refactor: separate Nakama provider concerns into context, refs, and state modules
- Extracted context contract to `contexts.ts` (NakamaContextType) - Added strongly typed internal provider refs in `refs.ts` - socketRef: React.RefObject<Socket | null> - gameMetadataRef: React.RefObject<GameMetadata | null> - Added `NakamaProviderState` in `states.ts` for React-managed provider state - session, socket, matchId, matchmakerTicket - Refactored NakamaProvider to use new modular structure - Replaced scattered useState/useRef with structured internal state + refs - Updated onMatchData to use MatchDataMessage model - Replaced deprecated MutableRefObject typing with RefObject - Cleaned update patterns using `updateState` helper - Updated imports to use new models and context structure - Improved separation of responsibilities: - models = pure domain types - context = exposed provider API - refs = internal mutable runtime refs - state = provider-managed reactive state - Ensured all Nakama provider functions fully typed and consistent with TS This refactor improves clarity, type safety, and maintainability for the Nakama real-time multiplayer provider.
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src/interfaces/contexts.ts
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38
src/interfaces/contexts.ts
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import {
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Client,
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Session,
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Socket,
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} from "@heroiclabs/nakama-js";
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import {
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ApiMatch,
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ApiLeaderboardRecordList,
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// @ts-ignore
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} from "@heroiclabs/nakama-js/dist/api.gen"
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import {
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GameMetadata,
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MatchDataMessage,
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} from './models'
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export interface NakamaContextType {
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client: Client;
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socket: Socket | null;
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session: Session | null;
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matchId: string | null;
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loginOrRegister(username?: string): Promise<void>;
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logout(): Promise<void>;
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joinMatchmaker(gameMetadata: GameMetadata): Promise<string>;
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exitMatchmaker(gameMetadata: GameMetadata): Promise<void>;
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joinMatch(matchId: string): Promise<void>;
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sendMatchData(matchId: string, op: number, data: object): void;
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onMatchData(cb: (msg: MatchDataMessage) => void): void;
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getLeaderboardTop(): Promise<ApiLeaderboardRecordList>;
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listOpenMatches(): Promise<ApiMatch[]>;
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}
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