21 Commits
v0.2.2 ... main

Author SHA1 Message Date
df0f502191 common files for board games
All checks were successful
continuous-integration/drone/tag Build is passing
2025-12-01 18:25:22 +05:30
16355d8028 winner 0 index causing it to draw. using username for winner string. break the highliting X or 0 for cell, which was broken anyway 2025-12-01 18:24:52 +05:30
7671e9b2cc feat: add draw-state support using game_over flag and update UI handling
Updated match data callback to interpret { game_over: true, winner: -1 } as a draw.

Added winner = "draw" UI state for display and disabling board interactions.

Updated status text in Board component to show “Draw!” when applicable.

Adjusted winner highlighting logic to avoid highlighting any symbol during draw.

Ensured ongoing games always set winner = null for consistent behavior.
2025-12-01 18:16:46 +05:30
fa02e8b4e4 feat: update UI & Nakama provider for multi-game support and new match state format
Add PlayerModel interface and switch board/player logic to full player objects

Update matchmaking to require { game, mode } metadata

Replace lastModeRef with unified gameMetadataRef

Fix sendMatchData to send wrapped {data:{row,col}} payload

Update TicTacToe state handling (winner logic, board.grid)

Adjust UI to read symbols from player.metadata.symbol

Update matching logic to find player index via player.user_id

Improve safety checks for missing game/mode in matchmaking
2025-12-01 18:12:18 +05:30
fc29111fe1 Update README.md 2025-12-01 08:30:29 +00:00
5b49e5d584 proper ci cd
All checks were successful
continuous-integration/drone/tag Build is passing
2025-11-30 01:23:51 +05:30
55aac72bd2 git gud
All checks were successful
continuous-integration/drone/push Build is passing
2025-11-29 23:24:30 +05:30
b10639316e adding port as defaults to 7340
All checks were successful
continuous-integration/drone/push Build is passing
2025-11-29 23:15:50 +05:30
d782832fc5 logging connection params
All checks were successful
continuous-integration/drone/push Build is passing
2025-11-29 23:08:27 +05:30
b25cd1a039 logging connection params
All checks were successful
continuous-integration/drone/push Build is passing
2025-11-29 23:06:34 +05:30
e269dfc208 direct push
All checks were successful
continuous-integration/drone/push Build is passing
2025-11-29 19:28:08 +05:30
066f8fbea5 fixes 2025-11-29 19:27:59 +05:30
4a3daf7d8c SSL configuration in Dockerfile and drone.yml
Some checks reported errors
continuous-integration/drone/tag Build was killed
2025-11-29 19:22:06 +05:30
13ad4e08d2 SSL configuration
All checks were successful
continuous-integration/drone/tag Build is passing
2025-11-29 19:16:15 +05:30
7e35cf0c31 fixes
All checks were successful
continuous-integration/drone/tag Build is passing
2025-11-29 19:04:17 +05:30
18d43f9481 fixes
All checks were successful
continuous-integration/drone/tag Build is passing
2025-11-29 18:50:57 +05:30
5662d22481 deployment files 2025-11-29 18:49:40 +05:30
a996fe7b3c bug fix where new username cannot be fully entered 2025-11-29 18:44:33 +05:30
ecb8825734 client config via .env file 2025-11-29 16:46:56 +05:30
d4edf049ed title fix 2025-11-29 04:21:34 +05:30
d1f4ec0266 bumped up version 2025-11-29 04:01:38 +05:30
11 changed files with 523 additions and 48 deletions

40
.dockerignore Normal file
View File

@@ -0,0 +1,40 @@
# Node modules
node_modules
**/node_modules
# Logs
*.log
logs
npm-debug.log*
yarn-debug.log*
yarn-error.log*
# Build outputs
build
dist
out
.next
.cache
.parcel-cache
# Environment files
.env
.env.local
.env.development.local
.env.test.local
.env.production.local
# OS files
.DS_Store
Thumbs.db
# IDE / Editor folders
.vscode
.idea
*.sublime-workspace
*.sublime-project
# Temporary files
*.swp
*.bak
*.tmp

146
.drone.yml Normal file
View File

@@ -0,0 +1,146 @@
---
kind: pipeline
type: docker
name: default
platform:
os: linux
arch: arm64
workspace:
path: /drone/src
volumes:
- name: dockersock
host:
path: /var/run/docker.sock
steps:
- name: fetch-tags
image: docker:24
volumes:
- name: dockersock
path: /var/run/docker.sock
commands:
- apk add --no-cache git
- git fetch --tags
- |
# Get latest Git tag and trim newline
LATEST_TAG=$(git describe --tags --abbrev=0 2>/dev/null | tr -d '\n')
echo "Latest Git tag fetched: $LATEST_TAG"
# Save to file for downstream steps
echo "$LATEST_TAG" > /drone/src/LATEST_TAG.txt
# Read back for verification
IMAGE_TAG=$(cat /drone/src/LATEST_TAG.txt | tr -d '\n')
echo "Image tag read from file: $IMAGE_TAG"
# Validate
if [ -z "$IMAGE_TAG" ]; then
echo "❌ No git tags found! Cannot continue."
exit 1
fi
- name: check-remote-image
image: docker:24
volumes:
- name: dockersock
path: /var/run/docker.sock
commands:
- IMAGE_TAG=$(cat /drone/src/LATEST_TAG.txt | tr -d '\n')
- echo "Checking if lila-games/tic-tac-toe-ui:$IMAGE_TAG exists on remote Docker..."
- echo "Existing Docker tags for lila-games/tic-tac-toe-ui:"
- docker images --format "{{.Repository}}:{{.Tag}}" | grep "^lila-games/tic-tac-toe-ui" || echo "(none)"
- |
if docker image inspect lila-games/tic-tac-toe-ui:$IMAGE_TAG > /dev/null 2>&1; then
echo "✅ Docker image lila-games/tic-tac-toe-ui:$IMAGE_TAG already exists — skipping build"
exit 78
else
echo "⚙️ Docker image lila-games/tic-tac-toe-ui:$IMAGE_TAG not found — proceeding to build..."
fi
- name: build-image
image: docker:24
environment:
WS_HOST:
from_secret: WS_HOST
WS_PORT:
from_secret: WS_PORT
WS_SKEY:
from_secret: WS_SKEY
WS_SSL:
from_secret: WS_SSL
volumes:
- name: dockersock
path: /var/run/docker.sock
commands:
- IMAGE_TAG=$(cat /drone/src/LATEST_TAG.txt | tr -d '\n')
- echo "🔨 Building Docker image lila-games/tic-tac-toe-ui:$IMAGE_TAG ..."
- |
docker build --network=host \
--build-arg VITE_WS_HOST="$WS_HOST" \
--build-arg VITE_WS_PORT="$WS_PORT" \
--build-arg VITE_WS_SKEY="$WS_SKEY" \
--build-arg VITE_WS_SSL="$WS_SSL" \
-t lila-games/tic-tac-toe-ui:$IMAGE_TAG \
-t lila-games/tic-tac-toe-ui:latest \
/drone/src
- name: push-image
image: docker:24
environment:
REGISTRY_HOST:
from_secret: REGISTRY_HOST
REGISTRY_USER:
from_secret: REGISTRY_USER
REGISTRY_PASS:
from_secret: REGISTRY_PASS
volumes:
- name: dockersock
path: /var/run/docker.sock
commands:
- IMAGE_TAG=$(cat /drone/src/LATEST_TAG.txt | tr -d '\n')
- echo "🔑 Logging into registry $REGISTRY_HOST ..."
- echo "$REGISTRY_PASS" | docker login $REGISTRY_HOST -u "$REGISTRY_USER" --password-stdin
- echo "🏷️ Tagging images with registry prefix..."
- docker tag lila-games/tic-tac-toe-ui:$IMAGE_TAG $REGISTRY_HOST/lila-games/tic-tac-toe-ui:$IMAGE_TAG
- docker tag lila-games/tic-tac-toe-ui:$IMAGE_TAG $REGISTRY_HOST/lila-games/tic-tac-toe-ui:latest
- echo "📤 Pushing lila-games/tic-tac-toe-ui:$IMAGE_TAG ..."
- docker push $REGISTRY_HOST/lila-games/tic-tac-toe-ui:$IMAGE_TAG
- echo "📤 Pushing lila-games/tic-tac-toe-ui:latest ..."
- docker push $REGISTRY_HOST/lila-games/tic-tac-toe-ui:latest
- name: stop-old
image: docker:24
volumes:
- name: dockersock
path: /var/run/docker.sock
commands:
- echo "🛑 Stopping old container..."
- docker rm -f tic-tac-toe-ui || true
- name: run-container
image: docker:24
volumes:
- name: dockersock
path: /var/run/docker.sock
commands:
- IMAGE_TAG=$(cat /drone/src/LATEST_TAG.txt | tr -d '\n')
- echo "🚀 Starting container lila-games/tic-tac-toe-ui:$IMAGE_TAG ..."
- |
docker run -d \
--name tic-tac-toe-ui \
-p 3003:3000 \
-e NODE_ENV=production \
--restart always \
lila-games/tic-tac-toe-ui:$IMAGE_TAG
# Trigger rules
trigger:
event:
- tag

42
Dockerfile Normal file
View File

@@ -0,0 +1,42 @@
# Stage 1: Build
FROM node:20-alpine AS builder
# Set working directory
WORKDIR /app
# Copy package.json and package-lock.json (or yarn.lock)
COPY package*.json ./
# Install dependencies
RUN npm ci
# Copy the rest of the app
COPY . .
# Build arguments
ARG VITE_WS_HOST
ARG VITE_WS_PORT
ARG VITE_WS_SKEY
ARG VITE_WS_SSL
# Export them as actual environment variables (Vite needs ENV)
ENV VITE_WS_HOST=${VITE_WS_HOST}
ENV VITE_WS_PORT=${VITE_WS_PORT}
ENV VITE_WS_SSL=${VITE_WS_SSL}
# Build
RUN npm run build
# Stage 2: Static file server (BusyBox)
FROM busybox:latest
WORKDIR /app
# Copy only build frontend files
COPY --from=builder /app/dist /app
# Expose port
EXPOSE 3000
# Default command
CMD ["busybox", "httpd", "-f", "-p", "3000"]

230
README.md
View File

@@ -1,41 +1,225 @@
# Material UI - React Router example in TypeScript
# tic-tac-toe-ui — Multiplayer Game Client (React + TypeScript + Vite)
## How to use
A fully functional multiplayer Tic-Tac-Toe game client built using **React + TypeScript**, powered by **Nakama WebSocket real-time networking**, and delivered as a tiny **production-optimized Vite build** (served via BusyBox/Docker).
Download the example [or clone the repo](https://github.com/mui/material-ui):
This UI communicates with the authoritative backend (`tic-tac-toe`) to deliver a secure, synced, cheat-proof multiplayer experience.
<!-- #target-branch-reference -->
---
```bash
curl https://codeload.github.com/mui/material-ui/tar.gz/master | tar -xz --strip=2 material-ui-master/examples/material-ui-react-router-ts
cd material-ui-react-router-ts
## 🎮 Overview
This repository contains the front-end implementation of the Tic-Tac-Toe multiplayer platform.
The client supports:
* Device-based authentication
* Full matchmaking lifecycle
* Real-time gameplay with WebSockets
* Authoritative state rendering
* Leaderboard browsing
* Game result screens
* A Vite-powered environment system for dynamic host/SSL selection
This UI is production-ready and deployable to any server or container environment.
---
## ⭐ Features
* **React + TypeScript UI**
* **WebSocket real-time gameplay** using Nakama JS
* **Matchmaking flow:** queue → ticket → match → gameplay
* **Authoritative state updates** (OpCode 2)
* **Secure device authentication** (device UUID → session)
* **Leaderboard view** over Nakama's leaderboard API
* **Production Docker image:** Node → Vite → BusyBox
* **Environment-based configuration** for host/SSL
---
## 🧩 Architecture
### Frontend System Diagram
```mermaid
flowchart LR
User[Browser] --> UI[React + TS + Vite]
UI -->|WebSocket| Nakama
UI -->|HTTP| Nakama
UI --> Leaderboard[Leaderboard API]
UI --> Matchmaking[Matchmaker API]
```
Install it and run:
---
```bash
npm install
npm run dev
## 🛠 Tech Stack
* **React 18** (TypeScript)
* **Vite.js** (build system)
* **Nakama JavaScript Client**
* **Plain CSS** for styling
* **WebSockets (SSL / non-SSL selectable)**
* **Docker (multi-stage build)**
---
## 🔧 Environment Variables (Vite)
These are injected at build time:
```
VITE_WS_HOST=nakama.aetoskia.com
VITE_WS_PORT=443
VITE_WS_SKEY=secret
VITE_WS_SSL=true
```
or:
Meaning:
<!-- #target-branch-reference -->
* **VITE_WS_HOST** → Nakama host (domain or IP)
* **VITE_WS_PORT** → Port for WebSocket/API
* **VITE_WS_SKEY** → Nakama server key
* **VITE_WS_SSL** → `true` for wss://, `false` for ws://
[![Edit on CodeSandbox](https://codesandbox.io/static/img/play-codesandbox.svg)](https://codesandbox.io/p/sandbox/github/mui/material-ui/tree/master/examples/material-ui-react-router-ts)
---
[![Edit on StackBlitz](https://developer.stackblitz.com/img/open_in_stackblitz.svg)](https://stackblitz.com/github/mui/material-ui/tree/master/examples/material-ui-react-router-ts)
## 🔌 Runtime Flow
## The idea behind the example
### Authentication
<!-- #host-reference -->
* UI generates a device UUID
* Calls `client.authenticateDevice()`
* Stores session in React state
This example demonstrates how you can use Material UI with [React Router](https://reactrouter.com/) in [TypeScript](https://github.com/Microsoft/TypeScript).
It includes `@mui/material` and its peer dependencies, including [Emotion](https://emotion.sh/docs/introduction), the default style engine in Material UI.
### Matchmaking
## What's next?
1. User selects mode (classic / blitz)
2. joins the matchmaking queue
3. Waits for matchmaker ticket
4. Auto-joins the match when assigned
<!-- #host-reference -->
### Gameplay
You now have a working example project.
You can head back to the documentation and continue by browsing the [templates](https://mui.com/material-ui/getting-started/templates/) section.
* User sends moves via OpCode **1**
* Server validates + broadcasts authoritative board via OpCode **2**
* UI re-renders board state from server packets
### End of Game
* Player sees win/lose/draw
* Can return to home or matchmaking
---
## 🎨 Styling
Styling uses **plain CSS** via a single `styles.css` file.
Simple, responsive layout using Flexbox.
---
## 🐳 Docker (Production Build)
### Dockerfile Overview
```
# Stage 1: Build
FROM node:20-alpine AS builder
# Set working directory
WORKDIR /app
# Copy package.json and package-lock.json (or yarn.lock)
COPY package*.json ./
# Install dependencies
RUN npm ci
# Copy the rest of the app
COPY . .
# Build arguments
ARG VITE_WS_HOST
ARG VITE_WS_PORT
ARG VITE_WS_SKEY
ARG VITE_WS_SSL
# Export them as actual environment variables (Vite needs ENV)
ENV VITE_WS_HOST=${VITE_WS_HOST}
ENV VITE_WS_PORT=${VITE_WS_PORT}
ENV VITE_WS_SSL=${VITE_WS_SSL}
# Build
RUN npm run build
# Stage 2: Static file server (BusyBox)
FROM busybox:latest
WORKDIR /app
# Copy only build frontend files
COPY --from=builder /app/dist /app
# Expose port
EXPOSE 3000
# Default command
CMD ["busybox", "httpd", "-f", "-p", "3000"]
```
Produces an extremely lightweight production image.
---
## 🧪 Testing
Manual testing validated:
* Full matchmaking loop
* Game state sync
* Invalid move handling (server rejections)
* Disconnect behaviour
* Leaderboard retrieval
Pending:
* Stress tests
* Mobile responsiveness
* Reconnect logic
---
## 📈 Deployment
### Supported:
* Docker on any Linux host
* Raspberry Pi (ARM)
* Google Cloud Run / Compute Engine
* Traefik reverse proxy via `games.aetoskia.com`
### Example Deployment via Docker
```
docker run -d \
-p 3003:3003 \
--restart always \
tic-tac-toe-ui:latest
```
Traefik HTTPS routes:
* **games.aetoskia.com** → UI
---
## 🗺️ Roadmap
* Rematch flow
* Reconnect/resume after refresh
* Improved animations
* Mobile UI redesign
* Centralized error handling
---

View File

@@ -9,7 +9,7 @@
rel="stylesheet"
href="https://fonts.googleapis.com/css2?family=Roboto:wght@300;400;500;700&display=swap"
/>
<title>Blog - Aetoskia</title>
<title>TicTacToe - Aetoskia</title>
</head>
<body>
<div id="root"></div>

View File

@@ -1,6 +1,6 @@
{
"name": "tictactoe-vite",
"version": "v0.2.0",
"version": "v1.1.0",
"private": true,
"scripts": {
"dev": "vite",

View File

@@ -3,11 +3,19 @@ import { motion, AnimatePresence } from "framer-motion";
import { useNakama } from "./providers/NakamaProvider";
import getHaiku from "./utils/haikus";
export interface PlayerModel {
user_id: string;
username: string;
index: number;
metadata: Record<string, string>; // e.g. { symbol: "X" }
}
interface BoardProps {
board: string[][];
turn: number;
winner: string | null;
players: string[];
gameOver: boolean | null;
players: PlayerModel[];
myUserId: string | null;
onCellClick: (row: number, col: number) => void;
}
@@ -16,21 +24,26 @@ export default function Board({
board,
turn,
winner,
gameOver,
players,
myUserId,
onCellClick,
}: BoardProps) {
const myIndex = players.indexOf(myUserId ?? "");
const myIndex = players.findIndex(p => p.user_id === myUserId);
const gameReady = players.length === 2;
const {
matchId
} = useNakama();
const mySymbol =
myIndex === 0 ? "X" : myIndex === 1 ? "O" : null;
myIndex !== null && players[myIndex]
? players[myIndex].metadata?.symbol ?? null
: null;
const opponentSymbol =
mySymbol === "X" ? "O" : mySymbol === "O" ? "X" : null;
myIndex !== null && players.length === 2
? players[1 - myIndex].metadata?.symbol ?? null
: null;
const isMyTurn = gameReady && myIndex !== -1 && turn === myIndex;
@@ -42,6 +55,8 @@ export default function Board({
status = "Waiting for opponent...";
} else if (winner) {
status = `Winner: ${winner}`;
} else if (gameOver) {
status = `Draw!!!`;
} else if (myIndex === -1) {
status = "Spectating";
} else {

View File

@@ -22,6 +22,7 @@ export default function Player({
);
const [selectedMode, setSelectedMode] = useState("classic");
const [isQueueing, setIsQueueing] = useState(false);
const isRegistered = localStorage.getItem("registered") === "yes";
// ------------------------------------------
// CONNECT
@@ -40,7 +41,10 @@ export default function Player({
setIsQueueing(true);
try {
const ticket = await joinMatchmaker(selectedMode);
const ticket = await joinMatchmaker({
game: 'tictactoe',
mode: selectedMode,
});
console.log("Queued:", ticket);
} catch (err) {
console.error("Matchmaking failed:", err);
@@ -86,7 +90,7 @@ export default function Player({
<input
placeholder="Enter username"
value={username}
disabled={username.length > 0}
disabled={isRegistered}
onChange={(e) => setUsername(e.target.value)}
style={{
padding: "10px",

View File

@@ -1,8 +1,9 @@
import { useState, useEffect } from "react";
import React, { useState, useEffect } from "react";
import { motion } from "framer-motion";
import { useNakama } from "./providers/NakamaProvider";
import Board from "./Board";
import Player from "./Player";
import { PlayerModel } from "./Board";
export default function TicTacToe() {
const [board, setBoard] = useState<string[][]>([
@@ -12,7 +13,8 @@ export default function TicTacToe() {
]);
const [turn, setTurn] = useState<number>(0);
const [winner, setWinner] = useState<string | null>(null);
const [players, setPlayers] = useState<string[]>([]);
const [gameOver, setGameOver] = useState<boolean | null>(null);
const [players, setPlayers] = useState<PlayerModel[]>([]);
const { sendMatchData, onMatchData, matchId, session } = useNakama();
@@ -26,9 +28,18 @@ export default function TicTacToe() {
const state = msg.data;
console.log("Match state:", state);
setBoard(state.board);
setBoard(state.board.grid);
setTurn(state.turn);
setWinner(state.winner || null);
setGameOver(state.game_over);
if (state.winner >= 0) {
setWinner(state.players[state.winner].username);
// } else if (state.game_over) {
// // Game ended but winner = -1 → draw
// setWinner("draw");
} else {
// Ongoing game, no winner
setWinner(null);
}
setPlayers(state.players || []);
}
}
@@ -50,7 +61,7 @@ export default function TicTacToe() {
function handleCellClick(row: number, col: number) {
if (!matchId) return;
sendMatchData(matchId, 1, { row, col }); // OpMove=1
sendMatchData(matchId, 1, {data: {row, col}});
}
return (
@@ -108,6 +119,7 @@ export default function TicTacToe() {
board={board}
turn={turn}
winner={winner}
gameOver={gameOver}
players={players}
myUserId={session?.user_id ?? null}
onCellClick={handleCellClick}

View File

@@ -25,6 +25,11 @@ function getOrCreateDeviceId(): string {
return id;
}
type GameMetadata = {
game: string;
mode: string;
};
export interface NakamaContextType {
client: Client;
socket: Socket | null;
@@ -33,7 +38,7 @@ export interface NakamaContextType {
loginOrRegister(username: string): Promise<void>;
logout(): Promise<void>;
joinMatchmaker(mode: string): Promise<string>;
joinMatchmaker(gameMetadata: GameMetadata): Promise<string>;
joinMatch(matchId: string): Promise<void>;
sendMatchData(matchId: string, op: number, data: object): void;
@@ -46,14 +51,26 @@ export interface NakamaContextType {
export const NakamaContext = createContext<NakamaContextType>(null!);
export function NakamaProvider({ children }: { children: React.ReactNode }) {
console.log(
"[Nakama] Initializing...",
// import.meta.env.VITE_WS_SKEY,
import.meta.env.VITE_WS_HOST,
import.meta.env.VITE_WS_PORT,
import.meta.env.VITE_WS_SSL === "true"
);
const [client] = useState(
() => new Client("defaultkey", "127.0.0.1", "7350")
() => new Client(
import.meta.env.VITE_WS_SKEY,
import.meta.env.VITE_WS_HOST,
import.meta.env.VITE_WS_PORT,
import.meta.env.VITE_WS_SSL === "true"
)
);
const gameMetadataRef = React.useRef<GameMetadata | null>(null);
const [session, setSession] = useState<Session | null>(null);
const [socket, setSocket] = useState<Socket | null>(null);
const [matchId, setMatchId] = useState<string | null>(null);
const lastModeRef = React.useRef<string | null>(null);
const socketRef = React.useRef<Socket | null>(null);
async function autoLogin() {
@@ -112,8 +129,10 @@ export function NakamaProvider({ children }: { children: React.ReactNode }) {
const newSession = await getSession(username);
setSession(newSession);
// create a socket (new Nakama 3.x signature)
const s = client.createSocket(undefined, undefined); // no SSL on localhost
const s = client.createSocket(
import.meta.env.VITE_WS_SSL === "true",
undefined
);
await s.connect(newSession, true);
setSocket(s);
socketRef.current = s;
@@ -126,9 +145,9 @@ export function NakamaProvider({ children }: { children: React.ReactNode }) {
if (!matched.match_id) {
console.warn("[Nakama] Match rejected by server. Auto-requeueing...");
if (lastModeRef.current) {
if (gameMetadataRef.current) {
try {
await joinMatchmaker(lastModeRef.current);
await joinMatchmaker(gameMetadataRef.current);
} catch (e) {
console.error("[Nakama] Requeue failed:", e);
}
@@ -171,19 +190,28 @@ export function NakamaProvider({ children }: { children: React.ReactNode }) {
// ----------------------------------------------------
// MATCHMAKING
// ----------------------------------------------------
async function joinMatchmaker(mode: string) {
async function joinMatchmaker(gameMetadata: GameMetadata) {
const socket = socketRef.current;
const game = gameMetadata.game;
const mode = gameMetadata.mode;
if (!socket) throw new Error("socket missing");
console.log(`[Nakama] Matchmaking... with +mode:"${mode}"`);
if (!game || game.trim() === "") {
throw new Error("Matchmaking requires a game name");
}
if (!mode || mode.trim() === "") {
throw new Error("Matchmaking requires a mode");
}
console.log(`[Nakama] Matchmaking... game="${game}" mode="${mode}"`);
const ticket: MatchmakerTicket = await socket.addMatchmaker(
`*`, // query
2, // min count
2, // max count
{ mode } // stringProperties
{ game, mode }
);
lastModeRef.current = mode;
gameMetadataRef.current = { game, mode };
return ticket.ticket;
}
@@ -203,6 +231,7 @@ export function NakamaProvider({ children }: { children: React.ReactNode }) {
// ----------------------------------------------------
function sendMatchData(matchId: string, op: number, data: object) {
if (!socket) return;
console.log("[Nakama] Sending match state:", matchId, op, data);
socket.sendMatchState(matchId, op, JSON.stringify(data));
}

5
src/vite-env.d.ts vendored
View File

@@ -1,7 +1,10 @@
/// <reference types="vite/client" />
interface ImportMetaEnv {
readonly VITE_WS_BASE_URL: string;
readonly VITE_WS_HOST: string;
readonly VITE_WS_PORT: string;
readonly VITE_WS_SKEY: string;
readonly VITE_WS_SSL: string;
}
interface ImportMeta {