ab9dd42689 refactor: separate Nakama provider concerns into context, refs, and state modules
aetos created branch code-restructing in lila-games/tic-tac-toe-ui 2025-12-04 13:26:56 +00:00
aetos pushed to multi-game-ui at lila-games/tic-tac-toe-ui 2025-12-03 16:37:11 +00:00
51b051b34c hiding game mode for now as there's no different game modes for either tictactoe or battleship
aetos pushed to multi-game-ui at lila-games/tic-tac-toe 2025-12-03 16:32:32 +00:00
f1e85a72dd feat(rules): add game-specific metadata attachment and unify match metadata initialization
aetos pushed to multi-game-ui at lila-games/tic-tac-toe-ui 2025-12-03 16:31:58 +00:00
eb6749dc0b feat(ui): add dynamic game board selection and hide board until match join
ee31b010ac fixes
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aetos pushed to multi-game-ui at lila-games/tic-tac-toe 2025-12-03 15:32:06 +00:00
0562d1e0c9 feat(battleship): add full placement/battle phases + metadata support + action-based moves
10c7933aca refactor to tictactoe for standardisation of game names
d75dcd3c74 feat(battleship,tictactoe,engine): add multi-board support and keepTurn logic
bcdc5faea5 feat(core): migrate to multi-board architecture and implement per-game InitBoards
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aetos created branch multi-game-ui in lila-games/tic-tac-toe 2025-12-03 15:32:06 +00:00
aetos pushed to multi-game-ui at lila-games/tic-tac-toe-ui 2025-12-03 15:31:55 +00:00
81a54aa93e feat(ui/battleship): integrate BattleshipBoard and metadata-driven placement/battle flow
fe1cacb5ed feat(battleship): add complete Battleship game UI with placement & battle phases
2b0af9fd1f feat(tictactoe): migrate to multi-board state structure
7b677653a7 cleanup
5c75541c25 de queue on cancle queue rather than before starting new queue
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aetos created branch multi-game-ui in lila-games/tic-tac-toe-ui 2025-12-03 15:31:55 +00:00
aetos pushed tag v1.1.0 to lila-games/tic-tac-toe-ui 2025-12-01 13:02:50 +00:00
aetos pushed to main at lila-games/tic-tac-toe-ui 2025-12-01 13:02:50 +00:00
df0f502191 common files for board games
16355d8028 winner 0 index causing it to draw. using username for winner string. break the highliting X or 0 for cell, which was broken anyway
7671e9b2cc feat: add draw-state support using game_over flag and update UI handling
fa02e8b4e4 feat: update UI & Nakama provider for multi-game support and new match state format
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aetos pushed tag v1.1.0 to lila-games/tic-tac-toe 2025-12-01 12:58:29 +00:00
aetos pushed to main at lila-games/tic-tac-toe 2025-12-01 12:58:28 +00:00
1c31c489c7 fixes
3eadb49a72 feat(games): unify ApplyMove signatures + remove unused player conversion
3c81a8bf29 fixed package
d9c3ecb252 refactor(server): move shared game logic into games/ and introduce GameConfig system
eeb0a8175f feat: refactor Nakama plugin into generic multi-game match engine
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aetos pushed to main at lila-games/.profile 2025-12-01 08:43:32 +00:00
e469bd271e Update README.md
aetos pushed to main at lila-games/.profile 2025-12-01 08:41:09 +00:00
fba8962770 Update README.md
aetos pushed to main at lila-games/.profile 2025-12-01 08:40:37 +00:00
a8d8d5bc3f Update README.md
aetos pushed to main at lila-games/.profile 2025-12-01 08:40:04 +00:00
95e1d07406 Update README.md
aetos pushed to main at lila-games/tic-tac-toe 2025-12-01 08:33:29 +00:00
70669fc856 Update README.md
aetos pushed to main at lila-games/tic-tac-toe 2025-12-01 08:33:04 +00:00
1752bfaed4 Update README.md
aetos pushed to main at lila-games/tic-tac-toe 2025-12-01 08:32:31 +00:00
74e75de577 Update README.md