- Created new Player.tsx component to handle username input, auto-connect, matchmaking, and logout.

- Moved all login, session UI, mode selection, and matchmaking logic from TicTacToe.tsx into Player.tsx.
- Added onMatchDataCallback prop support for Player component.
- Cleaned up TicTacToe.tsx by removing duplicated login/matchmaking UI and connect logic.
- Improved auto-connect on mount via Player.tsx.
This commit is contained in:
2025-11-29 02:29:31 +05:30
parent 94bdec8cb4
commit d962d9c5eb
2 changed files with 88 additions and 68 deletions

82
src/tictactoe/Player.tsx Normal file
View File

@@ -0,0 +1,82 @@
import React, { useEffect, useState } from "react";
import Leaderboard from "./Leaderboard";
import { useNakama } from "./providers/NakamaProvider";
export default function Player({
onMatchDataCallback,
}: {
onMatchDataCallback: (msg: any) => void;
}) {
const {
session,
matchId,
loginOrRegister,
logout,
onMatchData,
joinMatchmaker,
} = useNakama();
const [username, setUsername] = useState(
localStorage.getItem("username") ?? ""
);
const [selectedMode, setSelectedMode] = useState("classic");
// ------------------------------------------
// CONNECT
// ------------------------------------------
async function handleConnect() {
await loginOrRegister(username);
// Match data listener
onMatchData(onMatchDataCallback);
}
// ------------------------------------------
// MATCHMAKING
// ------------------------------------------
async function startQueue(selectedMode: string) {
const ticket = await joinMatchmaker(selectedMode);
console.log("Queued:", ticket);
}
useEffect(() => {
handleConnect();
}, []);
return (
<div style={{ marginBottom: "20px" }}>
{session && !matchId && (
<>
<h2>Hello, {session.username}</h2>
{/* Game mode selection */}
<label style={{ display: "block", marginTop: "10px" }}>
Select Game Mode:
</label>
<select
value={selectedMode}
onChange={(e) => setSelectedMode(e.target.value)}
style={{ padding: "6px", marginBottom: "10px" }}
>
<option value="classic">Classic</option>
<option value="blitz">Blitz</option>
</select>
{/* Join matchmaking */}
<button onClick={() => startQueue(selectedMode)}>Join Matchmaking</button>
<button onClick={() => logout()}>Logout</button>
{/*/!* List open matches *!/*/}
{/*<MatchList matches={openMatches} />*/}
<Leaderboard/>
</>
)}
{session && matchId && (
<>
<h2>Go {session.username}!</h2>
</>
)}
</div>
);
}

View File

@@ -1,13 +1,11 @@
import { useState, useEffect } from "react";
import { useNakama } from "./providers/NakamaProvider";
import Board from "./Board";
import Leaderboard from "./Leaderboard";
import Player from "./Player";
// import { Match } from "@heroiclabs/nakama-js";
// import MatchList from "./MatchList";
export default function TicTacToe() {
const [username, setUsername] = useState(localStorage.getItem("username") ?? "");
const [selectedMode, setSelectedMode] = useState("classic");
const [board, setBoard] = useState<string[][]>([
["", "", ""],
["", "", ""],
@@ -33,13 +31,11 @@ export default function TicTacToe() {
setPlayers(state.players || []);
}
}
const {
loginOrRegister,
logout,
joinMatchmaker,
onMatchData,
sendMatchData,
listOpenMatches,
// listOpenMatches,
matchId,
session,
} = useNakama();
@@ -67,20 +63,6 @@ export default function TicTacToe() {
// };
// }, [listOpenMatches]);
// ------------------------------------------
// CONNECT
// ------------------------------------------
async function connect() {
await loginOrRegister(username);
// Match data listener
onMatchData(onMatchDataCallback);
}
useEffect(() => {
connect();
}, []);
// ------------------------------------------
// SEND A MOVE
// ------------------------------------------
@@ -90,57 +72,13 @@ export default function TicTacToe() {
sendMatchData(matchId, 1, { row, col }); // OpMove=1
}
// ------------------------------------------
// MATCHMAKING
// ------------------------------------------
async function startQueue(selectedMode: string) {
const ticket = await joinMatchmaker(selectedMode);
console.log("Queued:", ticket);
}
return (
<div>
<h1>Tic Tac Toe Multiplayer</h1>
{!session && (
<>
<input
placeholder="username"
value={username}
disabled={username.length > 0}
onChange={(e) => setUsername(e.target.value)}
/>
<button onClick={connect}>Connect</button>
</>
)}
{session && !matchId && (
<>
<h2>Hello, {session.username}</h2>
{/* Game mode selection */}
<label style={{ display: "block", marginTop: "10px" }}>
Select Game Mode:
</label>
<select
value={selectedMode}
onChange={(e) => setSelectedMode(e.target.value)}
style={{ padding: "6px", marginBottom: "10px" }}
>
<option value="classic">Classic</option>
<option value="blitz">Blitz</option>
</select>
{/* Join matchmaking */}
<button onClick={() => startQueue(selectedMode)}>Join Matchmaking</button>
<button onClick={() => logout()}>Logout</button>
{/*/!* List open matches *!/*/}
{/*<MatchList matches={openMatches} />*/}
<Leaderboard/>
</>
)}
<Player
onMatchDataCallback={onMatchDataCallback}
/>
{matchId && (
<Board