basic matchmaking flow

This commit is contained in:
2025-11-26 16:09:58 +05:30
parent 0fb448dd45
commit 908eebefdd
2 changed files with 58 additions and 0 deletions

46
match_making_flow.py Normal file
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import asyncio
from game_flow import PlayerWebSocketHandler
async def simulate_matchmaking(num_players: int = 6):
print(f"\n🎮 Spawning {num_players} players...\n")
# 1) Login + WebSocket connect (NO listener yet!)
players = await asyncio.gather(*[
PlayerWebSocketHandler.setup_player(f"player_{i}")
for i in range(num_players)
])
print("\n✅ All players authenticated + connected\n")
# 2) First player requests match via RPC
p1 = players[0]
match_id = p1.rpc_find_match()
print(f"\n🎯 Match allocated: {match_id}\n")
# 3) Everyone joins the same match
await asyncio.gather(*[
p.join_match(match_id) for p in players
])
print("\n✅ All players joined match\n")
# 4) NOW start websocket listeners (prevents recv race)
for p in players:
p.start_listener()
print("\n👂 Listening for match state + updates...\n")
# 5) Keep test running long enough to observe messages
await asyncio.sleep(10)
# 6) Cleanup
await asyncio.gather(*[
p.close() for p in players
])
print("\n🏁 Simulation complete\n")
if __name__ == "__main__":
asyncio.run(simulate_matchmaking(6))