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v0.2.0
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163
.drone.yml
Normal file
163
.drone.yml
Normal file
@@ -0,0 +1,163 @@
|
||||
---
|
||||
kind: pipeline
|
||||
type: docker
|
||||
name: nakama-server
|
||||
|
||||
platform:
|
||||
os: linux
|
||||
arch: arm64
|
||||
|
||||
workspace:
|
||||
path: /drone/src
|
||||
|
||||
volumes:
|
||||
- name: dockersock
|
||||
host:
|
||||
path: /var/run/docker.sock
|
||||
|
||||
steps:
|
||||
# -----------------------------------------------------
|
||||
# 1. Fetch latest Tags
|
||||
# -----------------------------------------------------
|
||||
- name: fetch-tags
|
||||
image: docker:24
|
||||
volumes:
|
||||
- name: dockersock
|
||||
path: /var/run/docker.sock
|
||||
commands:
|
||||
- apk add --no-cache git
|
||||
- git fetch --tags
|
||||
- |
|
||||
# Get latest Git tag and trim newline
|
||||
LATEST_TAG=$(git describe --tags --abbrev=0 2>/dev/null | tr -d '\n')
|
||||
echo "Latest Git tag fetched: $LATEST_TAG"
|
||||
|
||||
# Save to file for downstream steps
|
||||
echo "$LATEST_TAG" > /drone/src/LATEST_TAG.txt
|
||||
|
||||
# Read back for verification
|
||||
IMAGE_TAG=$(cat /drone/src/LATEST_TAG.txt | tr -d '\n')
|
||||
echo "Image tag read from file: $IMAGE_TAG"
|
||||
|
||||
# Validate
|
||||
if [ -z "$IMAGE_TAG" ]; then
|
||||
echo "❌ No git tags found! Cannot continue."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# -----------------------------------------------------
|
||||
# 2. Check existing Nakama Docker image
|
||||
# -----------------------------------------------------
|
||||
- name: check-remote-image
|
||||
image: docker:24
|
||||
volumes:
|
||||
- name: dockersock
|
||||
path: /var/run/docker.sock
|
||||
commands:
|
||||
- IMAGE_TAG=$(cat /drone/src/LATEST_TAG.txt | tr -d '\n')
|
||||
|
||||
- echo "Checking if lila-games/nakama-server:$IMAGE_TAG exists on remote Docker..."
|
||||
- echo "Existing Docker tags for lila-games/nakama-server:"
|
||||
- docker images --format "{{.Repository}}:{{.Tag}}" | grep "^lila-games/nakama-server" || echo "(none)"
|
||||
- |
|
||||
if docker image inspect lila-games/nakama-server:$IMAGE_TAG > /dev/null 2>&1; then
|
||||
echo "✅ Docker image lila-games/nakama-server:$IMAGE_TAG already exists — skipping build"
|
||||
exit 78
|
||||
else
|
||||
echo "⚙️ Docker image lila-games/nakama-server:$IMAGE_TAG not found — proceeding to build..."
|
||||
fi
|
||||
|
||||
# -----------------------------------------------------
|
||||
# 3. Build Nakama Docker image
|
||||
# -----------------------------------------------------
|
||||
- name: build-image
|
||||
image: docker:24
|
||||
volumes:
|
||||
- name: dockersock
|
||||
path: /var/run/docker.sock
|
||||
commands:
|
||||
- IMAGE_TAG=$(cat /drone/src/LATEST_TAG.txt | tr -d '\n')
|
||||
|
||||
- echo "🔨 Building Nakama image lila-games/nakama-server:latest"
|
||||
- |
|
||||
docker build --network=host \
|
||||
-t lila-games/nakama-server:$IMAGE_TAG \
|
||||
-t lila-games/nakama-server:latest \
|
||||
/drone/src
|
||||
|
||||
# -----------------------------------------------------
|
||||
# 4. Push Nakama Image
|
||||
# -----------------------------------------------------
|
||||
- name: push-image
|
||||
image: docker:24
|
||||
environment:
|
||||
REGISTRY_HOST:
|
||||
from_secret: REGISTRY_HOST
|
||||
REGISTRY_USER:
|
||||
from_secret: REGISTRY_USER
|
||||
REGISTRY_PASS:
|
||||
from_secret: REGISTRY_PASS
|
||||
volumes:
|
||||
- name: dockersock
|
||||
path: /var/run/docker.sock
|
||||
commands:
|
||||
- IMAGE_TAG=$(cat /drone/src/LATEST_TAG.txt | tr -d '\n')
|
||||
|
||||
- echo "🔑 Logging into registry $REGISTRY_HOST ..."
|
||||
- echo "$REGISTRY_PASS" | docker login $REGISTRY_HOST -u "$REGISTRY_USER" --password-stdin
|
||||
- echo "🏷️ Tagging images with registry prefix..."
|
||||
- docker tag lila-games/nakama-server:$IMAGE_TAG $REGISTRY_HOST/lila-games/nakama-server:$IMAGE_TAG
|
||||
- docker tag lila-games/nakama-server:$IMAGE_TAG $REGISTRY_HOST/lila-games/nakama-server:latest
|
||||
- echo "📤 Pushing lila-games/nakama-server:$IMAGE_TAG ..."
|
||||
- docker push $REGISTRY_HOST/lila-games/nakama-server:$IMAGE_TAG
|
||||
- echo "📤 Pushing lila-games/nakama-server:latest ..."
|
||||
- docker push $REGISTRY_HOST/lila-games/nakama-server:latest
|
||||
|
||||
# -----------------------------------------------------
|
||||
# 5. Stop old Nakama container
|
||||
# -----------------------------------------------------
|
||||
- name: stop-old
|
||||
image: docker:24
|
||||
volumes:
|
||||
- name: dockersock
|
||||
path: /var/run/docker.sock
|
||||
commands:
|
||||
- echo "🛑 Stopping old Nakama container..."
|
||||
- docker rm -f nakama-server || true
|
||||
|
||||
# -----------------------------------------------------
|
||||
# 6. Run new Nakama container
|
||||
# -----------------------------------------------------
|
||||
- name: run-container
|
||||
image: docker:24
|
||||
volumes:
|
||||
- name: dockersock
|
||||
path: /var/run/docker.sock
|
||||
environment:
|
||||
DB_ADDR:
|
||||
from_secret: POSTGRES_ADDR
|
||||
SERVER_KEY:
|
||||
from_secret: SERVER_KEY
|
||||
REGISTRY_HOST:
|
||||
from_secret: REGISTRY_HOST
|
||||
commands:
|
||||
- IMAGE_TAG=$(cat /drone/src/LATEST_TAG.txt | tr -d '\n')
|
||||
- echo "🚀 Starting Nakama server..."
|
||||
- |
|
||||
docker run -d \
|
||||
--name nakama-server \
|
||||
-p 7350:7350 \
|
||||
-p 7351:7351 \
|
||||
-p 7349:7349 \
|
||||
--restart always \
|
||||
--add-host private-pi:192.168.1.111 \
|
||||
-e DB_ADDR="$DB_ADDR" \
|
||||
-e SERVER_KEY="$SERVER_KEY" \
|
||||
lila-games/nakama-server:latest
|
||||
|
||||
# -----------------------------------------------------
|
||||
# Pipeline trigger
|
||||
# -----------------------------------------------------
|
||||
trigger:
|
||||
event:
|
||||
- tag
|
||||
1
.gitignore
vendored
1
.gitignore
vendored
@@ -3,3 +3,4 @@
|
||||
.venv
|
||||
/vendor/
|
||||
/build/
|
||||
.env
|
||||
|
||||
35
Dockerfile
Normal file
35
Dockerfile
Normal file
@@ -0,0 +1,35 @@
|
||||
# -----------------------------------------------------
|
||||
# 1. Build the Nakama plugin
|
||||
# -----------------------------------------------------
|
||||
FROM --platform=linux/arm64 golang:1.21.6 AS plugin_builder
|
||||
|
||||
RUN apt-get update && apt-get install -y \
|
||||
build-essential \
|
||||
git
|
||||
|
||||
WORKDIR /workspace
|
||||
|
||||
COPY go.mod go.sum ./
|
||||
RUN go mod download
|
||||
|
||||
COPY . .
|
||||
|
||||
RUN mkdir -p build && \
|
||||
CGO_ENABLED=1 go build \
|
||||
--trimpath \
|
||||
--buildmode=plugin \
|
||||
-o build/main.so \
|
||||
./plugins
|
||||
|
||||
|
||||
# -----------------------------------------------------
|
||||
# 2. Build final Nakama image
|
||||
# -----------------------------------------------------
|
||||
FROM heroiclabs/nakama:3.21.0-arm
|
||||
|
||||
# Copy plugin from builder stage
|
||||
COPY --from=plugin_builder /workspace/build/main.so /nakama/data/modules/main.so
|
||||
#COPY --from=plugin_builder local.yml /nakama/data/config.yml
|
||||
|
||||
# Default Nakama startup (runs migrations + server)
|
||||
ENTRYPOINT exec /bin/sh -ecx "/nakama/nakama migrate up --database.address \"$DB_ADDR\" && exec /nakama/nakama --database.address \"$DB_ADDR\" --socket.server_key=\"$SERVER_KEY\""
|
||||
319
README.md
319
README.md
@@ -1,191 +1,272 @@
|
||||
# ✅ Project Status Report
|
||||
## Multiplayer Tic-Tac-Toe Platform
|
||||
# tic-tac-toe — Authoritative Multiplayer Game Server (Nakama + Go)
|
||||
|
||||
**To:** CTO & Technical Interview Panel
|
||||
|
||||
**Date:** November 25, 2025
|
||||
|
||||
**Version:** v0.0.1
|
||||
A production-grade, server-authoritative multiplayer backend built using **Nakama 3**, **Go plugins**, and **PostgreSQL**, deployed via **Drone CI/CD** and exposed securely through **Traefik**.
|
||||
|
||||
---
|
||||
|
||||
## **1. Objective**
|
||||
## 🚀 Overview
|
||||
|
||||
Design and implement a lightweight, scalable, server-authoritative multiplayer game system using **Nakama + Go plugins**, supporting authentication, matchmaking, real-time gameplay, and leaderboards — deployable to Google Cloud for demonstration.
|
||||
This repository contains a fully authoritative Tic-Tac-Toe backend built on **Nakama 3.21.0 ARM**, using a custom **Go plugin** to implement game logic, matchmaking, validation, leaderboards, and session management.
|
||||
|
||||
The server ensures:
|
||||
|
||||
* **Zero client trust**
|
||||
* **Deterministic gameplay**
|
||||
* **Secure matchmaking**
|
||||
* **Validated moves**
|
||||
* **Authoritative outcomes**
|
||||
|
||||
Designed for scalability, extensibility, and cloud deployment (GCP, AWS, or ARM homelab environments).
|
||||
|
||||
---
|
||||
|
||||
## **2. Current Completion Summary**
|
||||
## ⭐ Key Features
|
||||
|
||||
| Requirement | Status |
|
||||
| ---------------------------------------- | -------------------------------- |
|
||||
| Install Nakama + PostgreSQL | ✅ Completed |
|
||||
| Custom Go server plugins | ✅ Completed |
|
||||
| Server-authoritative Tic-Tac-Toe | ✅ Completed |
|
||||
| Real-time WebSocket communication | ✅ Completed |
|
||||
| Device-based authentication | ✅ Completed |
|
||||
| JWT-based session management | ✅ Completed |
|
||||
| Match creation & joining | ✅ Completed |
|
||||
| Matchmaking queue support | 🟡 Not Started |
|
||||
| Game state validation & turn enforcement | 🟡 Not Started |
|
||||
| Leaderboard/tracking foundation | 🟡 Not Started |
|
||||
| UI Game Client | 🟡 Not Started |
|
||||
| Google Cloud deployment | 🟡 Not Started |
|
||||
|
||||
✅ **Core backend functionality is complete and stable**
|
||||
* **Authoritative Go match handler** (`tictactoe`)
|
||||
* Device-ID authentication + JWT session
|
||||
* Matchmaking queue support
|
||||
* Deterministic game validation
|
||||
* Match lifecycle handling
|
||||
* Disconnect handling & forfeit detection
|
||||
* Leaderboards creation + scoring
|
||||
* Production-grade CI/CD with Drone
|
||||
* Automated ARM Docker builds
|
||||
* Full Traefik routing (HTTP + WebSocket)
|
||||
* Compatible with x86/ARM/GCP
|
||||
|
||||
---
|
||||
|
||||
## **3. Core Technical Architecture**
|
||||
## 🧩 Architecture
|
||||
|
||||
* **Backend Framework:** Nakama 3.x
|
||||
* **Business Logic:** Custom Go runtime module
|
||||
* **Database:** PostgreSQL 14
|
||||
* **Transport:** WebSockets (real-time)
|
||||
* **Authentication:** Device-ID based auth → JWT session returned
|
||||
* **State Management:** Server-authoritative, deterministic
|
||||
* **Protocol:** Nakama RT JSON envelopes
|
||||
* **Build & Deployment:** Docker-based
|
||||
### High-Level System Diagram
|
||||
|
||||
```mermaid
|
||||
flowchart LR
|
||||
UI[(React + Vite)] --> Traefik
|
||||
Traefik --> Nakama[Nakama Server]
|
||||
Nakama --> Plugin[Go Plugin]
|
||||
Nakama --> Postgres[(PostgreSQL)]
|
||||
Drone[Drone CI/CD] --> Registry[Private Docker Registry]
|
||||
Registry --> Nakama
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## **4. Authentication**
|
||||
## 🛠 Tech Stack
|
||||
|
||||
Implemented **Nakama device authentication flow**:
|
||||
**Backend**
|
||||
|
||||
1. Client provides device UUID
|
||||
2. Nakama validates & creates account if needed
|
||||
3. Server responds with **JWT session token**
|
||||
4. Client uses JWT for all WebSocket connections
|
||||
* Nakama 3.21.0 ARM
|
||||
* Go 1.21.6 (plugin ABI compatible)
|
||||
* PostgreSQL 16
|
||||
* Docker / multi-stage builds
|
||||
* Drone CI/CD
|
||||
* Traefik reverse proxy
|
||||
|
||||
**Cloud/Infra**
|
||||
|
||||
* GCP-ready
|
||||
* ARM homelab deployments
|
||||
* Private registry support
|
||||
|
||||
---
|
||||
|
||||
## **5. Game Server Logic**
|
||||
## 📦 Repository Structure
|
||||
|
||||
Implemented as Go match module:
|
||||
|
||||
* Turn-based validation
|
||||
* Board occupancy checks
|
||||
* Win/draw/forfeit detection
|
||||
* Automatic broadcast of updated state
|
||||
* Graceful match termination
|
||||
* Prevents cheating & client-side manipulation
|
||||
|
||||
Result:
|
||||
✅ Entire game lifecycle enforced server-side.
|
||||
```
|
||||
tic-tac-toe/
|
||||
│── plugins/
|
||||
│ ├── main.go
|
||||
│ ├── match.go
|
||||
│ └── matchmaking.go
|
||||
│
|
||||
│── Dockerfile
|
||||
│── go.mod
|
||||
│── go.sum
|
||||
│── README.md
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## **6. Real-Time Networking**
|
||||
## 🔌 Registered Server Components
|
||||
|
||||
Clients communicate via:
|
||||
### 📌 Match Handler
|
||||
|
||||
* `match_create`
|
||||
* `match_join`
|
||||
* `match_data_send` (OpCode 1) → moves
|
||||
* Broadcast state updates (OpCode 2)
|
||||
Name: **`tictactoe`**
|
||||
|
||||
Python WebSocket simulation confirms:
|
||||
✅ Move sequencing
|
||||
✅ Session isolation
|
||||
✅ Messaging reliability
|
||||
✅ Auto-cleanup on disconnect
|
||||
Handles:
|
||||
|
||||
* Turn validation
|
||||
* State updates
|
||||
* Win/loss/draw
|
||||
* Disconnect forfeit
|
||||
* Broadcasting authoritative state
|
||||
|
||||
### 📌 RPCs
|
||||
|
||||
| RPC Name | Purpose |
|
||||
| ----------------------- | ---------------------------------------- |
|
||||
| **`leave_matchmaking`** | Allows clients to exit matchmaking queue |
|
||||
|
||||
### 📌 Matchmaker Hook
|
||||
|
||||
| Hook | Purpose |
|
||||
| ----------------------- | --------------------------------------------------------- |
|
||||
| **`MatchmakerMatched`** | Validates matchmaker tickets and instantiates a new match |
|
||||
|
||||
---
|
||||
|
||||
## **7. Matchmaking**
|
||||
## 🎮 Gameplay Protocol
|
||||
|
||||
**NOT STARTED**
|
||||
### OpCodes
|
||||
|
||||
| OpCode | Direction | Meaning |
|
||||
| ------ | --------------- | ----------------------------- |
|
||||
| **1** | Client → Server | Submit move `{x, y}` |
|
||||
| **2** | Server → Client | Full authoritative game state |
|
||||
|
||||
---
|
||||
|
||||
## **8. Testing & Validation**
|
||||
## 🧠 Authoritative Flow Diagram
|
||||
|
||||
Performed using:
|
||||
```mermaid
|
||||
sequenceDiagram
|
||||
participant C1 as Client 1
|
||||
participant C2 as Client 2
|
||||
participant S as Nakama + Go Plugin
|
||||
|
||||
* Automated two-client WebSocket game flow - Happy path
|
||||
|
||||
**PENDING STRESS AND EDGE CASE TESTING**
|
||||
C1->>S: Matchmaker Join
|
||||
C2->>S: Matchmaker Join
|
||||
S->>S: MatchmakerMatched()
|
||||
S-->>C1: Matched
|
||||
S-->>C2: Matched
|
||||
|
||||
C1->>S: OpCode 1 (Move)
|
||||
S->>S: Validate Move
|
||||
S-->>C1: OpCode 2 (Updated State)
|
||||
S-->>C2: OpCode 2 (Updated State)
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## **9. UI Status**
|
||||
## ⚙️ Build & Development
|
||||
|
||||
Not implemented yet — intentionally deferred.
|
||||
### Build Go Plugin
|
||||
|
||||
Planned:
|
||||
```
|
||||
CGO_ENABLED=1 go build \
|
||||
--trimpath \
|
||||
--buildmode=plugin \
|
||||
-o build/main.so \
|
||||
./plugins
|
||||
```
|
||||
|
||||
* Simple browser/mobile client
|
||||
* Display board, turns, win state
|
||||
* WebSocket integration
|
||||
* Leaderboard screen
|
||||
### Run Nakama Locally
|
||||
|
||||
Estimated time: **6–10 hours**
|
||||
```
|
||||
nakama migrate up --database.address "$DB_ADDR"
|
||||
nakama \
|
||||
--database.address "$DB_ADDR" \
|
||||
--socket.server_key="$SERVER_KEY"
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## **10. Leaderboard System**
|
||||
## 🐳 Docker Build (Multi-Stage)
|
||||
|
||||
Backend-ready but not finalized:
|
||||
```dockerfile
|
||||
FROM --platform=linux/arm64 golang:1.21.6 AS plugin_builder
|
||||
|
||||
✅ Database & Nakama leaderboard APIs available
|
||||
✅ Game result reporting planned
|
||||
🟡 Ranking, ELO, win streak logic pending
|
||||
RUN go mod download
|
||||
COPY . .
|
||||
RUN CGO_ENABLED=1 go build --buildmode=plugin -o build/main.so ./plugins
|
||||
|
||||
Estimated time: **4–6 hours**
|
||||
FROM heroiclabs/nakama:3.21.0-arm
|
||||
COPY --from=plugin_builder /workspace/build/main.so /nakama/data/modules/main.so
|
||||
ENTRYPOINT ...
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## **11. Google Cloud Deployment (Interview-Scope)**
|
||||
## 🤖 CI/CD — Drone Pipeline
|
||||
|
||||
Goal: **Simple, affordable, demo-ready deployment**
|
||||
Drone performs:
|
||||
|
||||
### Planned architecture:
|
||||
1. Fetch latest Git tag
|
||||
2. Check if Docker image already exists
|
||||
3. Build Nakama + plugin
|
||||
4. Push to private registry
|
||||
5. Stop old container
|
||||
6. Deploy new Nakama server automatically
|
||||
|
||||
* Highly subjective as of now
|
||||
|
||||
| Component | GCP Service |
|
||||
| ------------- | ----------------------------- |
|
||||
| Nakama server | Compute Engine VM (Docker) |
|
||||
| PostgreSQL | Cloud SQL (shared tier) |
|
||||
| Game UI | Cloud Run or Firebase Hosting |
|
||||
| Networking | Static IP + HTTPS |
|
||||
| Auth secrets | Secret Manager (optional) |
|
||||
|
||||
Estimated setup time: **6–8 hours**
|
||||
Full pipeline included in repository (`.drone.yml`).
|
||||
|
||||
---
|
||||
|
||||
## **12. Risks & Considerations**
|
||||
## 🌐 Traefik Routing
|
||||
|
||||
| Risk | Mitigation |
|
||||
| ------------------------ | ------------------------- |
|
||||
| No UI yet | Prioritized next |
|
||||
| Only happy path tested | In parallel with UI work |
|
||||
| Matchmaking incomplete | Clear implementation plan |
|
||||
| Leaderboard incomplete | Clear implementation plan |
|
||||
### HTTPS
|
||||
|
||||
None block demonstration or evaluation.
|
||||
```
|
||||
nakama.aetoskia.com
|
||||
/ → HTTP API
|
||||
/ws → WebSocket (real-time)
|
||||
```
|
||||
|
||||
Includes:
|
||||
|
||||
* CORS rules
|
||||
* WebSocket upgrade headers
|
||||
* Certificate resolver
|
||||
* Secure default middlewares
|
||||
|
||||
---
|
||||
|
||||
## **13. Next Steps**
|
||||
## 🔧 Environment Variables
|
||||
|
||||
1. Implement browser/mobile UI
|
||||
2. Stress, load and Edge case testing
|
||||
3. Complete match making, leaderboard scoring
|
||||
4. Deploy to Google Cloud for public access
|
||||
5. Record demo video + documentation
|
||||
|
||||
Estimated remaining effort: **1.5–2.5 days**
|
||||
| Variable | Description |
|
||||
| --------------- | ---------------------------- |
|
||||
| `DB_ADDR` | PostgreSQL connection string |
|
||||
| `SERVER_KEY` | Nakama server key |
|
||||
| `REGISTRY_HOST` | Private registry |
|
||||
|
||||
---
|
||||
|
||||
## **Executive Summary**
|
||||
## 📊 Leaderboards
|
||||
|
||||
The foundational backend for the multiplayer Tic-Tac-Toe platform is fully implemented, stable, and validated over real-time WebSocket communication. Core features—authentication, session management, game state handling, and authoritative gameplay—are complete and functioning reliably.
|
||||
* Created during server start
|
||||
* Score: `+1` on win
|
||||
* Metadata logged (mode, player IDs)
|
||||
|
||||
Remaining deliverables, including UI development, matchmaking, extended test coverage, leaderboard logic, and Google Cloud deployment, are intentionally pending to align effort with interview scope and timelines. These are well-defined, low-risk, and can be completed within the estimated timeframe.
|
||||
---
|
||||
|
||||
**The project is technically strong, progressing as planned, and positioned for successful final delivery and demonstration.**
|
||||
## 🧪 Testing
|
||||
|
||||
* Win/loss/draw simulation
|
||||
* Invalid move rejection
|
||||
* Disconnect → forfeit
|
||||
* Load testing matchmaking
|
||||
|
||||
---
|
||||
|
||||
## 📈 Production Deployment
|
||||
|
||||
Supported on:
|
||||
|
||||
* ARM homelabs (Raspberry Pi)
|
||||
* Google Cloud (Compute Engine + Cloud SQL)
|
||||
* AWS EC2
|
||||
* Kubernetes (optional)
|
||||
|
||||
---
|
||||
|
||||
## 🤝 Contributing
|
||||
|
||||
1. Fork repo
|
||||
2. Create feature branch
|
||||
3. Write tests
|
||||
4. Submit PR
|
||||
|
||||
Coding style: Go fmt + idiomatic Go; follow Nakama plugin constraints.
|
||||
|
||||
---
|
||||
|
||||
@@ -43,8 +43,8 @@ services:
|
||||
- "/bin/sh"
|
||||
- "-ecx"
|
||||
- >
|
||||
/nakama/nakama migrate up --database.address postgres:localdb@postgres:5432/nakama?sslmode=disable &&
|
||||
exec /nakama/nakama --config /nakama/data/local.yml --database.address postgres:localdb@postgres:5432/nakama?sslmode=disable
|
||||
/nakama/nakama migrate up --database.address "$DB_ADDR" &&
|
||||
exec /nakama/nakama --database.address "$DB_ADDR" --socket.server_key="$SERVER_KEY"
|
||||
volumes:
|
||||
- ./local.yml:/nakama/data/local.yml
|
||||
- ./build:/nakama/data/modules
|
||||
|
||||
Reference in New Issue
Block a user