- Implement BattleshipBoard with phase-based rendering (placement/battle) - Add PlacementGrid for ship placement interaction - Add ShotGrid for firing UI with turn validation - Integrate match metadata (pX_placed, pX_ready, phase) - Connect UI to Nakama sendMatchData (place + shoot actions) - Add real-time board rendering for ships and shots - Add status line, turn handling, and winner display - Ensure compatibility with new backend ApplyMove/ApplyPlacement logic
88 lines
2.2 KiB
TypeScript
88 lines
2.2 KiB
TypeScript
import React from "react";
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import { motion } from "framer-motion";
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interface ShipSelectorProps {
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remainingShips: string[]; // ex: ["carrier", "battleship", ...]
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selectedShip: string | null;
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orientation: "h" | "v";
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onSelectShip: (ship: string) => void;
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onToggleOrientation: () => void;
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}
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export default function ShipSelector({
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remainingShips,
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selectedShip,
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orientation,
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onSelectShip,
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onToggleOrientation,
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}: ShipSelectorProps) {
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return (
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<div style={{ marginTop: 12, textAlign: "center" }}>
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<motion.div
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initial={{ opacity: 0 }}
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animate={{ opacity: 0.9 }}
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style={{
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marginBottom: 10,
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fontSize: 16,
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color: "#ddd",
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}}
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>
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Select ship & orientation
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</motion.div>
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{/* SHIP BUTTONS */}
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<div
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style={{
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display: "flex",
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justifyContent: "center",
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gap: "10px",
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flexWrap: "wrap",
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marginBottom: 14,
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}}
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>
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{remainingShips.map((ship) => {
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const active = ship === selectedShip;
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return (
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<motion.button
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key={ship}
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onClick={() => onSelectShip(ship)}
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whileHover={{ scale: 1.05 }}
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whileTap={{ scale: 0.92 }}
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style={{
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padding: "8px 14px",
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borderRadius: 8,
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background: active ? "#f1c40f" : "#333",
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color: active ? "#000" : "#fff",
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border: "2px solid #444",
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cursor: "pointer",
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fontSize: 14,
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}}
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>
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{ship.toUpperCase()}
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</motion.button>
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);
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})}
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</div>
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{/* ORIENTATION BUTTON */}
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<motion.button
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whileHover={{ scale: 1.05 }}
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whileTap={{ scale: 0.92 }}
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onClick={onToggleOrientation}
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style={{
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padding: "8px 14px",
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borderRadius: 8,
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background: "#222",
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color: "white",
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border: "2px solid #444",
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cursor: "pointer",
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fontSize: 14,
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}}
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>
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Orientation: <strong>{orientation === "h" ? "Horizontal" : "Vertical"}</strong>
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</motion.button>
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</div>
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);
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}
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