refactor(game): unify GameState, standardize board props, and rename game components
- Replaced multiple App-level state fields with unified GameState
- Added INITIAL_GAME_STATE and migrated App.tsx to use single game state
- Introduced GameProps as shared base props for all turn-based board games
- Created TicTacToeGameProps and BattleshipGameProps extending GameProps
- Updated TicTacToe and Battleship components to use new props
- Replaced verbose prop passing with spread {...commonProps}
- Updated renderGameBoard to use game.metadata consistently
- Renamed TicTacToeBoard -> TicTacToeGame for clarity
- Renamed BattleShipBoard -> BattleShipGame for naming consistency
- Updated all import paths to reflect new component names
- Replaced MatchDataMessage with MatchDataModel
- Moved GameState definition from models.ts to interfaces/states.ts
- Removed old board-specific prop structures and per-field state management
- Increased type safety and reduced duplication across the codebase
This commit consolidates game state flow, introduces a clean component props
architecture, and standardizes naming convention
This commit is contained in:
@@ -1,7 +1,19 @@
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import {
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MatchDataMessage,
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MatchDataModel,
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} from './models'
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import {
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GameState
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} from "./states";
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export interface PlayerProps {
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onMatchDataCallback: (msg:MatchDataMessage) => void;
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onMatchDataCallback: (msg:MatchDataModel) => void;
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}
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export interface GameProps
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extends Pick<
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GameState,
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"boards" | "turn" | "winner" | "gameOver" | "players"
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> {
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myUserId: string | null;
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}
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