feat(rules): add game-specific metadata attachment and unify match metadata initialization

Added AttachGameMetadata to GameRules interface

Implemented metadata setup for Battleship (phase + readiness flags)

Implemented no-op metadata hook for TicTacToe

Moved generic phase/ready metadata out of MatchInit

Added game/mode metadata to match state

Fixed json:"metadata" tag in MatchState
This commit is contained in:
2025-12-03 22:02:24 +05:30
parent 0562d1e0c9
commit f1e85a72dd
5 changed files with 23 additions and 5 deletions

View File

@@ -130,9 +130,9 @@ func (m *GenericMatch) MatchInit(
GameOver: false,
Metadata: map[string]interface{}{},
}
state.Metadata["phase"] = "placement"
state.Metadata["p0_ready"] = false
state.Metadata["p1_ready"] = false
state.Metadata["game"] = m.GameName
state.Metadata["mode"] = m.Mode
m.Rules.AttachGameMetadata(state)
label := fmt.Sprintf("%s:%s", m.GameName, m.Mode)