Updated TicTacToeRules and BattleshipRules to implement ApplyMove(state, playerIdx, payload) (bool, bool, int) as required by GameRules. Added win/draw resolution logic directly inside each game’s ApplyMove return. Removed obsolete convertToGamePlayers helper. Updated GenericMatch to call AssignPlayerSymbols with []*structs.Player directly. Ensured all rule implementations now fully satisfy the GameRules interface.