- Added clear turn messaging for both players (Your Turn / Opponent's Turn).

- Fixed initial board state to avoid showing incorrect spectator/opponent status.
- Introduced players[] tracking in React state to correctly reflect match readiness.
- Updated Board component to derive turn text based on player index and session user ID.
- Ensured proper handling of initial match state broadcast from backend.
- Improved overall clarity of gameplay state for both clients on match start.
This commit is contained in:
2025-11-28 16:56:34 +05:30
parent 8284815337
commit d129458039
2 changed files with 85 additions and 27 deletions

View File

@@ -4,16 +4,52 @@ interface BoardProps {
board: string[][]; board: string[][];
turn: number; turn: number;
winner: string | null; winner: string | null;
players: string[];
myUserId: string | null;
onCellClick: (row: number, col: number) => void; onCellClick: (row: number, col: number) => void;
} }
export default function Board({ board, turn, winner, onCellClick }: BoardProps) { export default function Board({
board,
turn,
winner,
players,
myUserId,
onCellClick,
}: BoardProps) {
const myIndex = players.indexOf(myUserId ?? "");
const gameReady = players.length === 2;
const mySymbol =
myIndex === 0 ? "X" : myIndex === 1 ? "O" : null;
const opponentSymbol =
mySymbol === "X" ? "O" : mySymbol === "O" ? "X" : null;
const isMyTurn = gameReady && myIndex !== -1 && turn === myIndex;
// -------------------------------
// 🟦 HEADER STATUS FIXED
// -------------------------------
let status;
if (!gameReady) {
status = "Waiting for opponent...";
} else if (winner) {
status = `Winner: ${winner}`;
} else if (myIndex === -1) {
status = "Spectating";
} else {
status = isMyTurn ? "Your turn" : "Opponent's turn";
}
return ( return (
<div> <div>
{winner ? ( <h2 style={{ marginBottom: 8 }}>{status}</h2>
<h2>Winner: {winner}</h2>
) : ( {gameReady && mySymbol && (
<h2>Turn: Player {turn === 0 ? "X" : "O"}</h2> <div style={{ marginBottom: 8, fontSize: 14, color: "#666" }}>
You: <strong>{mySymbol}</strong> Opponent: <strong>{opponentSymbol}</strong>
</div>
)} )}
<div <div
@@ -21,26 +57,35 @@ export default function Board({ board, turn, winner, onCellClick }: BoardProps)
display: "grid", display: "grid",
gridTemplateColumns: "repeat(3, 80px)", gridTemplateColumns: "repeat(3, 80px)",
gap: "10px", gap: "10px",
marginTop: "20px", marginTop: "6px",
}} }}
> >
{board.map((row, rIdx) => {board.map((row, rIdx) =>
row.map((cell, cIdx) => ( row.map((cell, cIdx) => {
<button const disabled =
key={`${rIdx}-${cIdx}`} !!cell ||
style={{ !!winner ||
width: "80px", !gameReady ||
height: "80px", myIndex === -1 ||
fontSize: "2rem", !isMyTurn;
cursor: cell || winner ? "not-allowed" : "pointer",
}} return (
onClick={() => { <button
if (!cell && !winner) onCellClick(rIdx, cIdx); key={`${rIdx}-${cIdx}`}
}} style={{
> width: "80px",
{cell} height: "80px",
</button> fontSize: "2rem",
)) cursor: disabled ? "not-allowed" : "pointer",
}}
onClick={() => {
if (!disabled) onCellClick(rIdx, cIdx);
}}
>
{cell}
</button>
);
})
)} )}
</div> </div>
</div> </div>

View File

@@ -2,7 +2,7 @@ import { useState, useEffect } from "react";
import { useNakama } from "./providers/NakamaProvider"; import { useNakama } from "./providers/NakamaProvider";
import { Match } from "@heroiclabs/nakama-js"; import { Match } from "@heroiclabs/nakama-js";
import Board from "./Board"; import Board from "./Board";
import MatchList from "./MatchList"; // import MatchList from "./MatchList";
export default function TicTacToe() { export default function TicTacToe() {
const [username, setUsername] = useState(""); const [username, setUsername] = useState("");
@@ -14,7 +14,8 @@ export default function TicTacToe() {
]); ]);
const [turn, setTurn] = useState<number>(0); const [turn, setTurn] = useState<number>(0);
const [winner, setWinner] = useState<string | null>(null); const [winner, setWinner] = useState<string | null>(null);
const [openMatches, setOpenMatches] = useState<Match[]>([]); // const [openMatches, setOpenMatches] = useState<Match[]>([]);
const [players, setPlayers] = useState<string[]>([]);
const { const {
loginOrRegister, loginOrRegister,
@@ -31,9 +32,15 @@ export default function TicTacToe() {
console.log("[Match Data]", msg); console.log("[Match Data]", msg);
if (msg.opCode === 2) { if (msg.opCode === 2) {
setBoard(msg.data.board); const state = msg.data;
setTurn(msg.data.turn); console.log("Match state:", state);
setWinner(msg.data.winner || null);
setBoard(state.board);
setTurn(state.turn);
setWinner(state.winner || null);
// new:
setPlayers(state.players || []);
} }
}); });
}, [onMatchData]); }, [onMatchData]);
@@ -69,10 +76,14 @@ export default function TicTacToe() {
if (msg.opCode === 2) { if (msg.opCode === 2) {
const state = msg.data; const state = msg.data;
console.log("Match state:", state);
setBoard(state.board); setBoard(state.board);
setTurn(state.turn); setTurn(state.turn);
setWinner(state.winner || null); setWinner(state.winner || null);
// new:
setPlayers(state.players || []);
} }
}); });
} }
@@ -140,6 +151,8 @@ export default function TicTacToe() {
board={board} board={board}
turn={turn} turn={turn}
winner={winner} winner={winner}
players={players}
myUserId={session?.user_id ?? null}
onCellClick={handleCellClick} onCellClick={handleCellClick}
/> />
)} )}