• Joined on 2025-09-21
aetos created branch jwt in apps/blog 2025-12-11 15:30:21 +00:00
aetos pushed to main at services/traefik 2025-12-10 11:03:46 +00:00
5d7dee1473 added auth api svc
aetos pushed to main at aetos/docs 2025-12-10 10:52:10 +00:00
239064f088 bumped up to 0.1.6
03de5cd2b4 ## Commit Message
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aetos pushed to code-restructing at lila-games/tic-tac-toe-ui 2025-12-04 14:35:26 +00:00
b00519347a cleanup
8436cdbcdd refactor(game): unify move handling using typed payloads and remove UI-driven handlers
135fdd332d refactor(types): rename interfaces with *Model suffix and update references across codebase
8dc41fca2c using correct props instead of internal props for TicTacToeGame.tsx and BattleshipGame.tsx
fc7cb8efb6 renamed BattleShipGame.tsx to BattleshipGame.tsx to match props name. using props interface for both instead of using commonProps
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aetos pushed to code-restructing at lila-games/tic-tac-toe-ui 2025-12-04 13:29:16 +00:00
650d7b7ed6 Revert "refactored PlayerModel to Player"
aetos pushed to code-restructing at lila-games/tic-tac-toe-ui 2025-12-04 13:28:43 +00:00
68c2e3a8d9 refactored PlayerModel to Player
aetos pushed to code-restructing at lila-games/tic-tac-toe-ui 2025-12-04 13:26:56 +00:00
ab9dd42689 refactor: separate Nakama provider concerns into context, refs, and state modules
aetos created branch code-restructing in lila-games/tic-tac-toe-ui 2025-12-04 13:26:56 +00:00
aetos pushed to multi-game-ui at lila-games/tic-tac-toe-ui 2025-12-03 16:37:11 +00:00
51b051b34c hiding game mode for now as there's no different game modes for either tictactoe or battleship
aetos pushed to multi-game-ui at lila-games/tic-tac-toe 2025-12-03 16:32:32 +00:00
f1e85a72dd feat(rules): add game-specific metadata attachment and unify match metadata initialization
aetos pushed to multi-game-ui at lila-games/tic-tac-toe-ui 2025-12-03 16:31:58 +00:00
eb6749dc0b feat(ui): add dynamic game board selection and hide board until match join
ee31b010ac fixes
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aetos pushed to multi-game-ui at lila-games/tic-tac-toe 2025-12-03 15:32:06 +00:00
0562d1e0c9 feat(battleship): add full placement/battle phases + metadata support + action-based moves
10c7933aca refactor to tictactoe for standardisation of game names
d75dcd3c74 feat(battleship,tictactoe,engine): add multi-board support and keepTurn logic
bcdc5faea5 feat(core): migrate to multi-board architecture and implement per-game InitBoards
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aetos created branch multi-game-ui in lila-games/tic-tac-toe 2025-12-03 15:32:06 +00:00
aetos pushed to multi-game-ui at lila-games/tic-tac-toe-ui 2025-12-03 15:31:55 +00:00
81a54aa93e feat(ui/battleship): integrate BattleshipBoard and metadata-driven placement/battle flow
fe1cacb5ed feat(battleship): add complete Battleship game UI with placement & battle phases
2b0af9fd1f feat(tictactoe): migrate to multi-board state structure
7b677653a7 cleanup
5c75541c25 de queue on cancle queue rather than before starting new queue
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aetos created branch multi-game-ui in lila-games/tic-tac-toe-ui 2025-12-03 15:31:55 +00:00
aetos pushed tag v1.1.0 to lila-games/tic-tac-toe-ui 2025-12-01 13:02:50 +00:00
aetos pushed to main at lila-games/tic-tac-toe-ui 2025-12-01 13:02:50 +00:00
df0f502191 common files for board games
16355d8028 winner 0 index causing it to draw. using username for winner string. break the highliting X or 0 for cell, which was broken anyway
7671e9b2cc feat: add draw-state support using game_over flag and update UI handling
fa02e8b4e4 feat: update UI & Nakama provider for multi-game support and new match state format
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aetos pushed tag v1.1.0 to lila-games/tic-tac-toe 2025-12-01 12:58:29 +00:00
aetos pushed to main at lila-games/tic-tac-toe 2025-12-01 12:58:28 +00:00
1c31c489c7 fixes
3eadb49a72 feat(games): unify ApplyMove signatures + remove unused player conversion
3c81a8bf29 fixed package
d9c3ecb252 refactor(server): move shared game logic into games/ and introduce GameConfig system
eeb0a8175f feat: refactor Nakama plugin into generic multi-game match engine
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aetos pushed to main at lila-games/.profile 2025-12-01 08:43:32 +00:00
e469bd271e Update README.md