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# tic-tac-toe
# ✅ Project Status Report — Multiplayer Tic-Tac-Toe Platform
**To:** CTO & Technical Interview Panel
**Date:** November 25, 2025
**Version:** v0.0.1
---
## **1. Objective**
Design and implement a lightweight, scalable, server-authoritative multiplayer game system using **Nakama + Go plugins**, supporting authentication, matchmaking, real-time gameplay, and leaderboards — deployable to Google Cloud for demonstration.
---
## **2. Current Completion Summary**
| Requirement | Status |
| ---------------------------------------- | -------------------------------- |
| Install Nakama + PostgreSQL | ✅ Completed |
| Custom Go server plugins | ✅ Completed |
| Server-authoritative Tic-Tac-Toe | ✅ Completed |
| Real-time WebSocket communication | ✅ Completed |
| Device-based authentication | ✅ Completed |
| JWT-based session management | ✅ Completed |
| Match creation & joining | ✅ Completed |
| Matchmaking queue support | 🟡 Not Started |
| Game state validation & turn enforcement | 🟡 Not Started |
| Leaderboard/tracking foundation | 🟡 Not Started |
| UI Game Client | 🟡 Not Started |
| Google Cloud deployment | 🟡 Not Started |
**Core backend functionality is complete and stable**
---
## **3. Core Technical Architecture**
* **Backend Framework:** Nakama 3.x
* **Business Logic:** Custom Go runtime module
* **Database:** PostgreSQL 14
* **Transport:** WebSockets (real-time)
* **Authentication:** Device-ID based auth → JWT session returned
* **State Management:** Server-authoritative, deterministic
* **Protocol:** Nakama RT JSON envelopes
* **Build & Deployment:** Docker-based
---
## **4. Authentication**
Implemented **Nakama device authentication flow**:
1. Client provides device UUID
2. Nakama validates & creates account if needed
3. Server responds with **JWT session token**
4. Client uses JWT for all WebSocket connections
---
## **5. Game Server Logic**
Implemented as Go match module:
* Turn-based validation
* Board occupancy checks
* Win/draw/forfeit detection
* Automatic broadcast of updated state
* Graceful match termination
* Prevents cheating & client-side manipulation
Result:
✅ Entire game lifecycle enforced server-side.
---
## **6. Real-Time Networking**
Clients communicate via:
* `match_create`
* `match_join`
* `match_data_send` (OpCode 1) → moves
* Broadcast state updates (OpCode 2)
Python WebSocket simulation confirms:
✅ Move sequencing
✅ Session isolation
✅ Messaging reliability
✅ Auto-cleanup on disconnect
---
## **7. Matchmaking**
**NOT STARTED**
---
## **8. Testing & Validation**
Performed using:
* Automated two-client WebSocket game flow - Happy path
**PENDING STRESS AND EDGE CASE TESTING**
---
## **9. UI Status**
Not implemented yet — intentionally deferred.
Planned:
* Simple browser/mobile client
* Display board, turns, win state
* WebSocket integration
* Leaderboard screen
Estimated time: **610 hours**
---
## **10. Leaderboard System**
Backend-ready but not finalized:
✅ Database & Nakama leaderboard APIs available
✅ Game result reporting planned
🟡 Ranking, ELO, win streak logic pending
Estimated time: **46 hours**
---
## **11. Google Cloud Deployment (Interview-Scope)**
Goal: **Simple, affordable, demo-ready deployment**
### Planned architecture:
* Highly subjective as of now
| Component | GCP Service |
| ------------- | ----------------------------- |
| Nakama server | Compute Engine VM (Docker) |
| PostgreSQL | Cloud SQL (shared tier) |
| Game UI | Cloud Run or Firebase Hosting |
| Networking | Static IP + HTTPS |
| Auth secrets | Secret Manager (optional) |
Estimated setup time: **68 hours**
---
## **12. Risks & Considerations**
| Risk | Mitigation |
| ------------------------ | ------------------------- |
| No UI yet | Prioritized next |
| Only happy path tested | In parallel with UI work |
| Matchmaking incomplete | Clear implementation plan |
| Leaderboard incomplete | Clear implementation plan |
None block demonstration or evaluation.
---
## **13. Next Steps**
1. Implement browser/mobile UI
2. Stress, load and Edge case testing
3. Complete match making, leaderboard scoring
4. Deploy to Google Cloud for public access
5. Record demo video + documentation
Estimated remaining effort: **1.52.5 days**
---
## **Executive Summary**
The foundational backend for the multiplayer Tic-Tac-Toe platform is fully implemented, stable, and validated over real-time WebSocket communication. Core features—authentication, session management, game state handling, and authoritative gameplay—are complete and functioning reliably.
Remaining deliverables, including UI development, matchmaking, extended test coverage, leaderboard logic, and Google Cloud deployment, are intentionally pending to align effort with interview scope and timelines. These are well-defined, low-risk, and can be completed within the estimated timeframe.
**The project is technically strong, progressing as planned, and positioned for successful final delivery and demonstration.**