- Added username persistence via localStorage with read-only input behavior.

- Added automatic connect() invocation on page load.
- Implemented robust login flow: register or auto-login based on local flags.
- Added logout support with clean WebSocket disconnect + state reset.
- Updated NakamaProvider with getSession(), autoLogin(), registerWithUsername().
- Connected logout button and integrated updated login behavior into UI.
This commit is contained in:
2025-11-29 02:09:51 +05:30
parent f7929b10ef
commit 94bdec8cb4
2 changed files with 80 additions and 6 deletions

View File

@@ -6,7 +6,7 @@ import Leaderboard from "./Leaderboard";
// import MatchList from "./MatchList"; // import MatchList from "./MatchList";
export default function TicTacToe() { export default function TicTacToe() {
const [username, setUsername] = useState(""); const [username, setUsername] = useState(localStorage.getItem("username") ?? "");
const [selectedMode, setSelectedMode] = useState("classic"); const [selectedMode, setSelectedMode] = useState("classic");
const [board, setBoard] = useState<string[][]>([ const [board, setBoard] = useState<string[][]>([
["", "", ""], ["", "", ""],
@@ -35,6 +35,7 @@ export default function TicTacToe() {
} }
const { const {
loginOrRegister, loginOrRegister,
logout,
joinMatchmaker, joinMatchmaker,
onMatchData, onMatchData,
sendMatchData, sendMatchData,
@@ -76,6 +77,10 @@ export default function TicTacToe() {
onMatchData(onMatchDataCallback); onMatchData(onMatchDataCallback);
} }
useEffect(() => {
connect();
}, []);
// ------------------------------------------ // ------------------------------------------
// SEND A MOVE // SEND A MOVE
// ------------------------------------------ // ------------------------------------------
@@ -102,6 +107,7 @@ export default function TicTacToe() {
<input <input
placeholder="username" placeholder="username"
value={username} value={username}
disabled={username.length > 0}
onChange={(e) => setUsername(e.target.value)} onChange={(e) => setUsername(e.target.value)}
/> />
<button onClick={connect}>Connect</button> <button onClick={connect}>Connect</button>
@@ -128,6 +134,7 @@ export default function TicTacToe() {
{/* Join matchmaking */} {/* Join matchmaking */}
<button onClick={() => startQueue(selectedMode)}>Join Matchmaking</button> <button onClick={() => startQueue(selectedMode)}>Join Matchmaking</button>
<button onClick={() => logout()}>Logout</button>
{/*/!* List open matches *!/*/} {/*/!* List open matches *!/*/}
{/*<MatchList matches={openMatches} />*/} {/*<MatchList matches={openMatches} />*/}

View File

@@ -32,6 +32,7 @@ export interface NakamaContextType {
matchId: string | null; matchId: string | null;
loginOrRegister(username: string): Promise<void>; loginOrRegister(username: string): Promise<void>;
logout(): Promise<void>;
joinMatchmaker(mode: string): Promise<string>; joinMatchmaker(mode: string): Promise<string>;
joinMatch(matchId: string): Promise<void>; joinMatch(matchId: string): Promise<void>;
@@ -55,17 +56,63 @@ export function NakamaProvider({ children }: { children: React.ReactNode }) {
const lastModeRef = React.useRef<string | null>(null); const lastModeRef = React.useRef<string | null>(null);
const socketRef = React.useRef<Socket | null>(null); const socketRef = React.useRef<Socket | null>(null);
async function autoLogin() {
const deviceId = getOrCreateDeviceId();
try {
return await client.authenticateDevice(
deviceId,
false
);
} catch (e) {
// fallback: treat as new user
localStorage.removeItem("registered");
throw e;
}
}
async function registerWithUsername(username: string) {
const deviceId = getOrCreateDeviceId();
// create + set username
const session = await client.authenticateDevice(
deviceId,
true,
username
);
// mark an account as registered
localStorage.setItem("registered", "yes");
localStorage.setItem("username", username);
return session;
}
async function getSession(username?: string) {
const isRegistered = localStorage.getItem("registered") === "yes";
if (!username && !isRegistered) {
throw new Error("No username provided and not registered");
}
let newSession;
if (!isRegistered) {
newSession = await registerWithUsername(username ?? "");
} else {
newSession = await autoLogin();
}
return newSession;
}
// ---------------------------------------------------- // ----------------------------------------------------
// LOGIN // LOGIN
// ---------------------------------------------------- // ----------------------------------------------------
async function loginOrRegister(username: string) { async function loginOrRegister(username?: string) {
const deviceId = getOrCreateDeviceId();
// authenticate user // authenticate user
const newSession = await client.authenticateDevice(deviceId, true, username); const newSession = await getSession(username);
setSession(newSession); setSession(newSession);
// create socket (new Nakama 3.x signature) // create a socket (new Nakama 3.x signature)
const s = client.createSocket(undefined, undefined); // no SSL on localhost const s = client.createSocket(undefined, undefined); // no SSL on localhost
await s.connect(newSession, true); await s.connect(newSession, true);
setSocket(s); setSocket(s);
@@ -102,6 +149,25 @@ export function NakamaProvider({ children }: { children: React.ReactNode }) {
}; };
} }
async function logout() {
try {
// 1) Disconnect socket if present
if (socketRef.current) {
socketRef.current.disconnect(true);
console.log("[Nakama] WebSocket disconnected");
}
} catch (err) {
console.warn("[Nakama] Error while disconnecting socket:", err);
}
// 2) Clear state
setSocket(null);
socketRef.current = null;
setSession(null);
console.log("[Nakama] Clean logout completed");
}
// ---------------------------------------------------- // ----------------------------------------------------
// MATCHMAKING // MATCHMAKING
// ---------------------------------------------------- // ----------------------------------------------------
@@ -187,6 +253,7 @@ export function NakamaProvider({ children }: { children: React.ReactNode }) {
socket, socket,
matchId, matchId,
loginOrRegister, loginOrRegister,
logout,
joinMatchmaker, joinMatchmaker,
joinMatch, joinMatch,
sendMatchData, sendMatchData,