3 Commits

Author SHA1 Message Date
d962d9c5eb - Created new Player.tsx component to handle username input, auto-connect, matchmaking, and logout.
- Moved all login, session UI, mode selection, and matchmaking logic from TicTacToe.tsx into Player.tsx.
- Added onMatchDataCallback prop support for Player component.
- Cleaned up TicTacToe.tsx by removing duplicated login/matchmaking UI and connect logic.
- Improved auto-connect on mount via Player.tsx.
2025-11-29 02:29:31 +05:30
94bdec8cb4 - Added username persistence via localStorage with read-only input behavior.
- Added automatic connect() invocation on page load.
- Implemented robust login flow: register or auto-login based on local flags.
- Added logout support with clean WebSocket disconnect + state reset.
- Updated NakamaProvider with getSession(), autoLogin(), registerWithUsername().
- Connected logout button and integrated updated login behavior into UI.
2025-11-29 02:09:51 +05:30
f7929b10ef DRY 2025-11-29 01:49:30 +05:30
3 changed files with 176 additions and 95 deletions

82
src/tictactoe/Player.tsx Normal file
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@@ -0,0 +1,82 @@
import React, { useEffect, useState } from "react";
import Leaderboard from "./Leaderboard";
import { useNakama } from "./providers/NakamaProvider";
export default function Player({
onMatchDataCallback,
}: {
onMatchDataCallback: (msg: any) => void;
}) {
const {
session,
matchId,
loginOrRegister,
logout,
onMatchData,
joinMatchmaker,
} = useNakama();
const [username, setUsername] = useState(
localStorage.getItem("username") ?? ""
);
const [selectedMode, setSelectedMode] = useState("classic");
// ------------------------------------------
// CONNECT
// ------------------------------------------
async function handleConnect() {
await loginOrRegister(username);
// Match data listener
onMatchData(onMatchDataCallback);
}
// ------------------------------------------
// MATCHMAKING
// ------------------------------------------
async function startQueue(selectedMode: string) {
const ticket = await joinMatchmaker(selectedMode);
console.log("Queued:", ticket);
}
useEffect(() => {
handleConnect();
}, []);
return (
<div style={{ marginBottom: "20px" }}>
{session && !matchId && (
<>
<h2>Hello, {session.username}</h2>
{/* Game mode selection */}
<label style={{ display: "block", marginTop: "10px" }}>
Select Game Mode:
</label>
<select
value={selectedMode}
onChange={(e) => setSelectedMode(e.target.value)}
style={{ padding: "6px", marginBottom: "10px" }}
>
<option value="classic">Classic</option>
<option value="blitz">Blitz</option>
</select>
{/* Join matchmaking */}
<button onClick={() => startQueue(selectedMode)}>Join Matchmaking</button>
<button onClick={() => logout()}>Logout</button>
{/*/!* List open matches *!/*/}
{/*<MatchList matches={openMatches} />*/}
<Leaderboard/>
</>
)}
{session && matchId && (
<>
<h2>Go {session.username}!</h2>
</>
)}
</div>
);
}

View File

@@ -1,13 +1,11 @@
import { useState, useEffect } from "react";
import { useNakama } from "./providers/NakamaProvider";
import Board from "./Board";
import Leaderboard from "./Leaderboard";
import Player from "./Player";
// import { Match } from "@heroiclabs/nakama-js";
// import MatchList from "./MatchList";
export default function TicTacToe() {
const [username, setUsername] = useState("");
const [selectedMode, setSelectedMode] = useState("classic");
const [board, setBoard] = useState<string[][]>([
["", "", ""],
["", "", ""],
@@ -18,32 +16,32 @@ export default function TicTacToe() {
// const [openMatches, setOpenMatches] = useState<Match[]>([]);
const [players, setPlayers] = useState<string[]>([]);
function onMatchDataCallback(msg: { opCode: number; data: any }) {
console.log("[Match Data]", msg);
if (msg.opCode === 2) {
const state = msg.data;
console.log("Match state:", state);
setBoard(state.board);
setTurn(state.turn);
setWinner(state.winner || null);
// new:
setPlayers(state.players || []);
}
}
const {
loginOrRegister,
joinMatchmaker,
onMatchData,
sendMatchData,
listOpenMatches,
// listOpenMatches,
matchId,
session,
} = useNakama();
useEffect(() => {
onMatchData((msg) => {
console.log("[Match Data]", msg);
if (msg.opCode === 2) {
const state = msg.data;
console.log("Match state:", state);
setBoard(state.board);
setTurn(state.turn);
setWinner(state.winner || null);
// new:
setPlayers(state.players || []);
}
});
onMatchData(onMatchDataCallback);
}, [onMatchData]);
// useEffect(() => {
@@ -65,30 +63,6 @@ export default function TicTacToe() {
// };
// }, [listOpenMatches]);
// ------------------------------------------
// CONNECT
// ------------------------------------------
async function connect() {
await loginOrRegister(username);
// Match data listener
onMatchData((msg) => {
console.log("[Match Data]", msg);
if (msg.opCode === 2) {
const state = msg.data;
console.log("Match state:", state);
setBoard(state.board);
setTurn(state.turn);
setWinner(state.winner || null);
// new:
setPlayers(state.players || []);
}
});
}
// ------------------------------------------
// SEND A MOVE
// ------------------------------------------
@@ -98,55 +72,13 @@ export default function TicTacToe() {
sendMatchData(matchId, 1, { row, col }); // OpMove=1
}
// ------------------------------------------
// MATCHMAKING
// ------------------------------------------
async function startQueue(selectedMode: string) {
const ticket = await joinMatchmaker(selectedMode);
console.log("Queued:", ticket);
}
return (
<div>
<h1>Tic Tac Toe Multiplayer</h1>
{!session && (
<>
<input
placeholder="username"
value={username}
onChange={(e) => setUsername(e.target.value)}
/>
<button onClick={connect}>Connect</button>
</>
)}
{session && !matchId && (
<>
<h2>Hello, {session.username}</h2>
{/* Game mode selection */}
<label style={{ display: "block", marginTop: "10px" }}>
Select Game Mode:
</label>
<select
value={selectedMode}
onChange={(e) => setSelectedMode(e.target.value)}
style={{ padding: "6px", marginBottom: "10px" }}
>
<option value="classic">Classic</option>
<option value="blitz">Blitz</option>
</select>
{/* Join matchmaking */}
<button onClick={() => startQueue(selectedMode)}>Join Matchmaking</button>
{/*/!* List open matches *!/*/}
{/*<MatchList matches={openMatches} />*/}
<Leaderboard/>
</>
)}
<Player
onMatchDataCallback={onMatchDataCallback}
/>
{matchId && (
<Board

View File

@@ -32,6 +32,7 @@ export interface NakamaContextType {
matchId: string | null;
loginOrRegister(username: string): Promise<void>;
logout(): Promise<void>;
joinMatchmaker(mode: string): Promise<string>;
joinMatch(matchId: string): Promise<void>;
@@ -55,17 +56,63 @@ export function NakamaProvider({ children }: { children: React.ReactNode }) {
const lastModeRef = React.useRef<string | null>(null);
const socketRef = React.useRef<Socket | null>(null);
async function autoLogin() {
const deviceId = getOrCreateDeviceId();
try {
return await client.authenticateDevice(
deviceId,
false
);
} catch (e) {
// fallback: treat as new user
localStorage.removeItem("registered");
throw e;
}
}
async function registerWithUsername(username: string) {
const deviceId = getOrCreateDeviceId();
// create + set username
const session = await client.authenticateDevice(
deviceId,
true,
username
);
// mark an account as registered
localStorage.setItem("registered", "yes");
localStorage.setItem("username", username);
return session;
}
async function getSession(username?: string) {
const isRegistered = localStorage.getItem("registered") === "yes";
if (!username && !isRegistered) {
throw new Error("No username provided and not registered");
}
let newSession;
if (!isRegistered) {
newSession = await registerWithUsername(username ?? "");
} else {
newSession = await autoLogin();
}
return newSession;
}
// ----------------------------------------------------
// LOGIN
// ----------------------------------------------------
async function loginOrRegister(username: string) {
const deviceId = getOrCreateDeviceId();
async function loginOrRegister(username?: string) {
// authenticate user
const newSession = await client.authenticateDevice(deviceId, true, username);
const newSession = await getSession(username);
setSession(newSession);
// create socket (new Nakama 3.x signature)
// create a socket (new Nakama 3.x signature)
const s = client.createSocket(undefined, undefined); // no SSL on localhost
await s.connect(newSession, true);
setSocket(s);
@@ -102,6 +149,25 @@ export function NakamaProvider({ children }: { children: React.ReactNode }) {
};
}
async function logout() {
try {
// 1) Disconnect socket if present
if (socketRef.current) {
socketRef.current.disconnect(true);
console.log("[Nakama] WebSocket disconnected");
}
} catch (err) {
console.warn("[Nakama] Error while disconnecting socket:", err);
}
// 2) Clear state
setSocket(null);
socketRef.current = null;
setSession(null);
console.log("[Nakama] Clean logout completed");
}
// ----------------------------------------------------
// MATCHMAKING
// ----------------------------------------------------
@@ -187,6 +253,7 @@ export function NakamaProvider({ children }: { children: React.ReactNode }) {
socket,
matchId,
loginOrRegister,
logout,
joinMatchmaker,
joinMatch,
sendMatchData,