1b4e7a5ee0
feat(test): add comprehensive TicTacToe gameplay scenario flows
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- Introduce multiple async test paths for simulation-based validation:
• happy_path (P1 top-row win)
• p2_wins_diagonal
• draw_game (full board, no winner)
• illegal_occupied_cell
• illegal_out_of_turn
• illegal_out_of_bounds
• midgame_disconnect
• abandoned_lobby (no opponent joins)
• spam_moves (anti-flood behavior)
• random_game (stochastic stress playthrough)
- Add TEST_SCENARIOS registry for automated execution
- Improve coverage of server-side match logic, validation, and cleanup
- Enables CI-driven load, rule enforcement, and termination testing
2025-11-26 14:51:10 +05:30
cb23d3c516
feat: add PlayerWebSocket class abstraction for Nakama TicTacToe client
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- Introduce PlayerWebSocket class to encapsulate player behavior
- Handle login, websocket connect, message listening, and cleanup
- Add helpers: create_match, join_match, send_move
- Remove global websocket/session handling
- Update main() to use object-oriented player flow
- Improves readability, scalability, and multiplayer orchestration
2025-11-26 14:34:19 +05:30
37b20c6c36
fixes
2025-11-25 19:15:46 +05:30
97d355464a
status update
v0.0.1
2025-11-25 19:15:02 +05:30
1af186783f
fixes
2025-11-25 18:50:04 +05:30
d3e3036d20
fixes
2025-11-25 18:49:25 +05:30
b0f127e61f
fixes for game flow and MOVE logs
2025-11-25 18:49:14 +05:30
e74f15c781
game flow basic
2025-11-25 18:23:05 +05:30
34fbe28b93
ignoring .venv files
2025-11-25 17:50:31 +05:30
69fde11346
ignoring run files
2025-11-25 17:44:24 +05:30
f5e51e4bf2
match.go for tictactoe
2025-11-25 17:44:16 +05:30
7c3e544956
hello world
2025-11-25 17:09:00 +05:30
298efd403e
Initial commit
2025-11-25 10:00:58 +00:00