6 Commits

Author SHA1 Message Date
33d917c8f2 bumped up tag to v0.1.1 2025-11-28 17:01:57 +05:30
d129458039 - Added clear turn messaging for both players (Your Turn / Opponent's Turn).
- Fixed initial board state to avoid showing incorrect spectator/opponent status.
- Introduced players[] tracking in React state to correctly reflect match readiness.
- Updated Board component to derive turn text based on player index and session user ID.
- Ensured proper handling of initial match state broadcast from backend.
- Improved overall clarity of gameplay state for both clients on match start.
2025-11-28 16:56:34 +05:30
8284815337 feat(matchmaking): add automatic requeue on match rejection
- Detect Nakama error code 3 ("No match ID or token found") when a
  match is rejected due to incompatible match properties (e.g., mode mismatch).
- Preserve last selected game mode using a ref so client can requeue
  automatically without user interaction.
- Implement fallback logic to call joinMatchmaker() again after server
  rejection.
- Improve robustness of matchmaking flow by ensuring players remain
  in queue until a valid match is formed.
2025-11-28 16:40:28 +05:30
5b30ac8d83 commenting open matches 2025-11-28 16:08:33 +05:30
34e8984daa better login and matchmaking flow 2025-11-28 16:07:36 +05:30
cb3f5fb5cf open matches listing with available players 2025-11-28 15:51:55 +05:30
5 changed files with 234 additions and 34 deletions

View File

@@ -1,6 +1,6 @@
{
"name": "tictactoe-vite",
"version": "v0.1.0",
"version": "v0.1.1",
"private": true,
"scripts": {
"dev": "vite",

View File

@@ -4,16 +4,52 @@ interface BoardProps {
board: string[][];
turn: number;
winner: string | null;
players: string[];
myUserId: string | null;
onCellClick: (row: number, col: number) => void;
}
export default function Board({ board, turn, winner, onCellClick }: BoardProps) {
export default function Board({
board,
turn,
winner,
players,
myUserId,
onCellClick,
}: BoardProps) {
const myIndex = players.indexOf(myUserId ?? "");
const gameReady = players.length === 2;
const mySymbol =
myIndex === 0 ? "X" : myIndex === 1 ? "O" : null;
const opponentSymbol =
mySymbol === "X" ? "O" : mySymbol === "O" ? "X" : null;
const isMyTurn = gameReady && myIndex !== -1 && turn === myIndex;
// -------------------------------
// 🟦 HEADER STATUS FIXED
// -------------------------------
let status;
if (!gameReady) {
status = "Waiting for opponent...";
} else if (winner) {
status = `Winner: ${winner}`;
} else if (myIndex === -1) {
status = "Spectating";
} else {
status = isMyTurn ? "Your turn" : "Opponent's turn";
}
return (
<div>
{winner ? (
<h2>Winner: {winner}</h2>
) : (
<h2>Turn: Player {turn === 0 ? "X" : "O"}</h2>
<h2 style={{ marginBottom: 8 }}>{status}</h2>
{gameReady && mySymbol && (
<div style={{ marginBottom: 8, fontSize: 14, color: "#666" }}>
You: <strong>{mySymbol}</strong> Opponent: <strong>{opponentSymbol}</strong>
</div>
)}
<div
@@ -21,26 +57,35 @@ export default function Board({ board, turn, winner, onCellClick }: BoardProps)
display: "grid",
gridTemplateColumns: "repeat(3, 80px)",
gap: "10px",
marginTop: "20px",
marginTop: "6px",
}}
>
{board.map((row, rIdx) =>
row.map((cell, cIdx) => (
<button
key={`${rIdx}-${cIdx}`}
style={{
width: "80px",
height: "80px",
fontSize: "2rem",
cursor: cell || winner ? "not-allowed" : "pointer",
}}
onClick={() => {
if (!cell && !winner) onCellClick(rIdx, cIdx);
}}
>
{cell}
</button>
))
row.map((cell, cIdx) => {
const disabled =
!!cell ||
!!winner ||
!gameReady ||
myIndex === -1 ||
!isMyTurn;
return (
<button
key={`${rIdx}-${cIdx}`}
style={{
width: "80px",
height: "80px",
fontSize: "2rem",
cursor: disabled ? "not-allowed" : "pointer",
}}
onClick={() => {
if (!disabled) onCellClick(rIdx, cIdx);
}}
>
{cell}
</button>
);
})
)}
</div>
</div>

View File

@@ -0,0 +1,55 @@
import { Match } from "@heroiclabs/nakama-js";
interface MatchListProps {
matches: Match[];
}
export default function MatchList({ matches }: MatchListProps) {
if (!matches.length) return <p>No open matches</p>;
return (
<div style={{ marginTop: "20px" }}>
<h3>Open Matches</h3>
<table
style={{
width: "100%",
borderCollapse: "collapse",
marginTop: "10px",
}}
>
<thead>
<tr>
<th style={th}>Sr No.</th>
<th style={th}>Match ID</th>
<th style={th}>Label</th>
</tr>
</thead>
<tbody>
{matches
.filter(m => m.size ?? 0 > 0)
.map((m, index) => (
<tr key={m.match_id}>
<td style={td}>{index + 1}</td>
<td style={td}>{m.match_id}</td>
<td style={td}>{m.label ?? "-"}</td>
</tr>
))}
</tbody>
</table>
</div>
);
}
const th: React.CSSProperties = {
textAlign: "left",
padding: "8px",
background: "#f2f2f2",
borderBottom: "1px solid #ccc",
};
const td: React.CSSProperties = {
padding: "8px",
borderBottom: "1px solid #eee",
};

View File

@@ -1,9 +1,12 @@
import { useState, useEffect } from "react";
import { useNakama } from "./providers/NakamaProvider";
import { Match } from "@heroiclabs/nakama-js";
import Board from "./Board";
// import MatchList from "./MatchList";
export default function TicTacToe() {
const [username, setUsername] = useState("");
const [selectedMode, setSelectedMode] = useState("classic");
const [board, setBoard] = useState<string[][]>([
["", "", ""],
["", "", ""],
@@ -11,13 +14,17 @@ export default function TicTacToe() {
]);
const [turn, setTurn] = useState<number>(0);
const [winner, setWinner] = useState<string | null>(null);
// const [openMatches, setOpenMatches] = useState<Match[]>([]);
const [players, setPlayers] = useState<string[]>([]);
const {
loginOrRegister,
joinMatchmaker,
onMatchData,
sendMatchData,
listOpenMatches,
matchId,
session,
} = useNakama();
useEffect(() => {
@@ -25,13 +32,38 @@ export default function TicTacToe() {
console.log("[Match Data]", msg);
if (msg.opCode === 2) {
setBoard(msg.data.board);
setTurn(msg.data.turn);
setWinner(msg.data.winner || null);
const state = msg.data;
console.log("Match state:", state);
setBoard(state.board);
setTurn(state.turn);
setWinner(state.winner || null);
// new:
setPlayers(state.players || []);
}
});
}, [onMatchData]);
// useEffect(() => {
// let active = true;
//
// async function refreshLoop() {
// while (active) {
// const matches = await listOpenMatches();
// setOpenMatches(matches);
//
// await new Promise(res => setTimeout(res, 500)); // 0.5s refresh
// }
// }
//
// refreshLoop();
//
// return () => {
// active = false;
// };
// }, [listOpenMatches]);
// ------------------------------------------
// CONNECT
// ------------------------------------------
@@ -44,10 +76,14 @@ export default function TicTacToe() {
if (msg.opCode === 2) {
const state = msg.data;
console.log("Match state:", state);
setBoard(state.board);
setTurn(state.turn);
setWinner(state.winner || null);
// new:
setPlayers(state.players || []);
}
});
}
@@ -64,8 +100,8 @@ export default function TicTacToe() {
// ------------------------------------------
// MATCHMAKING
// ------------------------------------------
async function startQueue() {
const ticket = await joinMatchmaker("classic");
async function startQueue(selectedMode: string) {
const ticket = await joinMatchmaker(selectedMode);
console.log("Queued:", ticket);
}
@@ -73,7 +109,7 @@ export default function TicTacToe() {
<div>
<h1>Tic Tac Toe Multiplayer</h1>
{!matchId && (
{!session && (
<>
<input
placeholder="username"
@@ -81,7 +117,32 @@ export default function TicTacToe() {
onChange={(e) => setUsername(e.target.value)}
/>
<button onClick={connect}>Connect</button>
<button onClick={startQueue}>Join Matchmaking</button>
</>
)}
{session && !matchId && (
<>
<h2>Hello, {session.username}</h2>
{/* Game mode selection */}
<label style={{ display: "block", marginTop: "10px" }}>
Select Game Mode:
</label>
<select
value={selectedMode}
onChange={(e) => setSelectedMode(e.target.value)}
style={{ padding: "6px", marginBottom: "10px" }}
>
<option value="classic">Classic</option>
<option value="blitz">Blitz</option>
</select>
{/* Join matchmaking */}
<button onClick={() => startQueue(selectedMode)}>Join Matchmaking</button>
{/*/!* List open matches *!/*/}
{/*<MatchList matches={openMatches} />*/}
</>
)}
@@ -90,6 +151,8 @@ export default function TicTacToe() {
board={board}
turn={turn}
winner={winner}
players={players}
myUserId={session?.user_id ?? null}
onCellClick={handleCellClick}
/>
)}

View File

@@ -3,10 +3,12 @@ import {
Session,
Socket,
MatchmakerTicket,
Match,
MatchData,
MatchmakerMatched,
} from "@heroiclabs/nakama-js";
// @ts-ignore
import { ApiMatch } from "@heroiclabs/nakama-js/dist/api.gen"
import React, { createContext, useContext, useState } from "react";
function getOrCreateDeviceId(): string {
@@ -32,6 +34,7 @@ export interface NakamaContextType {
sendMatchData(matchId: string, op: number, data: object): void;
onMatchData(cb: (msg: any) => void): void;
listOpenMatches(): Promise<ApiMatch[]>;
}
export const NakamaContext = createContext<NakamaContextType>(null!);
@@ -44,6 +47,8 @@ export function NakamaProvider({ children }: { children: React.ReactNode }) {
const [session, setSession] = useState<Session | null>(null);
const [socket, setSocket] = useState<Socket | null>(null);
const [matchId, setMatchId] = useState<string | null>(null);
const lastModeRef = React.useRef<string | null>(null);
const socketRef = React.useRef<Socket | null>(null);
// ----------------------------------------------------
// LOGIN
@@ -59,17 +64,32 @@ export function NakamaProvider({ children }: { children: React.ReactNode }) {
const s = client.createSocket(undefined, undefined); // no SSL on localhost
await s.connect(newSession, true);
setSocket(s);
socketRef.current = s;
console.log("[Nakama] WebSocket connected");
// MATCHMAKER MATCHED CALLBACK
s.onmatchmakermatched = async (matched: MatchmakerMatched) => {
// 1) If match_id is empty → server rejected the group.
if (!matched.match_id) {
console.warn("[Nakama] Match rejected by server. Auto-requeueing...");
if (lastModeRef.current) {
try {
await joinMatchmaker(lastModeRef.current);
} catch (e) {
console.error("[Nakama] Requeue failed:", e);
}
}
return;
}
// 2) Valid match: continue as usual.
console.log("[Nakama] MATCHED:", matched);
setMatchId(matched.match_id);
try {
await s.joinMatch(matched.match_id);
setMatchId(matched.match_id);
console.log("[Nakama] Auto-joined match:", matched.match_id);
} catch (err) {
console.error("[Nakama] Failed to join match:", err);
@@ -81,6 +101,7 @@ export function NakamaProvider({ children }: { children: React.ReactNode }) {
// MATCHMAKING
// ----------------------------------------------------
async function joinMatchmaker(mode: string) {
const socket = socketRef.current;
if (!socket) throw new Error("socket missing");
console.log(`[Nakama] Matchmaking... with +mode:"${mode}"`);
@@ -91,6 +112,8 @@ export function NakamaProvider({ children }: { children: React.ReactNode }) {
{ mode } // stringProperties
);
lastModeRef.current = mode;
return ticket.ticket;
}
@@ -128,6 +151,19 @@ export function NakamaProvider({ children }: { children: React.ReactNode }) {
};
}
async function listOpenMatches(): Promise<ApiMatch[]> {
if (!session) {
console.warn("[Nakama] listOpenMatches called before login");
return [];
}
const result = await client.listMatches(session, 10);
console.log("[Nakama] Open matches:", result.matches);
return result.matches ?? [];
}
return (
<NakamaContext.Provider
value={{
@@ -140,6 +176,7 @@ export function NakamaProvider({ children }: { children: React.ReactNode }) {
joinMatch,
sendMatchData,
onMatchData,
listOpenMatches,
}}
>
{children}