feat(battleship): add complete Battleship game UI with placement & battle phases
- Implement BattleshipBoard with phase-based rendering (placement/battle) - Add PlacementGrid for ship placement interaction - Add ShotGrid for firing UI with turn validation - Integrate match metadata (pX_placed, pX_ready, phase) - Connect UI to Nakama sendMatchData (place + shoot actions) - Add real-time board rendering for ships and shots - Add status line, turn handling, and winner display - Ensure compatibility with new backend ApplyMove/ApplyPlacement logic
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src/games/battleship/phases/BattleStatus.tsx
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src/games/battleship/phases/BattleStatus.tsx
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import React from "react";
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import { motion, AnimatePresence } from "framer-motion";
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interface BattleStatusProps {
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phase: string;
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myIndex: number;
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turn: number;
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players: any[];
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lastHit: boolean | null;
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winner: string | null;
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gameOver: boolean | null;
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}
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export default function BattleStatus({
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phase,
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myIndex,
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turn,
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players,
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lastHit,
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winner,
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gameOver,
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}: BattleStatusProps) {
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const isMyTurn = turn === myIndex;
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// -----------------------------
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// STATUS TEXT
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// -----------------------------
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let statusText = "";
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if (gameOver) {
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statusText =
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winner === players[myIndex]?.user_id ? "🎉 Victory!" : "💥 Defeat";
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} else if (phase === "placement") {
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statusText = "Place Your Fleet";
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} else {
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statusText = isMyTurn ? "Your Turn — FIRE!" : "Opponent’s Turn";
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}
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// -----------------------------
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// Last hit/miss indicator
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// -----------------------------
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let hitText = null;
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if (lastHit === true) hitText = "🔥 HIT!";
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else if (lastHit === false) hitText = "💦 MISS";
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return (
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<motion.div
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initial={{ opacity: 0, y: 6 }}
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animate={{ opacity: 1, y: 0 }}
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transition={{ duration: 0.3 }}
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style={{
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textAlign: "center",
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marginBottom: 14,
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color: "#eee",
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fontFamily: "sans-serif",
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}}
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>
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{/* MAIN STATUS */}
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<motion.div
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key={statusText}
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initial={{ opacity: 0, y: -4 }}
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animate={{ opacity: 1, y: 0 }}
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transition={{ duration: 0.25 }}
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style={{
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fontSize: 20,
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fontWeight: 700,
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marginBottom: 4,
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}}
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>
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{statusText}
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</motion.div>
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{/* HIT / MISS FEEDBACK */}
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<AnimatePresence mode="wait">
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{hitText && !gameOver && (
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<motion.div
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key={hitText}
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initial={{ opacity: 0, scale: 0.7 }}
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animate={{ opacity: 1, scale: 1 }}
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exit={{ opacity: 0, scale: 0.7 }}
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transition={{ duration: 0.25 }}
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style={{
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color: lastHit ? "#e74c3c" : "#3498db",
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fontSize: 18,
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fontWeight: 600,
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marginTop: 4,
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}}
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>
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{hitText}
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</motion.div>
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)}
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</AnimatePresence>
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{/* PHASE */}
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<div style={{ marginTop: 6, opacity: 0.55, fontSize: 14 }}>
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Phase: <strong>{phase}</strong>
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</div>
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</motion.div>
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);
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}
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