feat(matchmaking): replace legacy rpc_find_match with Nakama native matchmaking

### Summary
This update removes the old RPC-driven matchmaking flow and replaces it
with proper Nakama matchmaker integration. Players now queue using
`matchmaker_add` over WebSockets, and matches are created via
`MatchmakerMatched` callback.

### Changes
- Removed `rpc_find_match` and MatchList polling logic
- Added `MatchmakerMatched` handler to auto-create TicTacToe matches
- Added RPC stubs `join_matchmaking` & `leave_matchmaking` only for
  optional validation (no server-side queueing)
- Updated `main.go` to register:
   `tictactoe` authoritative match
   `matchmaker_matched` callback
   removed obsolete rpc_find_match registration
- Ensured module loads successfully with cleaner InitModule
- Cleaned unused imports and outdated Nakama calls

### Benefits
- Fully scalable & production-ready matchmaking flow
- Eliminates race conditions & manual match assignment
- Supports multiple queues (classic / blitz) via string properties
- Aligns plugin with Nakama best practices
- Enables Python/WebSocket simulation without RPC dependencies
This commit is contained in:
2025-11-26 16:34:55 +05:30
parent 908eebefdd
commit ea1a70b212
2 changed files with 83 additions and 51 deletions

View File

@@ -7,12 +7,13 @@ import (
"github.com/heroiclabs/nakama-common/runtime"
)
// Example RPC
func HelloWorld(
ctx context.Context,
logger runtime.Logger,
db *sql.DB,
nk runtime.NakamaModule,
payload string,
ctx context.Context,
logger runtime.Logger,
db *sql.DB,
nk runtime.NakamaModule,
payload string,
) (string, error) {
logger.Info("HelloWorld RPC called — payload: %s", payload)
return `{"message": "Hello from Go RPC!"}`, nil
@@ -34,8 +35,13 @@ func InitModule(
logger.Error("Failed to register RPC: %v", err)
return err
}
if err := initializer.RegisterRpc("rpc_find_match", rpcFindMatch); err != nil {
logger.Error("RegisterRpc rpc_find_match failed: %v", err)
// Match making
if err := initializer.RegisterRpc("leave_matchmaking", rpcLeaveMatchmaking); err != nil {
logger.Error("RegisterRpc leave_matchmaking failed: %v", err)
return err
}
if err := initializer.RegisterMatchmakerMatched(MatchmakerMatched); err != nil {
logger.Error("RegisterMatchmakerMatched failed: %v", err)
return err
}