- Added haiku display block under board with Framer Motion animations
- Implement sequential line-by-line fade-in (staggered 2.4s per line)
- Implement full-haiku fade-out using AnimatePresence keyed by haikuIndex
- Added timed rotation logic using total animation duration (~14.4s)
- Integrated getHaiku() random selector for new haiku each cycle
- Ensured smooth transitions by updating haikuIndex on cycle end
- Added no-winner condition wrapper to show haikus during gameplay