feat: update UI & Nakama provider for multi-game support and new match state format
Add PlayerModel interface and switch board/player logic to full player objects
Update matchmaking to require { game, mode } metadata
Replace lastModeRef with unified gameMetadataRef
Fix sendMatchData to send wrapped {data:{row,col}} payload
Update TicTacToe state handling (winner logic, board.grid)
Adjust UI to read symbols from player.metadata.symbol
Update matching logic to find player index via player.user_id
Improve safety checks for missing game/mode in matchmaking
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@@ -3,11 +3,18 @@ import { motion, AnimatePresence } from "framer-motion";
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import { useNakama } from "./providers/NakamaProvider";
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import getHaiku from "./utils/haikus";
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export interface PlayerModel {
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user_id: string;
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username: string;
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index: number;
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metadata: Record<string, string>; // e.g. { symbol: "X" }
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}
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interface BoardProps {
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board: string[][];
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turn: number;
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winner: string | null;
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players: string[];
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players: PlayerModel[];
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myUserId: string | null;
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onCellClick: (row: number, col: number) => void;
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}
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@@ -20,17 +27,21 @@ export default function Board({
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myUserId,
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onCellClick,
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}: BoardProps) {
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const myIndex = players.indexOf(myUserId ?? "");
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const myIndex = players.findIndex(p => p.user_id === myUserId);
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const gameReady = players.length === 2;
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const {
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matchId
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} = useNakama();
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const mySymbol =
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myIndex === 0 ? "X" : myIndex === 1 ? "O" : null;
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myIndex !== null && players[myIndex]
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? players[myIndex].metadata?.symbol ?? null
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: null;
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const opponentSymbol =
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mySymbol === "X" ? "O" : mySymbol === "O" ? "X" : null;
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myIndex !== null && players.length === 2
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? players[1 - myIndex].metadata?.symbol ?? null
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: null;
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const isMyTurn = gameReady && myIndex !== -1 && turn === myIndex;
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@@ -41,7 +41,10 @@ export default function Player({
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setIsQueueing(true);
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try {
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const ticket = await joinMatchmaker(selectedMode);
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const ticket = await joinMatchmaker({
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game: 'tictactoe',
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mode: selectedMode,
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});
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console.log("Queued:", ticket);
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} catch (err) {
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console.error("Matchmaking failed:", err);
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@@ -1,8 +1,9 @@
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import { useState, useEffect } from "react";
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import React, { useState, useEffect } from "react";
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import { motion } from "framer-motion";
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import { useNakama } from "./providers/NakamaProvider";
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import Board from "./Board";
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import Player from "./Player";
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import { PlayerModel } from "./Board";
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export default function TicTacToe() {
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const [board, setBoard] = useState<string[][]>([
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@@ -12,7 +13,7 @@ export default function TicTacToe() {
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]);
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const [turn, setTurn] = useState<number>(0);
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const [winner, setWinner] = useState<string | null>(null);
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const [players, setPlayers] = useState<string[]>([]);
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const [players, setPlayers] = useState<PlayerModel[]>([]);
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const { sendMatchData, onMatchData, matchId, session } = useNakama();
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@@ -26,9 +27,18 @@ export default function TicTacToe() {
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const state = msg.data;
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console.log("Match state:", state);
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setBoard(state.board);
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setBoard(state.board.grid);
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setTurn(state.turn);
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setWinner(state.winner || null);
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if (state.winner >= 0) {
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// Somebody actually won (0 or 1)
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setWinner(state.winner);
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// } else if (state.game_over) {
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// // Game ended but winner = -1 → draw
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// setWinner("draw");
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} else {
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// Ongoing game, no winner
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setWinner(null);
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}
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setPlayers(state.players || []);
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}
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}
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@@ -50,7 +60,7 @@ export default function TicTacToe() {
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function handleCellClick(row: number, col: number) {
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if (!matchId) return;
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sendMatchData(matchId, 1, { row, col }); // OpMove=1
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sendMatchData(matchId, 1, {data: {row, col}});
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}
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return (
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@@ -25,6 +25,11 @@ function getOrCreateDeviceId(): string {
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return id;
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}
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type GameMetadata = {
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game: string;
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mode: string;
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};
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export interface NakamaContextType {
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client: Client;
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socket: Socket | null;
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@@ -33,7 +38,7 @@ export interface NakamaContextType {
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loginOrRegister(username: string): Promise<void>;
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logout(): Promise<void>;
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joinMatchmaker(mode: string): Promise<string>;
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joinMatchmaker(gameMetadata: GameMetadata): Promise<string>;
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joinMatch(matchId: string): Promise<void>;
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sendMatchData(matchId: string, op: number, data: object): void;
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@@ -62,10 +67,10 @@ export function NakamaProvider({ children }: { children: React.ReactNode }) {
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)
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);
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const gameMetadataRef = React.useRef<GameMetadata | null>(null);
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const [session, setSession] = useState<Session | null>(null);
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const [socket, setSocket] = useState<Socket | null>(null);
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const [matchId, setMatchId] = useState<string | null>(null);
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const lastModeRef = React.useRef<string | null>(null);
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const socketRef = React.useRef<Socket | null>(null);
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async function autoLogin() {
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@@ -140,9 +145,9 @@ export function NakamaProvider({ children }: { children: React.ReactNode }) {
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if (!matched.match_id) {
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console.warn("[Nakama] Match rejected by server. Auto-requeueing...");
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if (lastModeRef.current) {
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if (gameMetadataRef.current) {
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try {
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await joinMatchmaker(lastModeRef.current);
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await joinMatchmaker(gameMetadataRef.current);
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} catch (e) {
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console.error("[Nakama] Requeue failed:", e);
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}
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@@ -185,19 +190,28 @@ export function NakamaProvider({ children }: { children: React.ReactNode }) {
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// ----------------------------------------------------
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// MATCHMAKING
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// ----------------------------------------------------
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async function joinMatchmaker(mode: string) {
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async function joinMatchmaker(gameMetadata: GameMetadata) {
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const socket = socketRef.current;
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const game = gameMetadata.game;
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const mode = gameMetadata.mode;
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if (!socket) throw new Error("socket missing");
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console.log(`[Nakama] Matchmaking... with +mode:"${mode}"`);
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if (!game || game.trim() === "") {
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throw new Error("Matchmaking requires a game name");
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}
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if (!mode || mode.trim() === "") {
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throw new Error("Matchmaking requires a mode");
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}
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console.log(`[Nakama] Matchmaking... game="${game}" mode="${mode}"`);
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const ticket: MatchmakerTicket = await socket.addMatchmaker(
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`*`, // query
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2, // min count
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2, // max count
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{ mode } // stringProperties
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{ game, mode }
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);
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lastModeRef.current = mode;
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gameMetadataRef.current = { game, mode };
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return ticket.ticket;
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}
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@@ -217,6 +231,7 @@ export function NakamaProvider({ children }: { children: React.ReactNode }) {
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// ----------------------------------------------------
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function sendMatchData(matchId: string, op: number, data: object) {
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if (!socket) return;
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console.log("[Nakama] Sending match state:", matchId, op, data);
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socket.sendMatchState(matchId, op, JSON.stringify(data));
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}
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