- Added clear turn messaging for both players (Your Turn / Opponent's Turn).

- Fixed initial board state to avoid showing incorrect spectator/opponent status.
- Introduced players[] tracking in React state to correctly reflect match readiness.
- Updated Board component to derive turn text based on player index and session user ID.
- Ensured proper handling of initial match state broadcast from backend.
- Improved overall clarity of gameplay state for both clients on match start.
This commit is contained in:
2025-11-28 16:56:34 +05:30
parent 8284815337
commit d129458039
2 changed files with 85 additions and 27 deletions

View File

@@ -4,16 +4,52 @@ interface BoardProps {
board: string[][];
turn: number;
winner: string | null;
players: string[];
myUserId: string | null;
onCellClick: (row: number, col: number) => void;
}
export default function Board({ board, turn, winner, onCellClick }: BoardProps) {
export default function Board({
board,
turn,
winner,
players,
myUserId,
onCellClick,
}: BoardProps) {
const myIndex = players.indexOf(myUserId ?? "");
const gameReady = players.length === 2;
const mySymbol =
myIndex === 0 ? "X" : myIndex === 1 ? "O" : null;
const opponentSymbol =
mySymbol === "X" ? "O" : mySymbol === "O" ? "X" : null;
const isMyTurn = gameReady && myIndex !== -1 && turn === myIndex;
// -------------------------------
// 🟦 HEADER STATUS FIXED
// -------------------------------
let status;
if (!gameReady) {
status = "Waiting for opponent...";
} else if (winner) {
status = `Winner: ${winner}`;
} else if (myIndex === -1) {
status = "Spectating";
} else {
status = isMyTurn ? "Your turn" : "Opponent's turn";
}
return (
<div>
{winner ? (
<h2>Winner: {winner}</h2>
) : (
<h2>Turn: Player {turn === 0 ? "X" : "O"}</h2>
<h2 style={{ marginBottom: 8 }}>{status}</h2>
{gameReady && mySymbol && (
<div style={{ marginBottom: 8, fontSize: 14, color: "#666" }}>
You: <strong>{mySymbol}</strong> Opponent: <strong>{opponentSymbol}</strong>
</div>
)}
<div
@@ -21,26 +57,35 @@ export default function Board({ board, turn, winner, onCellClick }: BoardProps)
display: "grid",
gridTemplateColumns: "repeat(3, 80px)",
gap: "10px",
marginTop: "20px",
marginTop: "6px",
}}
>
{board.map((row, rIdx) =>
row.map((cell, cIdx) => (
<button
key={`${rIdx}-${cIdx}`}
style={{
width: "80px",
height: "80px",
fontSize: "2rem",
cursor: cell || winner ? "not-allowed" : "pointer",
}}
onClick={() => {
if (!cell && !winner) onCellClick(rIdx, cIdx);
}}
>
{cell}
</button>
))
row.map((cell, cIdx) => {
const disabled =
!!cell ||
!!winner ||
!gameReady ||
myIndex === -1 ||
!isMyTurn;
return (
<button
key={`${rIdx}-${cIdx}`}
style={{
width: "80px",
height: "80px",
fontSize: "2rem",
cursor: disabled ? "not-allowed" : "pointer",
}}
onClick={() => {
if (!disabled) onCellClick(rIdx, cIdx);
}}
>
{cell}
</button>
);
})
)}
</div>
</div>

View File

@@ -2,7 +2,7 @@ import { useState, useEffect } from "react";
import { useNakama } from "./providers/NakamaProvider";
import { Match } from "@heroiclabs/nakama-js";
import Board from "./Board";
import MatchList from "./MatchList";
// import MatchList from "./MatchList";
export default function TicTacToe() {
const [username, setUsername] = useState("");
@@ -14,7 +14,8 @@ export default function TicTacToe() {
]);
const [turn, setTurn] = useState<number>(0);
const [winner, setWinner] = useState<string | null>(null);
const [openMatches, setOpenMatches] = useState<Match[]>([]);
// const [openMatches, setOpenMatches] = useState<Match[]>([]);
const [players, setPlayers] = useState<string[]>([]);
const {
loginOrRegister,
@@ -31,9 +32,15 @@ export default function TicTacToe() {
console.log("[Match Data]", msg);
if (msg.opCode === 2) {
setBoard(msg.data.board);
setTurn(msg.data.turn);
setWinner(msg.data.winner || null);
const state = msg.data;
console.log("Match state:", state);
setBoard(state.board);
setTurn(state.turn);
setWinner(state.winner || null);
// new:
setPlayers(state.players || []);
}
});
}, [onMatchData]);
@@ -69,10 +76,14 @@ export default function TicTacToe() {
if (msg.opCode === 2) {
const state = msg.data;
console.log("Match state:", state);
setBoard(state.board);
setTurn(state.turn);
setWinner(state.winner || null);
// new:
setPlayers(state.players || []);
}
});
}
@@ -140,6 +151,8 @@ export default function TicTacToe() {
board={board}
turn={turn}
winner={winner}
players={players}
myUserId={session?.user_id ?? null}
onCellClick={handleCellClick}
/>
)}