basic matchmaking flow
This commit is contained in:
12
game_flow.py
12
game_flow.py
@@ -118,6 +118,18 @@ class PlayerWebSocketHandler(WebSocketHandler):
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print(f"[{self.label}] UNKNOWN OPCODE {op}: {payload}")
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# ---------- Match Helpers ----------
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def rpc_find_match(self) -> str:
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"""Call rpc_find_match and return Nakama match_id."""
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r = requests.post(
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f"{HOST}/v2/rpc/rpc_find_match",
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headers={"Authorization": f"Bearer {self.token}"},
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)
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r.raise_for_status()
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# RPC returns {"payload": "<json string>"}
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payload = json.loads(r.json()["payload"])
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return payload["match_id"]
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async def create_match(self) -> str:
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await self.ws.send(json.dumps({"match_create": {}}))
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msg = json.loads(await self.ws.recv())
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46
match_making_flow.py
Normal file
46
match_making_flow.py
Normal file
@@ -0,0 +1,46 @@
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import asyncio
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from game_flow import PlayerWebSocketHandler
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async def simulate_matchmaking(num_players: int = 6):
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print(f"\n🎮 Spawning {num_players} players...\n")
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# 1) Login + WebSocket connect (NO listener yet!)
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players = await asyncio.gather(*[
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PlayerWebSocketHandler.setup_player(f"player_{i}")
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for i in range(num_players)
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])
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print("\n✅ All players authenticated + connected\n")
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# 2) First player requests match via RPC
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p1 = players[0]
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match_id = p1.rpc_find_match()
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print(f"\n🎯 Match allocated: {match_id}\n")
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# 3) Everyone joins the same match
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await asyncio.gather(*[
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p.join_match(match_id) for p in players
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])
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print("\n✅ All players joined match\n")
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# 4) NOW start websocket listeners (prevents recv race)
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for p in players:
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p.start_listener()
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print("\n👂 Listening for match state + updates...\n")
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# 5) Keep test running long enough to observe messages
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await asyncio.sleep(10)
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# 6) Cleanup
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await asyncio.gather(*[
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p.close() for p in players
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])
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print("\n🏁 Simulation complete\n")
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if __name__ == "__main__":
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asyncio.run(simulate_matchmaking(6))
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