Files

52 lines
1011 B
Go

package structs
// Board is a generic 2D grid for turn-based games.
// Cell data is stored as strings, but can represent anything (piece, move, state).
type Board struct {
Rows int `json:"rows"`
Cols int `json:"cols"`
Grid [][]string `json:"grid"`
}
// NewBoard creates a grid of empty strings.
func NewBoard(rows, cols int) *Board {
b := &Board{
Rows: rows,
Cols: cols,
Grid: make([][]string, rows),
}
for r := 0; r < rows; r++ {
b.Grid[r] = make([]string, cols)
}
return b
}
func (b *Board) InBounds(row, col int) bool {
return row >= 0 && row < b.Rows && col >= 0 && col < b.Cols
}
func (b *Board) Get(row, col int) string {
return b.Grid[row][col]
}
func (b *Board) Set(row, col int, value string) {
b.Grid[row][col] = value
}
func (b *Board) IsEmpty(row, col int) bool {
return b.Grid[row][col] == ""
}
func (b *Board) Full() bool {
for r := 0; r < b.Rows; r++ {
for c := 0; c < b.Cols; c++ {
if b.Grid[r][c] == "" {
return false
}
}
}
return true
}