Files
tic-tac-toe-ui/src/App.tsx
Vishesh 'ironeagle' Bangotra 2b0af9fd1f feat(tictactoe): migrate to multi-board state structure
- Replaced single `board` state with `boards` map in App.tsx
- Updated state parsing to use `state.boards` instead of `state.board.grid`
- Updated TicTacToeBoard props to accept `boards` instead of `board`
- Safely extracted TicTacToe board using `boards['tictactoe']?.grid ?? null`
- Added loading fallback when board is not yet available
- Updated rendering guards to prevent undefined map errors

This change fully aligns the frontend with the new multi-board MatchState
introduced on the server (supports TicTacToe, Battleship, and future games).
2025-12-03 17:36:29 +05:30

130 lines
3.6 KiB
TypeScript

import React, { useState, useEffect } from "react";
import { motion } from "framer-motion";
import { useNakama } from "./providers/NakamaProvider";
import Player from "./Player";
import { PlayerModel } from "./models/player";
import TicTacToeBoard from "./games/tictactoe/TicTacToeBoard";
export default function App() {
// setting up a 2D game boards
const [boards, setBoards] = useState<Record<string, { grid: string[][] }>>({});
const [turn, setTurn] = useState<number>(0);
const [winner, setWinner] = useState<string | null>(null);
const [gameOver, setGameOver] = useState<boolean | null>(null);
const [players, setPlayers] = useState<PlayerModel[]>([]);
const { sendMatchData, onMatchData, matchId, session } = useNakama();
// ------------------------------------------
// MATCH DATA CALLBACK (from Player component)
// ------------------------------------------
function onMatchDataCallback(msg: { opCode: number; data: any }) {
console.log("[Match Data]", msg);
if (msg.opCode === 2) {
const state = msg.data;
console.log("Match state:", state);
setBoards(state.boards);
setTurn(state.turn);
setGameOver(state.game_over);
if (state.winner >= 0) {
setWinner(state.players[state.winner].username);
// } else if (state.game_over) {
// // Game ended but winner = -1 → draw
// setWinner("draw");
} else {
// Ongoing game, no winner
setWinner(null);
}
setPlayers(state.players || []);
}
}
useEffect(() => {
document.body.style.overflow = "hidden";
return () => {
document.body.style.overflow = "auto";
};
}, []);
useEffect(() => {
onMatchData(onMatchDataCallback);
}, [onMatchData]);
// ------------------------------------------
// SEND A MOVE
// ------------------------------------------
function handleCellClick(row: number, col: number) {
if (!matchId) return;
sendMatchData(matchId, 1, {data: {row, col}});
}
return (
<div
style={{
height: "100vh",
display: "flex",
flexDirection: "column",
background: "#060606",
color: "white",
overflow: "hidden",
}}
>
{/* ---------------- HEADER (always fixed at top) ---------------- */}
<header
style={{
padding: "16px 20px",
background: "rgba(255,255,255,0.04)",
borderBottom: "1px solid rgba(255,255,255,0.08)",
backdropFilter: "blur(6px)",
textAlign: "center",
fontSize: "26px",
fontWeight: 700,
letterSpacing: "1px",
}}
>
Tic Tac Toe
</header>
{/* ---------------- MAIN CONTENT (scrolls) ---------------- */}
<motion.div
initial={{ opacity: 0 }}
animate={{ opacity: 1 }}
style={{
flex: 1,
overflowY: "auto",
padding: "20px",
display: "flex",
flexDirection: "column",
alignItems: "center",
}}
>
<Player onMatchDataCallback={onMatchDataCallback} />
<div
style={{
padding: "20px",
background: "rgba(255,255,255,0.03)",
borderRadius: "20px",
boxShadow: "0 6px 20px rgba(0,0,0,0.4)",
minWidth: "300px",
}}
>
<TicTacToeBoard
boards={boards}
turn={turn}
winner={winner}
gameOver={gameOver}
players={players}
myUserId={session?.user_id ?? null}
onCellClick={handleCellClick}
/>
</div>
</motion.div>
</div>
);
}