Commit Graph

10 Commits

Author SHA1 Message Date
b00519347a cleanup 2025-12-04 19:57:06 +05:30
8436cdbcdd refactor(game): unify move handling using typed payloads and remove UI-driven handlers
- Removed onCellClick from TicTacToeGameProps and migrated move sending inside TicTacToeGame
- Updated TicTacToeGame to:
  - import TicTacToePayload
  - use movePayload() builder
  - send moves using handleMove() with matchId + sendMatchData
  - remove old matchId destructuring duplication

- Updated BattleshipGame to:
  - import BattleshipPayload
  - use placePayload() and shootPayload() helpers
  - collapse place and shoot handlers into a single handleMove()
  - send typed payloads instead of raw objects

- Updated App.tsx:
  - Removed handleCellClick and no longer pass onCellClick down
  - Created typed ticTacToeProps and battleshipProps without UI callbacks
  - Cleaned unused state and simplified board rendering
  - Use {...commonProps} to propagate shared game state

- Updated props:
  - Removed TicTacToeGameProps.onCellClick
  - BattleshipGameProps continues to extend GameProps

- Removed duplicate MatchDataModel definition from interfaces/models
- Fixed imports to use revised models and payload types

This refactor completes the transition from UI-triggered handlers to
typed action payloads per game, significantly improving type safety,
consistency, and separation of concerns.
2025-12-04 19:56:46 +05:30
fc7cb8efb6 renamed BattleShipGame.tsx to BattleshipGame.tsx to match props name. using props interface for both instead of using commonProps 2025-12-04 19:22:07 +05:30
06bdc92190 refactor(game): unify GameState, standardize board props, and rename game components
- Replaced multiple App-level state fields with unified GameState
- Added INITIAL_GAME_STATE and migrated App.tsx to use single game state
- Introduced GameProps as shared base props for all turn-based board games
- Created TicTacToeGameProps and BattleshipGameProps extending GameProps
- Updated TicTacToe and Battleship components to use new props
- Replaced verbose prop passing with spread {...commonProps}
- Updated renderGameBoard to use game.metadata consistently
- Renamed TicTacToeBoard -> TicTacToeGame for clarity
- Renamed BattleShipBoard -> BattleShipGame for naming consistency
- Updated all import paths to reflect new component names
- Replaced MatchDataMessage with MatchDataModel
- Moved GameState definition from models.ts to interfaces/states.ts
- Removed old board-specific prop structures and per-field state management
- Increased type safety and reduced duplication across the codebase

This commit consolidates game state flow, introduces a clean component props
architecture, and standardizes naming convention
2025-12-04 19:16:20 +05:30
650d7b7ed6 Revert "refactored PlayerModel to Player"
This reverts commit 68c2e3a8d9.
2025-12-04 18:59:06 +05:30
68c2e3a8d9 refactored PlayerModel to Player 2025-12-04 18:58:37 +05:30
ab9dd42689 refactor: separate Nakama provider concerns into context, refs, and state modules
- Extracted context contract to `contexts.ts` (NakamaContextType)
- Added strongly typed internal provider refs in `refs.ts`
  - socketRef: React.RefObject<Socket | null>
  - gameMetadataRef: React.RefObject<GameMetadata | null>
- Added `NakamaProviderState` in `states.ts` for React-managed provider state
  - session, socket, matchId, matchmakerTicket
- Refactored NakamaProvider to use new modular structure
  - Replaced scattered useState/useRef with structured internal state + refs
  - Updated onMatchData to use MatchDataMessage model
  - Replaced deprecated MutableRefObject typing with RefObject
  - Cleaned update patterns using `updateState` helper
- Updated imports to use new models and context structure
- Improved separation of responsibilities:
  - models = pure domain types
  - context = exposed provider API
  - refs = internal mutable runtime refs
  - state = provider-managed reactive state
- Ensured all Nakama provider functions fully typed and consistent with TS

This refactor improves clarity, type safety, and maintainability for the
Nakama real-time multiplayer provider.
2025-12-04 18:56:48 +05:30
eb6749dc0b feat(ui): add dynamic game board selection and hide board until match join
Added renderGameBoard() resolver for dynamic board rendering

Board now hidden before match join

Game auto-selected based on metadata.game from Player matchmaking

Updated header to use dynamic game name

Removed hardcoded Battleship board
2025-12-03 22:01:44 +05:30
2b0af9fd1f feat(tictactoe): migrate to multi-board state structure
- Replaced single `board` state with `boards` map in App.tsx
- Updated state parsing to use `state.boards` instead of `state.board.grid`
- Updated TicTacToeBoard props to accept `boards` instead of `board`
- Safely extracted TicTacToe board using `boards['tictactoe']?.grid ?? null`
- Added loading fallback when board is not yet available
- Updated rendering guards to prevent undefined map errors

This change fully aligns the frontend with the new multi-board MatchState
introduced on the server (supports TicTacToe, Battleship, and future games).
2025-12-03 17:36:29 +05:30
cc1f45457c refactoring game for separate folders for game boards and common logic for player 2025-12-01 20:36:46 +05:30