### Summary This update removes the old RPC-driven matchmaking flow and replaces it with proper Nakama matchmaker integration. Players now queue using `matchmaker_add` over WebSockets, and matches are created via `MatchmakerMatched` callback. ### Changes - Removed `rpc_find_match` and MatchList polling logic - Added `MatchmakerMatched` handler to auto-create TicTacToe matches - Added RPC stubs `join_matchmaking` & `leave_matchmaking` only for optional validation (no server-side queueing) - Updated `main.go` to register: ✅ `tictactoe` authoritative match ✅ `matchmaker_matched` callback ✅ removed obsolete rpc_find_match registration - Ensured module loads successfully with cleaner InitModule - Cleaned unused imports and outdated Nakama calls ### Benefits - Fully scalable & production-ready matchmaking flow - Eliminates race conditions & manual match assignment - Supports multiple queues (classic / blitz) via string properties - Aligns plugin with Nakama best practices - Enables Python/WebSocket simulation without RPC dependencies
51 lines
1.2 KiB
Go
51 lines
1.2 KiB
Go
package main
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import (
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"context"
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"database/sql"
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"github.com/heroiclabs/nakama-common/runtime"
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)
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// Example RPC
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func HelloWorld(
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ctx context.Context,
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logger runtime.Logger,
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db *sql.DB,
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nk runtime.NakamaModule,
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payload string,
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) (string, error) {
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logger.Info("HelloWorld RPC called — payload: %s", payload)
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return `{"message": "Hello from Go RPC!"}`, nil
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}
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// Required module initializer
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func InitModule(
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ctx context.Context,
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logger runtime.Logger,
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db *sql.DB,
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nk runtime.NakamaModule,
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initializer runtime.Initializer,
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) error {
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if err := initializer.RegisterRpc("hello_world", HelloWorld); err != nil {
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logger.Error("Failed to register RPC: %v", err)
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return err
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}
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if err := initializer.RegisterMatch("tictactoe", NewMatch); err != nil {
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logger.Error("Failed to register RPC: %v", err)
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return err
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}
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// Match making
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if err := initializer.RegisterRpc("leave_matchmaking", rpcLeaveMatchmaking); err != nil {
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logger.Error("RegisterRpc leave_matchmaking failed: %v", err)
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return err
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}
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if err := initializer.RegisterMatchmakerMatched(MatchmakerMatched); err != nil {
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logger.Error("RegisterMatchmakerMatched failed: %v", err)
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return err
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}
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logger.Info("Go module loaded successfully!")
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return nil
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}
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