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aetos
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2025-09-21
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aetos
pushed to
code-restructing
at
lila-games/tic-tac-toe-ui
2025-12-04 13:26:56 +00:00
ab9dd42689
refactor: separate Nakama provider concerns into context, refs, and state modules
aetos
created branch
code-restructing
in
lila-games/tic-tac-toe-ui
2025-12-04 13:26:56 +00:00
aetos
pushed to
multi-game-ui
at
lila-games/tic-tac-toe-ui
2025-12-03 16:37:11 +00:00
51b051b34c
hiding game mode for now as there's no different game modes for either tictactoe or battleship
aetos
pushed to
multi-game-ui
at
lila-games/tic-tac-toe
2025-12-03 16:32:32 +00:00
f1e85a72dd
feat(rules): add game-specific metadata attachment and unify match metadata initialization
aetos
pushed to
multi-game-ui
at
lila-games/tic-tac-toe-ui
2025-12-03 16:31:58 +00:00
eb6749dc0b
feat(ui): add dynamic game board selection and hide board until match join
ee31b010ac
fixes
Compare 2 commits »
aetos
pushed to
multi-game-ui
at
lila-games/tic-tac-toe
2025-12-03 15:32:06 +00:00
0562d1e0c9
feat(battleship): add full placement/battle phases + metadata support + action-based moves
10c7933aca
refactor to tictactoe for standardisation of game names
d75dcd3c74
feat(battleship,tictactoe,engine): add multi-board support and keepTurn logic
bcdc5faea5
feat(core): migrate to multi-board architecture and implement per-game InitBoards
Compare 4 commits »
aetos
created branch
multi-game-ui
in
lila-games/tic-tac-toe
2025-12-03 15:32:06 +00:00
aetos
pushed to
multi-game-ui
at
lila-games/tic-tac-toe-ui
2025-12-03 15:31:55 +00:00
81a54aa93e
feat(ui/battleship): integrate BattleshipBoard and metadata-driven placement/battle flow
fe1cacb5ed
feat(battleship): add complete Battleship game UI with placement & battle phases
2b0af9fd1f
feat(tictactoe): migrate to multi-board state structure
7b677653a7
cleanup
5c75541c25
de queue on cancle queue rather than before starting new queue
Compare 7 commits »
aetos
created branch
multi-game-ui
in
lila-games/tic-tac-toe-ui
2025-12-03 15:31:55 +00:00
aetos
pushed tag
v1.1.0
to
lila-games/tic-tac-toe-ui
2025-12-01 13:02:50 +00:00
aetos
pushed to
main
at
lila-games/tic-tac-toe-ui
2025-12-01 13:02:50 +00:00
df0f502191
common files for board games
16355d8028
winner 0 index causing it to draw. using username for winner string. break the highliting X or 0 for cell, which was broken anyway
7671e9b2cc
feat: add draw-state support using game_over flag and update UI handling
fa02e8b4e4
feat: update UI & Nakama provider for multi-game support and new match state format
Compare 4 commits »
aetos
pushed tag
v1.1.0
to
lila-games/tic-tac-toe
2025-12-01 12:58:29 +00:00
aetos
pushed to
main
at
lila-games/tic-tac-toe
2025-12-01 12:58:28 +00:00
1c31c489c7
fixes
3eadb49a72
feat(games): unify ApplyMove signatures + remove unused player conversion
3c81a8bf29
fixed package
d9c3ecb252
refactor(server): move shared game logic into games/ and introduce GameConfig system
eeb0a8175f
feat: refactor Nakama plugin into generic multi-game match engine
Compare 5 commits »
aetos
pushed to
main
at
lila-games/.profile
2025-12-01 08:43:32 +00:00
e469bd271e
Update README.md
aetos
pushed to
main
at
lila-games/.profile
2025-12-01 08:41:09 +00:00
fba8962770
Update README.md
aetos
pushed to
main
at
lila-games/.profile
2025-12-01 08:40:37 +00:00
a8d8d5bc3f
Update README.md
aetos
pushed to
main
at
lila-games/.profile
2025-12-01 08:40:04 +00:00
95e1d07406
Update README.md
aetos
pushed to
main
at
lila-games/tic-tac-toe
2025-12-01 08:33:29 +00:00
70669fc856
Update README.md
aetos
pushed to
main
at
lila-games/tic-tac-toe
2025-12-01 08:33:04 +00:00
1752bfaed4
Update README.md
aetos
pushed to
main
at
lila-games/tic-tac-toe
2025-12-01 08:32:31 +00:00
74e75de577
Update README.md
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