feat(rules): add game-specific metadata attachment and unify match metadata initialization

Added AttachGameMetadata to GameRules interface

Implemented metadata setup for Battleship (phase + readiness flags)

Implemented no-op metadata hook for TicTacToe

Moved generic phase/ready metadata out of MatchInit

Added game/mode metadata to match state

Fixed json:"metadata" tag in MatchState
This commit is contained in:
2025-12-03 22:02:24 +05:30
parent 0562d1e0c9
commit f1e85a72dd
5 changed files with 23 additions and 5 deletions

View File

@@ -31,6 +31,13 @@ func (t *TicTacToeRules) AssignPlayerSymbols(players []*structs.Player) {
players[1].Metadata["symbol"] = "O"
}
// ------------------------------
// Attach Game Metadata
// ------------------------------
func (b *TicTacToeRules) AttachGameMetadata(state *structs.MatchState) {
// nothing needed for tictactoe
}
// ValidateMove checks bounds and empty cell.
func (t *TicTacToeRules) ValidateMove(state *structs.MatchState, playerIdx int, payload MovePayload) bool {