- Replaced single `board` state with `boards` map in App.tsx - Updated state parsing to use `state.boards` instead of `state.board.grid` - Updated TicTacToeBoard props to accept `boards` instead of `board` - Safely extracted TicTacToe board using `boards['tictactoe']?.grid ?? null` - Added loading fallback when board is not yet available - Updated rendering guards to prevent undefined map errors This change fully aligns the frontend with the new multi-board MatchState introduced on the server (supports TicTacToe, Battleship, and future games).
130 lines
3.6 KiB
TypeScript
130 lines
3.6 KiB
TypeScript
import React, { useState, useEffect } from "react";
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import { motion } from "framer-motion";
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import { useNakama } from "./providers/NakamaProvider";
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import Player from "./Player";
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import { PlayerModel } from "./models/player";
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import TicTacToeBoard from "./games/tictactoe/TicTacToeBoard";
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export default function App() {
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// setting up a 2D game boards
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const [boards, setBoards] = useState<Record<string, { grid: string[][] }>>({});
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const [turn, setTurn] = useState<number>(0);
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const [winner, setWinner] = useState<string | null>(null);
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const [gameOver, setGameOver] = useState<boolean | null>(null);
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const [players, setPlayers] = useState<PlayerModel[]>([]);
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const { sendMatchData, onMatchData, matchId, session } = useNakama();
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// ------------------------------------------
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// MATCH DATA CALLBACK (from Player component)
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// ------------------------------------------
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function onMatchDataCallback(msg: { opCode: number; data: any }) {
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console.log("[Match Data]", msg);
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if (msg.opCode === 2) {
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const state = msg.data;
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console.log("Match state:", state);
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setBoards(state.boards);
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setTurn(state.turn);
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setGameOver(state.game_over);
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if (state.winner >= 0) {
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setWinner(state.players[state.winner].username);
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// } else if (state.game_over) {
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// // Game ended but winner = -1 → draw
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// setWinner("draw");
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} else {
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// Ongoing game, no winner
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setWinner(null);
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}
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setPlayers(state.players || []);
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}
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}
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useEffect(() => {
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document.body.style.overflow = "hidden";
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return () => {
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document.body.style.overflow = "auto";
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};
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}, []);
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useEffect(() => {
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onMatchData(onMatchDataCallback);
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}, [onMatchData]);
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// ------------------------------------------
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// SEND A MOVE
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// ------------------------------------------
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function handleCellClick(row: number, col: number) {
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if (!matchId) return;
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sendMatchData(matchId, 1, {data: {row, col}});
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}
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return (
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<div
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style={{
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height: "100vh",
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display: "flex",
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flexDirection: "column",
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background: "#060606",
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color: "white",
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overflow: "hidden",
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}}
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>
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{/* ---------------- HEADER (always fixed at top) ---------------- */}
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<header
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style={{
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padding: "16px 20px",
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background: "rgba(255,255,255,0.04)",
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borderBottom: "1px solid rgba(255,255,255,0.08)",
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backdropFilter: "blur(6px)",
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textAlign: "center",
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fontSize: "26px",
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fontWeight: 700,
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letterSpacing: "1px",
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}}
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>
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Tic Tac Toe
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</header>
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{/* ---------------- MAIN CONTENT (scrolls) ---------------- */}
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<motion.div
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initial={{ opacity: 0 }}
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animate={{ opacity: 1 }}
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style={{
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flex: 1,
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overflowY: "auto",
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padding: "20px",
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display: "flex",
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flexDirection: "column",
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alignItems: "center",
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}}
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>
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<Player onMatchDataCallback={onMatchDataCallback} />
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<div
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style={{
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padding: "20px",
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background: "rgba(255,255,255,0.03)",
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borderRadius: "20px",
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boxShadow: "0 6px 20px rgba(0,0,0,0.4)",
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minWidth: "300px",
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}}
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>
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<TicTacToeBoard
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boards={boards}
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turn={turn}
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winner={winner}
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gameOver={gameOver}
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players={players}
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myUserId={session?.user_id ?? null}
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onCellClick={handleCellClick}
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/>
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</div>
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</motion.div>
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</div>
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);
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}
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