feat(ui): implement timed haiku rotation with staggered line reveal and group fade-out
- Added haiku display block under board with Framer Motion animations - Implement sequential line-by-line fade-in (staggered 2.4s per line) - Implement full-haiku fade-out using AnimatePresence keyed by haikuIndex - Added timed rotation logic using total animation duration (~14.4s) - Integrated getHaiku() random selector for new haiku each cycle - Ensured smooth transitions by updating haikuIndex on cycle end - Added no-winner condition wrapper to show haikus during gameplay
This commit is contained in:
@@ -1,6 +1,7 @@
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import React from "react";
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import React, { useEffect, useState } from "react";
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import { motion, AnimatePresence } from "framer-motion";
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import { useNakama } from "./providers/NakamaProvider";
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import getHaiku from "./utils/haikus";
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interface BoardProps {
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board: string[][];
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@@ -47,6 +48,21 @@ export default function Board({
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status = isMyTurn ? "Your turn" : "Opponent's turn";
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}
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const [haiku, setHaiku] = useState(getHaiku());
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const [haikuIndex, setHaikuIndex] = useState(0);
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useEffect(() => {
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const totalTime = 3 * 2400 + 6000 + 2400;
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const timer = setTimeout(() => {
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const next = getHaiku();
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setHaiku(next);
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setHaikuIndex((i) => i + 1);
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}, totalTime);
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return () => clearTimeout(timer);
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}, [haikuIndex]);
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return (
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<>
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{matchId && (
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@@ -154,6 +170,58 @@ export default function Board({
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)}
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</motion.div>
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{!winner && (
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<div
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style={{
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minHeight: "90px",
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display: "flex",
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flexDirection: "column",
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justifyContent: "center",
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alignItems: "center",
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marginTop: "14px",
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position: "relative",
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}}
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>
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<AnimatePresence mode="wait">
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<motion.div
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key={haikuIndex}
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initial={{ opacity: 0 }}
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animate={{ opacity: 1 }}
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exit={{ opacity: 0 }}
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transition={{
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duration: 2.4,
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ease: "easeInOut",
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}}
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style={{
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textAlign: "center",
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lineHeight: "1.35",
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}}
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>
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{haiku.map((line, i) => (
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<motion.div
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key={i}
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initial={{ opacity: 0, y: 10 }}
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animate={{ opacity: 1, y: 0 }}
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transition={{
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delay: i * 2.4, // line-by-line stagger timing
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duration: 10.0,
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ease: "easeOut",
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}}
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style={{
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fontSize: "18px",
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color: "#f1c40f",
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fontWeight: 700,
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whiteSpace: "nowrap",
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}}
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>
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{line}
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</motion.div>
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))}
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</motion.div>
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</AnimatePresence>
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</div>
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)}
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{/* Winner pulse animation */}
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{winner && (
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<motion.div
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91
src/tictactoe/utils/haikus.ts
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91
src/tictactoe/utils/haikus.ts
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@@ -0,0 +1,91 @@
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export const HAIKUS: string[][] = [
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// HAIKU STORY SET 1 — The Only Winning Move Is No Move
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[
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"Silence fills the board.",
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"Two minds waiting, both flawless.",
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"No move is the win.",
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],
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[
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"Perfect strategies",
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"Cancel out in quiet draws.",
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"Stillness holds the key.",
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],
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[
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"Victory fades out,",
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"When both players see the truth:",
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"Equilibrium.",
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],
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// // HAIKU STORY SET 2 — AI & Game Theory
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// [
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// "Grids bend under thought.",
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// "Algorithms watch patterns.",
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// "The future decides.",
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// ],
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// [
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// "Zeroes read the board.",
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// "Minimax breathes in the dark.",
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// "Loss is calculated.",
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// ],
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// [
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// "Two perfect AIs",
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// "Stare across a tiny world.",
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// "Neither one can win.",
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// ],
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//
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// // HAIKU STORY SET 3 — Players Becoming Machines
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// [
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// "Hands learn old rhythms.",
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// "Humans imitate the code.",
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// "We evolve to think.",
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// ],
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// [
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// "Soft neon whispers,",
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// "The grid calls for your next move.",
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// "Time waits for no one.",
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// ],
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// [
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// "Your choices echo.",
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// "Small decisions shape the board.",
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// "You shape the story.",
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// ],
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//
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// // HAIKU STORY SET 4 — Solving the Game
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// [
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// "Every path explored,",
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// "Every outcome known too well.",
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// "Beauty in the bones.",
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// ],
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// [
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// "Corners dream of acts,",
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// "Center knows its destiny.",
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// "Balance is the law.",
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// ],
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// [
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// "Three lines cross in fate.",
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// "Nine spaces hold nine futures.",
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// "All end in a draw.",
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// ],
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//
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// // HAIKU STORY SET 5 — Existential Tic-Tac-Toe
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// [
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// "The board is a mirror.",
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// "It reflects your quiet mind.",
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// "Win by understanding.",
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// ],
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// [
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// "Nothing left to prove.",
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// "The shape of thought is perfect.",
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// "The game simply is.",
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// ],
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// [
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// "A small universe,",
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// "Filled with silent decisions.",
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// "Meaning in the moves.",
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// ],
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];
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export default function getHaiku() {
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const idx = Math.floor(Math.random() * HAIKUS.length);
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return HAIKUS[idx];
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}
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