feat(ui): add dynamic game board selection and hide board until match join

Added renderGameBoard() resolver for dynamic board rendering

Board now hidden before match join

Game auto-selected based on metadata.game from Player matchmaking

Updated header to use dynamic game name

Removed hardcoded Battleship board
This commit is contained in:
2025-12-03 22:01:44 +05:30
parent ee31b010ac
commit eb6749dc0b

View File

@@ -5,6 +5,7 @@ import Player from "./Player";
import { PlayerModel } from "./models/player"; import { PlayerModel } from "./models/player";
import TicTacToeBoard from "./games/tictactoe/TicTacToeBoard"; import TicTacToeBoard from "./games/tictactoe/TicTacToeBoard";
import BattleShipBoard from "./games/battleship/BattleShipBoard";
export default function App() { export default function App() {
// setting up a 2D game boards // setting up a 2D game boards
@@ -13,9 +14,44 @@ export default function App() {
const [winner, setWinner] = useState<string | null>(null); const [winner, setWinner] = useState<string | null>(null);
const [gameOver, setGameOver] = useState<boolean | null>(null); const [gameOver, setGameOver] = useState<boolean | null>(null);
const [players, setPlayers] = useState<PlayerModel[]>([]); const [players, setPlayers] = useState<PlayerModel[]>([]);
const [metadata, setMetadata] = useState<Record<string, any>>({});
const { sendMatchData, onMatchData, matchId, session } = useNakama(); const { sendMatchData, onMatchData, matchId, session } = useNakama();
function renderGameBoard() {
if (!matchId || !metadata?.game) return null;
switch (metadata.game) {
case "tictactoe":
return (
<TicTacToeBoard
boards={boards}
turn={turn}
winner={winner}
gameOver={gameOver}
players={players}
myUserId={session?.user_id ?? null}
onCellClick={handleCellClick}
/>
);
case "battleship":
return (
<BattleShipBoard
boards={boards}
turn={turn}
winner={winner}
gameOver={gameOver}
players={players}
myUserId={session?.user_id ?? null}
metadata={metadata}
/>
);
default:
return <div>Unknown game: {metadata.game}</div>;
}
}
// ------------------------------------------ // ------------------------------------------
// MATCH DATA CALLBACK (from Player component) // MATCH DATA CALLBACK (from Player component)
// ------------------------------------------ // ------------------------------------------
@@ -39,6 +75,7 @@ export default function App() {
setWinner(null); setWinner(null);
} }
setPlayers(state.players || []); setPlayers(state.players || []);
setMetadata(state.metadata || {});
} }
} }
@@ -86,7 +123,7 @@ export default function App() {
letterSpacing: "1px", letterSpacing: "1px",
}} }}
> >
Tic Tac Toe Games
</header> </header>
{/* ---------------- MAIN CONTENT (scrolls) ---------------- */} {/* ---------------- MAIN CONTENT (scrolls) ---------------- */}
@@ -113,15 +150,7 @@ export default function App() {
minWidth: "300px", minWidth: "300px",
}} }}
> >
<TicTacToeBoard {renderGameBoard()}
boards={boards}
turn={turn}
winner={winner}
gameOver={gameOver}
players={players}
myUserId={session?.user_id ?? null}
onCellClick={handleCellClick}
/>
</div> </div>
</motion.div> </motion.div>
</div> </div>