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3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| d962d9c5eb | |||
| 94bdec8cb4 | |||
| f7929b10ef |
82
src/tictactoe/Player.tsx
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82
src/tictactoe/Player.tsx
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@@ -0,0 +1,82 @@
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import React, { useEffect, useState } from "react";
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import Leaderboard from "./Leaderboard";
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import { useNakama } from "./providers/NakamaProvider";
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export default function Player({
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onMatchDataCallback,
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}: {
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onMatchDataCallback: (msg: any) => void;
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}) {
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const {
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session,
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matchId,
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loginOrRegister,
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logout,
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onMatchData,
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joinMatchmaker,
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} = useNakama();
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const [username, setUsername] = useState(
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localStorage.getItem("username") ?? ""
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);
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const [selectedMode, setSelectedMode] = useState("classic");
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// ------------------------------------------
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// CONNECT
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// ------------------------------------------
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async function handleConnect() {
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await loginOrRegister(username);
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// Match data listener
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onMatchData(onMatchDataCallback);
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}
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// ------------------------------------------
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// MATCHMAKING
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// ------------------------------------------
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async function startQueue(selectedMode: string) {
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const ticket = await joinMatchmaker(selectedMode);
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console.log("Queued:", ticket);
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}
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useEffect(() => {
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handleConnect();
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}, []);
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return (
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<div style={{ marginBottom: "20px" }}>
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{session && !matchId && (
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<>
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<h2>Hello, {session.username}</h2>
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{/* Game mode selection */}
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<label style={{ display: "block", marginTop: "10px" }}>
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Select Game Mode:
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</label>
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<select
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value={selectedMode}
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onChange={(e) => setSelectedMode(e.target.value)}
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style={{ padding: "6px", marginBottom: "10px" }}
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>
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<option value="classic">Classic</option>
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<option value="blitz">Blitz</option>
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</select>
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{/* Join matchmaking */}
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<button onClick={() => startQueue(selectedMode)}>Join Matchmaking</button>
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<button onClick={() => logout()}>Logout</button>
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{/*/!* List open matches *!/*/}
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{/*<MatchList matches={openMatches} />*/}
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<Leaderboard/>
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</>
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)}
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{session && matchId && (
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<>
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<h2>Go {session.username}!</h2>
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</>
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)}
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</div>
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);
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}
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@@ -1,13 +1,11 @@
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import { useState, useEffect } from "react";
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import { useNakama } from "./providers/NakamaProvider";
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import Board from "./Board";
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import Leaderboard from "./Leaderboard";
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import Player from "./Player";
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// import { Match } from "@heroiclabs/nakama-js";
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// import MatchList from "./MatchList";
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export default function TicTacToe() {
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const [username, setUsername] = useState("");
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const [selectedMode, setSelectedMode] = useState("classic");
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const [board, setBoard] = useState<string[][]>([
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["", "", ""],
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["", "", ""],
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@@ -18,32 +16,32 @@ export default function TicTacToe() {
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// const [openMatches, setOpenMatches] = useState<Match[]>([]);
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const [players, setPlayers] = useState<string[]>([]);
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function onMatchDataCallback(msg: { opCode: number; data: any }) {
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console.log("[Match Data]", msg);
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if (msg.opCode === 2) {
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const state = msg.data;
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console.log("Match state:", state);
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setBoard(state.board);
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setTurn(state.turn);
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setWinner(state.winner || null);
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// new:
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setPlayers(state.players || []);
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}
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}
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const {
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loginOrRegister,
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joinMatchmaker,
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onMatchData,
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sendMatchData,
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listOpenMatches,
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// listOpenMatches,
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matchId,
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session,
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} = useNakama();
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useEffect(() => {
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onMatchData((msg) => {
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console.log("[Match Data]", msg);
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if (msg.opCode === 2) {
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const state = msg.data;
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console.log("Match state:", state);
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setBoard(state.board);
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setTurn(state.turn);
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setWinner(state.winner || null);
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// new:
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setPlayers(state.players || []);
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}
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});
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onMatchData(onMatchDataCallback);
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}, [onMatchData]);
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// useEffect(() => {
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@@ -65,30 +63,6 @@ export default function TicTacToe() {
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// };
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// }, [listOpenMatches]);
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// ------------------------------------------
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// CONNECT
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// ------------------------------------------
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async function connect() {
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await loginOrRegister(username);
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// Match data listener
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onMatchData((msg) => {
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console.log("[Match Data]", msg);
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if (msg.opCode === 2) {
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const state = msg.data;
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console.log("Match state:", state);
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setBoard(state.board);
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setTurn(state.turn);
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setWinner(state.winner || null);
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// new:
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setPlayers(state.players || []);
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}
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});
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}
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// ------------------------------------------
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// SEND A MOVE
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// ------------------------------------------
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@@ -98,55 +72,13 @@ export default function TicTacToe() {
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sendMatchData(matchId, 1, { row, col }); // OpMove=1
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}
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// ------------------------------------------
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// MATCHMAKING
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// ------------------------------------------
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async function startQueue(selectedMode: string) {
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const ticket = await joinMatchmaker(selectedMode);
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console.log("Queued:", ticket);
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}
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return (
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<div>
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<h1>Tic Tac Toe Multiplayer</h1>
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{!session && (
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<>
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<input
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placeholder="username"
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value={username}
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onChange={(e) => setUsername(e.target.value)}
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/>
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<button onClick={connect}>Connect</button>
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</>
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)}
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{session && !matchId && (
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<>
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<h2>Hello, {session.username}</h2>
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{/* Game mode selection */}
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<label style={{ display: "block", marginTop: "10px" }}>
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Select Game Mode:
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</label>
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<select
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value={selectedMode}
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onChange={(e) => setSelectedMode(e.target.value)}
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style={{ padding: "6px", marginBottom: "10px" }}
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>
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<option value="classic">Classic</option>
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<option value="blitz">Blitz</option>
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</select>
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{/* Join matchmaking */}
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<button onClick={() => startQueue(selectedMode)}>Join Matchmaking</button>
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{/*/!* List open matches *!/*/}
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{/*<MatchList matches={openMatches} />*/}
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<Leaderboard/>
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</>
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)}
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<Player
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onMatchDataCallback={onMatchDataCallback}
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/>
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{matchId && (
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<Board
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@@ -32,6 +32,7 @@ export interface NakamaContextType {
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matchId: string | null;
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loginOrRegister(username: string): Promise<void>;
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logout(): Promise<void>;
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joinMatchmaker(mode: string): Promise<string>;
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joinMatch(matchId: string): Promise<void>;
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@@ -55,17 +56,63 @@ export function NakamaProvider({ children }: { children: React.ReactNode }) {
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const lastModeRef = React.useRef<string | null>(null);
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const socketRef = React.useRef<Socket | null>(null);
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async function autoLogin() {
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const deviceId = getOrCreateDeviceId();
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try {
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return await client.authenticateDevice(
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deviceId,
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false
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);
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} catch (e) {
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// fallback: treat as new user
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localStorage.removeItem("registered");
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throw e;
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}
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}
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async function registerWithUsername(username: string) {
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const deviceId = getOrCreateDeviceId();
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// create + set username
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const session = await client.authenticateDevice(
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deviceId,
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true,
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username
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);
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// mark an account as registered
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localStorage.setItem("registered", "yes");
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localStorage.setItem("username", username);
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return session;
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}
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async function getSession(username?: string) {
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const isRegistered = localStorage.getItem("registered") === "yes";
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if (!username && !isRegistered) {
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throw new Error("No username provided and not registered");
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}
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let newSession;
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if (!isRegistered) {
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newSession = await registerWithUsername(username ?? "");
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} else {
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newSession = await autoLogin();
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}
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return newSession;
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}
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// ----------------------------------------------------
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// LOGIN
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// ----------------------------------------------------
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async function loginOrRegister(username: string) {
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const deviceId = getOrCreateDeviceId();
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async function loginOrRegister(username?: string) {
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// authenticate user
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const newSession = await client.authenticateDevice(deviceId, true, username);
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const newSession = await getSession(username);
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setSession(newSession);
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// create socket (new Nakama 3.x signature)
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// create a socket (new Nakama 3.x signature)
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const s = client.createSocket(undefined, undefined); // no SSL on localhost
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await s.connect(newSession, true);
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setSocket(s);
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@@ -102,6 +149,25 @@ export function NakamaProvider({ children }: { children: React.ReactNode }) {
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};
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}
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async function logout() {
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try {
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// 1) Disconnect socket if present
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if (socketRef.current) {
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socketRef.current.disconnect(true);
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console.log("[Nakama] WebSocket disconnected");
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}
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} catch (err) {
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console.warn("[Nakama] Error while disconnecting socket:", err);
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}
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// 2) Clear state
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setSocket(null);
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socketRef.current = null;
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setSession(null);
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console.log("[Nakama] Clean logout completed");
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}
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// ----------------------------------------------------
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// MATCHMAKING
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// ----------------------------------------------------
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@@ -187,6 +253,7 @@ export function NakamaProvider({ children }: { children: React.ReactNode }) {
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socket,
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matchId,
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loginOrRegister,
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logout,
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joinMatchmaker,
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joinMatch,
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sendMatchData,
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