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19 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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| 5662d22481 | |||
| a996fe7b3c | |||
| ecb8825734 | |||
| d4edf049ed | |||
| d1f4ec0266 | |||
| 56de23f153 | |||
| c4b44e872a | |||
| 0e22d1cd53 | |||
| 0fa644dbc0 | |||
| 0d167b8ccc | |||
| 601048f0e4 | |||
| ebc6906bf6 | |||
| ca7ff9d38e | |||
| 8555675740 | |||
| a9e2d50b16 | |||
| d962d9c5eb | |||
| 94bdec8cb4 | |||
| f7929b10ef |
40
.dockerignore
Normal file
40
.dockerignore
Normal file
@@ -0,0 +1,40 @@
|
||||
# Node modules
|
||||
node_modules
|
||||
**/node_modules
|
||||
|
||||
# Logs
|
||||
*.log
|
||||
logs
|
||||
npm-debug.log*
|
||||
yarn-debug.log*
|
||||
yarn-error.log*
|
||||
|
||||
# Build outputs
|
||||
build
|
||||
dist
|
||||
out
|
||||
.next
|
||||
.cache
|
||||
.parcel-cache
|
||||
|
||||
# Environment files
|
||||
.env
|
||||
.env.local
|
||||
.env.development.local
|
||||
.env.test.local
|
||||
.env.production.local
|
||||
|
||||
# OS files
|
||||
.DS_Store
|
||||
Thumbs.db
|
||||
|
||||
# IDE / Editor folders
|
||||
.vscode
|
||||
.idea
|
||||
*.sublime-workspace
|
||||
*.sublime-project
|
||||
|
||||
# Temporary files
|
||||
*.swp
|
||||
*.bak
|
||||
*.tmp
|
||||
143
.drone.yml
Normal file
143
.drone.yml
Normal file
@@ -0,0 +1,143 @@
|
||||
---
|
||||
kind: pipeline
|
||||
type: docker
|
||||
name: default
|
||||
|
||||
platform:
|
||||
os: linux
|
||||
arch: arm64
|
||||
|
||||
workspace:
|
||||
path: /drone/src
|
||||
|
||||
volumes:
|
||||
- name: dockersock
|
||||
host:
|
||||
path: /var/run/docker.sock
|
||||
|
||||
steps:
|
||||
- name: fetch-tags
|
||||
image: docker:24
|
||||
volumes:
|
||||
- name: dockersock
|
||||
path: /var/run/docker.sock
|
||||
commands:
|
||||
- apk add --no-cache git
|
||||
- git fetch --tags
|
||||
- |
|
||||
# Get latest Git tag and trim newline
|
||||
LATEST_TAG=$(git describe --tags --abbrev=0 2>/dev/null | tr -d '\n')
|
||||
echo "Latest Git tag fetched: $LATEST_TAG"
|
||||
|
||||
# Save to file for downstream steps
|
||||
echo "$LATEST_TAG" > /drone/src/LATEST_TAG.txt
|
||||
|
||||
# Read back for verification
|
||||
IMAGE_TAG=$(cat /drone/src/LATEST_TAG.txt | tr -d '\n')
|
||||
echo "Image tag read from file: $IMAGE_TAG"
|
||||
|
||||
# Validate
|
||||
if [ -z "$IMAGE_TAG" ]; then
|
||||
echo "❌ No git tags found! Cannot continue."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
- name: check-remote-image
|
||||
image: docker:24
|
||||
volumes:
|
||||
- name: dockersock
|
||||
path: /var/run/docker.sock
|
||||
commands:
|
||||
- IMAGE_TAG=$(cat /drone/src/LATEST_TAG.txt | tr -d '\n')
|
||||
|
||||
- echo "Checking if lila-games/tic-tac-toe-ui:$IMAGE_TAG exists on remote Docker..."
|
||||
- echo "Existing Docker tags for lila-games/tic-tac-toe-ui:"
|
||||
- docker images --format "{{.Repository}}:{{.Tag}}" | grep "^lila-games/tic-tac-toe-ui" || echo "(none)"
|
||||
- |
|
||||
if docker image inspect lila-games/tic-tac-toe-ui:$IMAGE_TAG > /dev/null 2>&1; then
|
||||
echo "✅ Docker image lila-games/tic-tac-toe-ui:$IMAGE_TAG already exists — skipping build"
|
||||
exit 78
|
||||
else
|
||||
echo "⚙️ Docker image lila-games/tic-tac-toe-ui:$IMAGE_TAG not found — proceeding to build..."
|
||||
fi
|
||||
|
||||
- name: build-image
|
||||
image: docker:24
|
||||
environment:
|
||||
WS_HOST:
|
||||
from_secret: WS_HOST
|
||||
WS_PORT:
|
||||
from_secret: WS_PORT
|
||||
WS_SKEY:
|
||||
from_secret: WS_SKEY
|
||||
volumes:
|
||||
- name: dockersock
|
||||
path: /var/run/docker.sock
|
||||
commands:
|
||||
- IMAGE_TAG=$(cat /drone/src/LATEST_TAG.txt | tr -d '\n')
|
||||
|
||||
- echo "🔨 Building Docker image lila-games/tic-tac-toe-ui:$IMAGE_TAG ..."
|
||||
- |
|
||||
docker build --network=host \
|
||||
--build-arg VITE_WS_HOST="$WS_HOST" \
|
||||
--build-arg VITE_WS_PORT="$WS_PORT" \
|
||||
--build-arg VITE_WS_SKEY="$WS_SKEY" \
|
||||
-t lila-games/tic-tac-toe-ui:$IMAGE_TAG \
|
||||
-t lila-games/tic-tac-toe-ui:latest \
|
||||
/drone/src
|
||||
|
||||
- name: push-image
|
||||
image: docker:24
|
||||
environment:
|
||||
REGISTRY_HOST:
|
||||
from_secret: REGISTRY_HOST
|
||||
REGISTRY_USER:
|
||||
from_secret: REGISTRY_USER
|
||||
REGISTRY_PASS:
|
||||
from_secret: REGISTRY_PASS
|
||||
volumes:
|
||||
- name: dockersock
|
||||
path: /var/run/docker.sock
|
||||
commands:
|
||||
- IMAGE_TAG=$(cat /drone/src/LATEST_TAG.txt | tr -d '\n')
|
||||
|
||||
- echo "🔑 Logging into registry $REGISTRY_HOST ..."
|
||||
- echo "$REGISTRY_PASS" | docker login $REGISTRY_HOST -u "$REGISTRY_USER" --password-stdin
|
||||
- echo "🏷️ Tagging images with registry prefix..."
|
||||
- docker tag lila-games/tic-tac-toe-ui:$IMAGE_TAG $REGISTRY_HOST/lila-games/tic-tac-toe-ui:$IMAGE_TAG
|
||||
- docker tag lila-games/tic-tac-toe-ui:$IMAGE_TAG $REGISTRY_HOST/lila-games/tic-tac-toe-ui:latest
|
||||
- echo "📤 Pushing lila-games/tic-tac-toe-ui:$IMAGE_TAG ..."
|
||||
- docker push $REGISTRY_HOST/lila-games/tic-tac-toe-ui:$IMAGE_TAG
|
||||
- echo "📤 Pushing lila-games/tic-tac-toe-ui:latest ..."
|
||||
- docker push $REGISTRY_HOST/lila-games/tic-tac-toe-ui:latest
|
||||
|
||||
- name: stop-old
|
||||
image: docker:24
|
||||
volumes:
|
||||
- name: dockersock
|
||||
path: /var/run/docker.sock
|
||||
commands:
|
||||
- echo "🛑 Stopping old container..."
|
||||
- docker rm -f blog || true
|
||||
|
||||
- name: run-container
|
||||
image: docker:24
|
||||
volumes:
|
||||
- name: dockersock
|
||||
path: /var/run/docker.sock
|
||||
commands:
|
||||
- IMAGE_TAG=$(cat /drone/src/LATEST_TAG.txt | tr -d '\n')
|
||||
|
||||
- echo "🚀 Starting container lila-games/tic-tac-toe-ui:$IMAGE_TAG ..."
|
||||
- |
|
||||
docker run -d \
|
||||
--name blog \
|
||||
-p 3002:3000 \
|
||||
-e NODE_ENV=production \
|
||||
--restart always \
|
||||
lila-games/tic-tac-toe-ui:$IMAGE_TAG
|
||||
|
||||
# Trigger rules
|
||||
trigger:
|
||||
event:
|
||||
- tag
|
||||
41
Dockerfile
Normal file
41
Dockerfile
Normal file
@@ -0,0 +1,41 @@
|
||||
# Stage 1: Build
|
||||
FROM node:20-alpine AS builder
|
||||
|
||||
# Set working directory
|
||||
WORKDIR /app
|
||||
|
||||
# Copy package.json and package-lock.json (or yarn.lock)
|
||||
COPY package*.json ./
|
||||
|
||||
# Install dependencies
|
||||
RUN npm ci
|
||||
|
||||
# Copy the rest of the app
|
||||
COPY . .
|
||||
|
||||
# Build arguments
|
||||
ARG VITE_WS_HOST
|
||||
ARG VITE_WS_PORT
|
||||
ARG VITE_WS_SKEY
|
||||
|
||||
# Export them as actual environment variables (Vite needs ENV)
|
||||
ENV VITE_WS_HOST=${VITE_WS_HOST}
|
||||
ENV VITE_WS_PORT=${VITE_WS_PORT}
|
||||
ENV VITE_WS_SKEY=${VITE_WS_SKEY}
|
||||
|
||||
# Build
|
||||
RUN npm run build
|
||||
|
||||
# Stage 2: Static file server (BusyBox)
|
||||
FROM busybox:latest
|
||||
|
||||
WORKDIR /app
|
||||
|
||||
# Copy only build frontend files
|
||||
COPY --from=builder /app/dist /app
|
||||
|
||||
# Expose port
|
||||
EXPOSE 3000
|
||||
|
||||
# Default command
|
||||
CMD ["busybox", "httpd", "-f", "-p", "3000"]
|
||||
@@ -9,7 +9,7 @@
|
||||
rel="stylesheet"
|
||||
href="https://fonts.googleapis.com/css2?family=Roboto:wght@300;400;500;700&display=swap"
|
||||
/>
|
||||
<title>Blog - Aetoskia</title>
|
||||
<title>TicTacToe - Aetoskia</title>
|
||||
</head>
|
||||
<body>
|
||||
<div id="root"></div>
|
||||
|
||||
53
package-lock.json
generated
53
package-lock.json
generated
@@ -1,12 +1,12 @@
|
||||
{
|
||||
"name": "tictactoe-vite",
|
||||
"version": "1.0.0",
|
||||
"version": "v0.2.0",
|
||||
"lockfileVersion": 3,
|
||||
"requires": true,
|
||||
"packages": {
|
||||
"": {
|
||||
"name": "tictactoe-vite",
|
||||
"version": "1.0.0",
|
||||
"version": "v0.2.0",
|
||||
"dependencies": {
|
||||
"@emotion/react": "latest",
|
||||
"@emotion/styled": "latest",
|
||||
@@ -14,6 +14,7 @@
|
||||
"@mui/icons-material": "latest",
|
||||
"@mui/material": "latest",
|
||||
"axios": "latest",
|
||||
"framer-motion": "latest",
|
||||
"markdown-to-jsx": "latest",
|
||||
"marked": "latest",
|
||||
"react": "latest",
|
||||
@@ -2064,6 +2065,33 @@
|
||||
"node": ">= 6"
|
||||
}
|
||||
},
|
||||
"node_modules/framer-motion": {
|
||||
"version": "12.23.24",
|
||||
"resolved": "https://registry.npmjs.org/framer-motion/-/framer-motion-12.23.24.tgz",
|
||||
"integrity": "sha512-HMi5HRoRCTou+3fb3h9oTLyJGBxHfW+HnNE25tAXOvVx/IvwMHK0cx7IR4a2ZU6sh3IX1Z+4ts32PcYBOqka8w==",
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"motion-dom": "^12.23.23",
|
||||
"motion-utils": "^12.23.6",
|
||||
"tslib": "^2.4.0"
|
||||
},
|
||||
"peerDependencies": {
|
||||
"@emotion/is-prop-valid": "*",
|
||||
"react": "^18.0.0 || ^19.0.0",
|
||||
"react-dom": "^18.0.0 || ^19.0.0"
|
||||
},
|
||||
"peerDependenciesMeta": {
|
||||
"@emotion/is-prop-valid": {
|
||||
"optional": true
|
||||
},
|
||||
"react": {
|
||||
"optional": true
|
||||
},
|
||||
"react-dom": {
|
||||
"optional": true
|
||||
}
|
||||
}
|
||||
},
|
||||
"node_modules/fsevents": {
|
||||
"version": "2.3.3",
|
||||
"resolved": "https://registry.npmjs.org/fsevents/-/fsevents-2.3.3.tgz",
|
||||
@@ -3263,6 +3291,21 @@
|
||||
"node": ">= 0.6"
|
||||
}
|
||||
},
|
||||
"node_modules/motion-dom": {
|
||||
"version": "12.23.23",
|
||||
"resolved": "https://registry.npmjs.org/motion-dom/-/motion-dom-12.23.23.tgz",
|
||||
"integrity": "sha512-n5yolOs0TQQBRUFImrRfs/+6X4p3Q4n1dUEqt/H58Vx7OW6RF+foWEgmTVDhIWJIMXOuNNL0apKH2S16en9eiA==",
|
||||
"license": "MIT",
|
||||
"dependencies": {
|
||||
"motion-utils": "^12.23.6"
|
||||
}
|
||||
},
|
||||
"node_modules/motion-utils": {
|
||||
"version": "12.23.6",
|
||||
"resolved": "https://registry.npmjs.org/motion-utils/-/motion-utils-12.23.6.tgz",
|
||||
"integrity": "sha512-eAWoPgr4eFEOFfg2WjIsMoqJTW6Z8MTUCgn/GZ3VRpClWBdnbjryiA3ZSNLyxCTmCQx4RmYX6jX1iWHbenUPNQ==",
|
||||
"license": "MIT"
|
||||
},
|
||||
"node_modules/ms": {
|
||||
"version": "2.1.3",
|
||||
"resolved": "https://registry.npmjs.org/ms/-/ms-2.1.3.tgz",
|
||||
@@ -3761,6 +3804,12 @@
|
||||
"url": "https://github.com/sponsors/wooorm"
|
||||
}
|
||||
},
|
||||
"node_modules/tslib": {
|
||||
"version": "2.8.1",
|
||||
"resolved": "https://registry.npmjs.org/tslib/-/tslib-2.8.1.tgz",
|
||||
"integrity": "sha512-oJFu94HQb+KVduSUQL7wnpmqnfmLsOA/nAh6b6EH0wCEoK0/mPeXU6c3wKDV83MkOuHPRHtSXKKU99IBazS/2w==",
|
||||
"license": "0BSD"
|
||||
},
|
||||
"node_modules/unified": {
|
||||
"version": "11.0.5",
|
||||
"resolved": "https://registry.npmjs.org/unified/-/unified-11.0.5.tgz",
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "tictactoe-vite",
|
||||
"version": "v0.2.0",
|
||||
"version": "v0.2.2",
|
||||
"private": true,
|
||||
"scripts": {
|
||||
"dev": "vite",
|
||||
@@ -19,7 +19,8 @@
|
||||
"remark-gfm": "latest",
|
||||
"marked": "latest",
|
||||
"axios": "latest",
|
||||
"@heroiclabs/nakama-js": "^2.8.0"
|
||||
"@heroiclabs/nakama-js": "^2.8.0",
|
||||
"framer-motion": "latest"
|
||||
},
|
||||
"devDependencies": {
|
||||
"@vitejs/plugin-react": "latest",
|
||||
|
||||
@@ -1,4 +1,7 @@
|
||||
import React from "react";
|
||||
import React, { useEffect, useState } from "react";
|
||||
import { motion, AnimatePresence } from "framer-motion";
|
||||
import { useNakama } from "./providers/NakamaProvider";
|
||||
import getHaiku from "./utils/haikus";
|
||||
|
||||
interface BoardProps {
|
||||
board: string[][];
|
||||
@@ -19,6 +22,9 @@ export default function Board({
|
||||
}: BoardProps) {
|
||||
const myIndex = players.indexOf(myUserId ?? "");
|
||||
const gameReady = players.length === 2;
|
||||
const {
|
||||
matchId
|
||||
} = useNakama();
|
||||
|
||||
const mySymbol =
|
||||
myIndex === 0 ? "X" : myIndex === 1 ? "O" : null;
|
||||
@@ -29,7 +35,7 @@ export default function Board({
|
||||
const isMyTurn = gameReady && myIndex !== -1 && turn === myIndex;
|
||||
|
||||
// -------------------------------
|
||||
// 🟦 HEADER STATUS FIXED
|
||||
// STATUS
|
||||
// -------------------------------
|
||||
let status;
|
||||
if (!gameReady) {
|
||||
@@ -42,52 +48,209 @@ export default function Board({
|
||||
status = isMyTurn ? "Your turn" : "Opponent's turn";
|
||||
}
|
||||
|
||||
const [haiku, setHaiku] = useState(getHaiku());
|
||||
const [haikuIndex, setHaikuIndex] = useState(0);
|
||||
const nextLineIn = 3600;
|
||||
const allLinesStay = 2400;
|
||||
const allLinesFade = 1200;
|
||||
|
||||
useEffect(() => {
|
||||
const totalTime = haiku.length * nextLineIn + allLinesStay + allLinesFade;
|
||||
|
||||
const timer = setTimeout(() => {
|
||||
const next = getHaiku();
|
||||
setHaiku(next);
|
||||
setHaikuIndex((i) => i + 1);
|
||||
}, totalTime);
|
||||
|
||||
return () => clearTimeout(timer);
|
||||
}, [haikuIndex]);
|
||||
|
||||
return (
|
||||
<div>
|
||||
<h2 style={{ marginBottom: 8 }}>{status}</h2>
|
||||
<>
|
||||
{matchId && (
|
||||
<motion.div
|
||||
initial={{ opacity: 0, y: 10 }}
|
||||
animate={{ opacity: 1, y: 0 }}
|
||||
transition={{ duration: 0.35 }}
|
||||
>
|
||||
<motion.h2
|
||||
key={status}
|
||||
initial={{ opacity: 0, y: -6 }}
|
||||
animate={{ opacity: 1, y: 0 }}
|
||||
transition={{ duration: 0.25 }}
|
||||
style={{ marginBottom: 8 }}
|
||||
>
|
||||
{status}
|
||||
</motion.h2>
|
||||
|
||||
{gameReady && mySymbol && (
|
||||
<div style={{ marginBottom: 8, fontSize: 14, color: "#666" }}>
|
||||
You: <strong>{mySymbol}</strong> — Opponent: <strong>{opponentSymbol}</strong>
|
||||
</div>
|
||||
{gameReady && mySymbol && (
|
||||
<motion.div
|
||||
initial={{ opacity: 0 }}
|
||||
animate={{ opacity: 0.75 }}
|
||||
style={{ marginBottom: 8, fontSize: 14 }}
|
||||
>
|
||||
You: <strong>{mySymbol}</strong> — Opponent:{" "}
|
||||
<strong>{opponentSymbol}</strong>
|
||||
</motion.div>
|
||||
)}
|
||||
|
||||
{/* -------------------------
|
||||
BOARD
|
||||
-------------------------- */}
|
||||
<motion.div
|
||||
layout
|
||||
style={{
|
||||
display: "grid",
|
||||
gridTemplateColumns: "repeat(3, 80px)",
|
||||
gap: "10px",
|
||||
marginTop: "6px",
|
||||
}}
|
||||
>
|
||||
{board.map((row, rIdx) =>
|
||||
row.map((cell, cIdx) => {
|
||||
const disabled =
|
||||
!!cell ||
|
||||
!!winner ||
|
||||
!gameReady ||
|
||||
myIndex === -1 ||
|
||||
!isMyTurn;
|
||||
|
||||
return (
|
||||
<motion.button
|
||||
key={`${rIdx}-${cIdx}-${cell}`} // rerender when cell changes
|
||||
layout
|
||||
whileHover={
|
||||
!disabled
|
||||
? {
|
||||
scale: 1.1,
|
||||
boxShadow: "0px 0px 10px rgba(255,255,255,0.4)",
|
||||
}
|
||||
: {}
|
||||
}
|
||||
whileTap={!disabled ? { scale: 0.85 } : {}}
|
||||
onClick={() => !disabled && onCellClick(rIdx, cIdx)}
|
||||
style={{
|
||||
width: "80px",
|
||||
height: "80px",
|
||||
fontSize: "2rem",
|
||||
borderRadius: "10px",
|
||||
border: "2px solid #333",
|
||||
background: "#111",
|
||||
color: "white",
|
||||
cursor: disabled ? "not-allowed" : "pointer",
|
||||
display: "flex",
|
||||
alignItems: "center",
|
||||
justifyContent: "center",
|
||||
}}
|
||||
>
|
||||
<AnimatePresence>
|
||||
{cell && (
|
||||
<motion.span
|
||||
key="symbol"
|
||||
initial={{ scale: 0.3, opacity: 0 }}
|
||||
animate={{ scale: 1, opacity: 1 }}
|
||||
exit={{ scale: 0.3, opacity: 0 }}
|
||||
transition={{ type: "spring", stiffness: 200, damping: 12 }}
|
||||
style={{
|
||||
color:
|
||||
winner === cell
|
||||
? "#f1c40f" // highlight winning symbol
|
||||
: "white",
|
||||
textShadow:
|
||||
winner === cell
|
||||
? "0 0 12px rgba(241,196,15,0.8)"
|
||||
: "none",
|
||||
}}
|
||||
>
|
||||
{cell}
|
||||
</motion.span>
|
||||
)}
|
||||
</AnimatePresence>
|
||||
</motion.button>
|
||||
);
|
||||
})
|
||||
)}
|
||||
</motion.div>
|
||||
|
||||
{!winner && (
|
||||
<div
|
||||
style={{
|
||||
minHeight: "90px",
|
||||
display: "flex",
|
||||
flexDirection: "column",
|
||||
justifyContent: "center",
|
||||
alignItems: "center",
|
||||
marginTop: "14px",
|
||||
position: "relative",
|
||||
}}
|
||||
>
|
||||
<AnimatePresence mode="wait">
|
||||
<motion.div
|
||||
key={haikuIndex}
|
||||
initial={{ opacity: 0 }}
|
||||
animate={{ opacity: 1 }}
|
||||
exit={{ opacity: 0 }}
|
||||
transition={{
|
||||
duration: 2.4,
|
||||
ease: "easeInOut",
|
||||
}}
|
||||
style={{
|
||||
textAlign: "center",
|
||||
lineHeight: "1.35",
|
||||
}}
|
||||
>
|
||||
{haiku.map((line, i) => (
|
||||
<motion.div
|
||||
key={i}
|
||||
initial={{ opacity: 0 }}
|
||||
animate={{ opacity: 1 }}
|
||||
transition={{
|
||||
delay: i * (nextLineIn / 1000),
|
||||
duration: nextLineIn / 1000,
|
||||
ease: "easeOut",
|
||||
}}
|
||||
style={{
|
||||
fontSize: "18px",
|
||||
color: "#f1c40f",
|
||||
fontWeight: 700,
|
||||
whiteSpace: "nowrap",
|
||||
}}
|
||||
>
|
||||
{line}
|
||||
</motion.div>
|
||||
))}
|
||||
</motion.div>
|
||||
</AnimatePresence>
|
||||
</div>
|
||||
)}
|
||||
|
||||
{/* Winner pulse animation */}
|
||||
{winner && (
|
||||
<motion.div
|
||||
initial={{ opacity: 0 }}
|
||||
animate={{
|
||||
opacity: 1,
|
||||
scale: [1, 1.06, 1],
|
||||
}}
|
||||
transition={{
|
||||
repeat: Infinity,
|
||||
duration: 1.4,
|
||||
ease: "easeInOut",
|
||||
}}
|
||||
style={{
|
||||
color: "#f1c40f",
|
||||
fontSize: "20px",
|
||||
marginTop: "14px",
|
||||
fontWeight: 700,
|
||||
textAlign: "center",
|
||||
}}
|
||||
>
|
||||
🎉 {winner} Wins! 🎉
|
||||
</motion.div>
|
||||
)}
|
||||
</motion.div>
|
||||
)}
|
||||
|
||||
<div
|
||||
style={{
|
||||
display: "grid",
|
||||
gridTemplateColumns: "repeat(3, 80px)",
|
||||
gap: "10px",
|
||||
marginTop: "6px",
|
||||
}}
|
||||
>
|
||||
{board.map((row, rIdx) =>
|
||||
row.map((cell, cIdx) => {
|
||||
const disabled =
|
||||
!!cell ||
|
||||
!!winner ||
|
||||
!gameReady ||
|
||||
myIndex === -1 ||
|
||||
!isMyTurn;
|
||||
|
||||
return (
|
||||
<button
|
||||
key={`${rIdx}-${cIdx}`}
|
||||
style={{
|
||||
width: "80px",
|
||||
height: "80px",
|
||||
fontSize: "2rem",
|
||||
cursor: disabled ? "not-allowed" : "pointer",
|
||||
}}
|
||||
onClick={() => {
|
||||
if (!disabled) onCellClick(rIdx, cIdx);
|
||||
}}
|
||||
>
|
||||
{cell}
|
||||
</button>
|
||||
);
|
||||
})
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
</>
|
||||
)
|
||||
}
|
||||
|
||||
282
src/tictactoe/Player.tsx
Normal file
282
src/tictactoe/Player.tsx
Normal file
@@ -0,0 +1,282 @@
|
||||
import React, { useEffect, useState } from "react";
|
||||
import { motion, AnimatePresence } from "framer-motion";
|
||||
import Leaderboard from "./Leaderboard";
|
||||
import { useNakama } from "./providers/NakamaProvider";
|
||||
|
||||
export default function Player({
|
||||
onMatchDataCallback,
|
||||
}: {
|
||||
onMatchDataCallback: (msg: any) => void;
|
||||
}) {
|
||||
const {
|
||||
session,
|
||||
matchId,
|
||||
loginOrRegister,
|
||||
logout,
|
||||
onMatchData,
|
||||
joinMatchmaker,
|
||||
} = useNakama();
|
||||
|
||||
const [username, setUsername] = useState(
|
||||
localStorage.getItem("username") ?? ""
|
||||
);
|
||||
const [selectedMode, setSelectedMode] = useState("classic");
|
||||
const [isQueueing, setIsQueueing] = useState(false);
|
||||
const isRegistered = localStorage.getItem("registered") === "yes";
|
||||
|
||||
// ------------------------------------------
|
||||
// CONNECT
|
||||
// ------------------------------------------
|
||||
async function handleConnect() {
|
||||
await loginOrRegister(username);
|
||||
|
||||
// Match data listener
|
||||
onMatchData(onMatchDataCallback);
|
||||
}
|
||||
|
||||
// ------------------------------------------
|
||||
// MATCHMAKING
|
||||
// ------------------------------------------
|
||||
async function startQueue(selectedMode: string) {
|
||||
setIsQueueing(true);
|
||||
|
||||
try {
|
||||
const ticket = await joinMatchmaker(selectedMode);
|
||||
console.log("Queued:", ticket);
|
||||
} catch (err) {
|
||||
console.error("Matchmaking failed:", err);
|
||||
setIsQueueing(false);
|
||||
}
|
||||
}
|
||||
|
||||
function cancelQueue() {
|
||||
setIsQueueing(false);
|
||||
// Nakama matchmaker tickets auto-expire by default in your setup.
|
||||
// If you later add manual ticket cancel RPC, call it here.
|
||||
}
|
||||
|
||||
useEffect(() => {
|
||||
handleConnect();
|
||||
}, []);
|
||||
|
||||
return (
|
||||
<div style={{ marginBottom: "20px" }}>
|
||||
<AnimatePresence mode="wait">
|
||||
{/* ---------------- LOGIN SCREEN ---------------- */}
|
||||
{!session && (
|
||||
<motion.div
|
||||
key="login"
|
||||
initial={{ opacity: 0, y: 20, scale: 0.97 }}
|
||||
animate={{ opacity: 1, y: 0, scale: 1 }}
|
||||
exit={{ opacity: 0, y: -20, scale: 0.97 }}
|
||||
transition={{ duration: 0.4, ease: "easeOut" }}
|
||||
style={{
|
||||
background: "#111",
|
||||
padding: "24px",
|
||||
borderRadius: "16px",
|
||||
width: "280px",
|
||||
margin: "0 auto",
|
||||
color: "white",
|
||||
boxShadow:
|
||||
"0 4px 16px rgba(0,0,0,0.4), inset 0 0 20px rgba(255,255,255,0.03)",
|
||||
textAlign: "center",
|
||||
}}
|
||||
>
|
||||
<h2 style={{ marginBottom: "16px" }}>Welcome!</h2>
|
||||
|
||||
<input
|
||||
placeholder="Enter username"
|
||||
value={username}
|
||||
disabled={isRegistered}
|
||||
onChange={(e) => setUsername(e.target.value)}
|
||||
style={{
|
||||
padding: "10px",
|
||||
width: "100%",
|
||||
borderRadius: "12px",
|
||||
background: "#222",
|
||||
color: "white",
|
||||
border: "1px solid #333",
|
||||
marginBottom: "12px",
|
||||
fontSize: "14px",
|
||||
}}
|
||||
/>
|
||||
|
||||
<motion.button
|
||||
whileTap={{ scale: 0.95 }}
|
||||
onClick={handleConnect}
|
||||
disabled={username.length === 0}
|
||||
style={{
|
||||
width: "100%",
|
||||
padding: "10px",
|
||||
borderRadius: "12px",
|
||||
background: username.length ? "#2ecc71" : "#444",
|
||||
border: "none",
|
||||
cursor: username.length ? "pointer" : "not-allowed",
|
||||
color: "white",
|
||||
fontWeight: 600,
|
||||
fontSize: "14px",
|
||||
}}
|
||||
>
|
||||
Connect
|
||||
</motion.button>
|
||||
</motion.div>
|
||||
)}
|
||||
|
||||
{/* ---------------- LOBBY SCREEN ---------------- */}
|
||||
{session && !matchId && (
|
||||
<motion.div
|
||||
key="lobby"
|
||||
initial={{ opacity: 0, y: 40 }}
|
||||
animate={{ opacity: 1, y: 0 }}
|
||||
exit={{ opacity: 0, y: -40 }}
|
||||
transition={{ duration: 0.45, ease: "easeOut" }}
|
||||
style={{
|
||||
padding: "20px",
|
||||
background: "#0f0f0f",
|
||||
borderRadius: "20px",
|
||||
color: "white",
|
||||
textAlign: "center",
|
||||
}}
|
||||
>
|
||||
<h2 style={{ marginBottom: "10px" }}>
|
||||
Hello, <span style={{ color: "#2ecc71" }}>{session.username}</span>
|
||||
</h2>
|
||||
|
||||
<label style={{ display: "block", marginTop: "10px", opacity: 0.7 }}>
|
||||
Select Game Mode
|
||||
</label>
|
||||
|
||||
<select
|
||||
value={selectedMode}
|
||||
disabled={isQueueing}
|
||||
onChange={(e) => setSelectedMode(e.target.value)}
|
||||
style={{
|
||||
padding: "8px",
|
||||
margin: "10px 0 16px",
|
||||
width: "60%",
|
||||
borderRadius: "10px",
|
||||
background: "#222",
|
||||
color: "white",
|
||||
border: "1px solid #333",
|
||||
}}
|
||||
>
|
||||
<option value="classic">Classic</option>
|
||||
<option value="blitz">Blitz</option>
|
||||
</select>
|
||||
|
||||
{!isQueueing && (
|
||||
<motion.button
|
||||
whileTap={{ scale: 0.95 }}
|
||||
onClick={() => startQueue(selectedMode)}
|
||||
style={{
|
||||
padding: "10px 20px",
|
||||
borderRadius: "12px",
|
||||
background: "#3498db",
|
||||
color: "white",
|
||||
border: "none",
|
||||
marginRight: "10px",
|
||||
cursor: "pointer",
|
||||
fontWeight: 600,
|
||||
}}
|
||||
>
|
||||
Join Matchmaking
|
||||
</motion.button>
|
||||
)}
|
||||
|
||||
{/* Queueing animation */}
|
||||
{isQueueing && (
|
||||
<motion.div
|
||||
initial={{ opacity: 0, scale: 0.95 }}
|
||||
animate={{ opacity: 1, scale: 1 }}
|
||||
transition={{ duration: 0.3 }}
|
||||
style={{
|
||||
marginTop: "10px",
|
||||
marginBottom: "10px",
|
||||
padding: "12px 16px",
|
||||
borderRadius: "12px",
|
||||
background: "#222",
|
||||
color: "white",
|
||||
display: "inline-block",
|
||||
fontSize: "14px",
|
||||
border: "1px solid #333",
|
||||
}}
|
||||
>
|
||||
<div style={{ marginBottom: "6px", fontWeight: 600 }}>
|
||||
Finding an opponent…
|
||||
</div>
|
||||
|
||||
{/* Animated pulsing dots */}
|
||||
<motion.div
|
||||
animate={{ opacity: [0.3, 1, 0.3] }}
|
||||
transition={{ duration: 1.2, repeat: Infinity }}
|
||||
style={{ letterSpacing: "2px", fontSize: "18px" }}
|
||||
>
|
||||
● ● ●
|
||||
</motion.div>
|
||||
|
||||
{/* Cancel button */}
|
||||
<button
|
||||
onClick={cancelQueue}
|
||||
style={{
|
||||
marginTop: "10px",
|
||||
padding: "6px 12px",
|
||||
borderRadius: "8px",
|
||||
background: "#e74c3c",
|
||||
color: "white",
|
||||
border: "none",
|
||||
cursor: "pointer",
|
||||
fontSize: "12px",
|
||||
fontWeight: 600,
|
||||
}}
|
||||
>
|
||||
Cancel
|
||||
</button>
|
||||
</motion.div>
|
||||
)}
|
||||
|
||||
<div style={{ marginTop: "24px" }}>
|
||||
<Leaderboard />
|
||||
</div>
|
||||
|
||||
<motion.button
|
||||
whileTap={{ scale: 0.95 }}
|
||||
onClick={logout}
|
||||
style={{
|
||||
padding: "10px 20px",
|
||||
borderRadius: "12px",
|
||||
background: "#e74c3c",
|
||||
color: "white",
|
||||
border: "none",
|
||||
cursor: "pointer",
|
||||
fontWeight: 600,
|
||||
}}
|
||||
>
|
||||
Logout
|
||||
</motion.button>
|
||||
|
||||
</motion.div>
|
||||
)}
|
||||
|
||||
{/* ---------------- MATCH SCREEN ---------------- */}
|
||||
{session && matchId && (
|
||||
<motion.div
|
||||
key="match"
|
||||
initial={{ opacity: 0, scale: 0.9, y: 30 }}
|
||||
animate={{ opacity: 1, scale: 1, y: 0 }}
|
||||
exit={{ opacity: 0, scale: 0.9, y: -20 }}
|
||||
transition={{ duration: 0.35, ease: "easeOut" }}
|
||||
style={{
|
||||
padding: "20px",
|
||||
color: "white",
|
||||
textAlign: "center",
|
||||
}}
|
||||
>
|
||||
<h2 style={{ marginBottom: "10px" }}>
|
||||
Go, <span style={{ color: "#2ecc71" }}>{session.username}</span>
|
||||
</h2>
|
||||
</motion.div>
|
||||
)}
|
||||
</AnimatePresence>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -1,13 +1,10 @@
|
||||
import { useState, useEffect } from "react";
|
||||
import { motion } from "framer-motion";
|
||||
import { useNakama } from "./providers/NakamaProvider";
|
||||
import Board from "./Board";
|
||||
import Leaderboard from "./Leaderboard";
|
||||
// import { Match } from "@heroiclabs/nakama-js";
|
||||
// import MatchList from "./MatchList";
|
||||
import Player from "./Player";
|
||||
|
||||
export default function TicTacToe() {
|
||||
const [username, setUsername] = useState("");
|
||||
const [selectedMode, setSelectedMode] = useState("classic");
|
||||
const [board, setBoard] = useState<string[][]>([
|
||||
["", "", ""],
|
||||
["", "", ""],
|
||||
@@ -15,80 +12,38 @@ export default function TicTacToe() {
|
||||
]);
|
||||
const [turn, setTurn] = useState<number>(0);
|
||||
const [winner, setWinner] = useState<string | null>(null);
|
||||
// const [openMatches, setOpenMatches] = useState<Match[]>([]);
|
||||
const [players, setPlayers] = useState<string[]>([]);
|
||||
|
||||
const {
|
||||
loginOrRegister,
|
||||
joinMatchmaker,
|
||||
onMatchData,
|
||||
sendMatchData,
|
||||
listOpenMatches,
|
||||
matchId,
|
||||
session,
|
||||
} = useNakama();
|
||||
const { sendMatchData, onMatchData, matchId, session } = useNakama();
|
||||
|
||||
// ------------------------------------------
|
||||
// MATCH DATA CALLBACK (from Player component)
|
||||
// ------------------------------------------
|
||||
function onMatchDataCallback(msg: { opCode: number; data: any }) {
|
||||
console.log("[Match Data]", msg);
|
||||
|
||||
if (msg.opCode === 2) {
|
||||
const state = msg.data;
|
||||
console.log("Match state:", state);
|
||||
|
||||
setBoard(state.board);
|
||||
setTurn(state.turn);
|
||||
setWinner(state.winner || null);
|
||||
setPlayers(state.players || []);
|
||||
}
|
||||
}
|
||||
|
||||
useEffect(() => {
|
||||
onMatchData((msg) => {
|
||||
console.log("[Match Data]", msg);
|
||||
document.body.style.overflow = "hidden";
|
||||
return () => {
|
||||
document.body.style.overflow = "auto";
|
||||
};
|
||||
}, []);
|
||||
|
||||
if (msg.opCode === 2) {
|
||||
const state = msg.data;
|
||||
console.log("Match state:", state);
|
||||
|
||||
setBoard(state.board);
|
||||
setTurn(state.turn);
|
||||
setWinner(state.winner || null);
|
||||
|
||||
// new:
|
||||
setPlayers(state.players || []);
|
||||
}
|
||||
});
|
||||
useEffect(() => {
|
||||
onMatchData(onMatchDataCallback);
|
||||
}, [onMatchData]);
|
||||
|
||||
// useEffect(() => {
|
||||
// let active = true;
|
||||
//
|
||||
// async function refreshLoop() {
|
||||
// while (active) {
|
||||
// const matches = await listOpenMatches();
|
||||
// setOpenMatches(matches);
|
||||
//
|
||||
// await new Promise(res => setTimeout(res, 500)); // 0.5s refresh
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// refreshLoop();
|
||||
//
|
||||
// return () => {
|
||||
// active = false;
|
||||
// };
|
||||
// }, [listOpenMatches]);
|
||||
|
||||
// ------------------------------------------
|
||||
// CONNECT
|
||||
// ------------------------------------------
|
||||
async function connect() {
|
||||
await loginOrRegister(username);
|
||||
|
||||
// Match data listener
|
||||
onMatchData((msg) => {
|
||||
console.log("[Match Data]", msg);
|
||||
|
||||
if (msg.opCode === 2) {
|
||||
const state = msg.data;
|
||||
console.log("Match state:", state);
|
||||
|
||||
setBoard(state.board);
|
||||
setTurn(state.turn);
|
||||
setWinner(state.winner || null);
|
||||
|
||||
// new:
|
||||
setPlayers(state.players || []);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// ------------------------------------------
|
||||
// SEND A MOVE
|
||||
// ------------------------------------------
|
||||
@@ -98,66 +53,67 @@ export default function TicTacToe() {
|
||||
sendMatchData(matchId, 1, { row, col }); // OpMove=1
|
||||
}
|
||||
|
||||
// ------------------------------------------
|
||||
// MATCHMAKING
|
||||
// ------------------------------------------
|
||||
async function startQueue(selectedMode: string) {
|
||||
const ticket = await joinMatchmaker(selectedMode);
|
||||
console.log("Queued:", ticket);
|
||||
}
|
||||
|
||||
return (
|
||||
<div>
|
||||
<h1>Tic Tac Toe Multiplayer</h1>
|
||||
<div
|
||||
style={{
|
||||
height: "100vh",
|
||||
display: "flex",
|
||||
flexDirection: "column",
|
||||
background: "#060606",
|
||||
color: "white",
|
||||
overflow: "hidden",
|
||||
}}
|
||||
>
|
||||
{/* ---------------- HEADER (always fixed at top) ---------------- */}
|
||||
<header
|
||||
style={{
|
||||
padding: "16px 20px",
|
||||
background: "rgba(255,255,255,0.04)",
|
||||
borderBottom: "1px solid rgba(255,255,255,0.08)",
|
||||
backdropFilter: "blur(6px)",
|
||||
textAlign: "center",
|
||||
fontSize: "26px",
|
||||
fontWeight: 700,
|
||||
letterSpacing: "1px",
|
||||
}}
|
||||
>
|
||||
Tic Tac Toe
|
||||
</header>
|
||||
|
||||
{!session && (
|
||||
<>
|
||||
<input
|
||||
placeholder="username"
|
||||
value={username}
|
||||
onChange={(e) => setUsername(e.target.value)}
|
||||
{/* ---------------- MAIN CONTENT (scrolls) ---------------- */}
|
||||
<motion.div
|
||||
initial={{ opacity: 0 }}
|
||||
animate={{ opacity: 1 }}
|
||||
style={{
|
||||
flex: 1,
|
||||
overflowY: "auto",
|
||||
padding: "20px",
|
||||
display: "flex",
|
||||
flexDirection: "column",
|
||||
alignItems: "center",
|
||||
}}
|
||||
>
|
||||
<Player onMatchDataCallback={onMatchDataCallback} />
|
||||
|
||||
<div
|
||||
style={{
|
||||
padding: "20px",
|
||||
background: "rgba(255,255,255,0.03)",
|
||||
borderRadius: "20px",
|
||||
boxShadow: "0 6px 20px rgba(0,0,0,0.4)",
|
||||
minWidth: "300px",
|
||||
}}
|
||||
>
|
||||
<Board
|
||||
board={board}
|
||||
turn={turn}
|
||||
winner={winner}
|
||||
players={players}
|
||||
myUserId={session?.user_id ?? null}
|
||||
onCellClick={handleCellClick}
|
||||
/>
|
||||
<button onClick={connect}>Connect</button>
|
||||
</>
|
||||
)}
|
||||
|
||||
{session && !matchId && (
|
||||
<>
|
||||
<h2>Hello, {session.username}</h2>
|
||||
|
||||
{/* Game mode selection */}
|
||||
<label style={{ display: "block", marginTop: "10px" }}>
|
||||
Select Game Mode:
|
||||
</label>
|
||||
|
||||
<select
|
||||
value={selectedMode}
|
||||
onChange={(e) => setSelectedMode(e.target.value)}
|
||||
style={{ padding: "6px", marginBottom: "10px" }}
|
||||
>
|
||||
<option value="classic">Classic</option>
|
||||
<option value="blitz">Blitz</option>
|
||||
</select>
|
||||
|
||||
{/* Join matchmaking */}
|
||||
<button onClick={() => startQueue(selectedMode)}>Join Matchmaking</button>
|
||||
|
||||
{/*/!* List open matches *!/*/}
|
||||
{/*<MatchList matches={openMatches} />*/}
|
||||
<Leaderboard/>
|
||||
</>
|
||||
)}
|
||||
|
||||
{matchId && (
|
||||
<Board
|
||||
board={board}
|
||||
turn={turn}
|
||||
winner={winner}
|
||||
players={players}
|
||||
myUserId={session?.user_id ?? null}
|
||||
onCellClick={handleCellClick}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
</motion.div>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
|
||||
@@ -32,6 +32,7 @@ export interface NakamaContextType {
|
||||
matchId: string | null;
|
||||
|
||||
loginOrRegister(username: string): Promise<void>;
|
||||
logout(): Promise<void>;
|
||||
joinMatchmaker(mode: string): Promise<string>;
|
||||
joinMatch(matchId: string): Promise<void>;
|
||||
|
||||
@@ -46,7 +47,11 @@ export const NakamaContext = createContext<NakamaContextType>(null!);
|
||||
|
||||
export function NakamaProvider({ children }: { children: React.ReactNode }) {
|
||||
const [client] = useState(
|
||||
() => new Client("defaultkey", "127.0.0.1", "7350")
|
||||
() => new Client(
|
||||
import.meta.env.VITE_WS_SKEY,
|
||||
import.meta.env.VITE_WS_HOST,
|
||||
import.meta.env.VITE_WS_PORT
|
||||
)
|
||||
);
|
||||
|
||||
const [session, setSession] = useState<Session | null>(null);
|
||||
@@ -55,17 +60,63 @@ export function NakamaProvider({ children }: { children: React.ReactNode }) {
|
||||
const lastModeRef = React.useRef<string | null>(null);
|
||||
const socketRef = React.useRef<Socket | null>(null);
|
||||
|
||||
async function autoLogin() {
|
||||
const deviceId = getOrCreateDeviceId();
|
||||
|
||||
try {
|
||||
return await client.authenticateDevice(
|
||||
deviceId,
|
||||
false
|
||||
);
|
||||
} catch (e) {
|
||||
// fallback: treat as new user
|
||||
localStorage.removeItem("registered");
|
||||
throw e;
|
||||
}
|
||||
}
|
||||
|
||||
async function registerWithUsername(username: string) {
|
||||
const deviceId = getOrCreateDeviceId();
|
||||
|
||||
// create + set username
|
||||
const session = await client.authenticateDevice(
|
||||
deviceId,
|
||||
true,
|
||||
username
|
||||
);
|
||||
|
||||
// mark an account as registered
|
||||
localStorage.setItem("registered", "yes");
|
||||
localStorage.setItem("username", username);
|
||||
|
||||
return session;
|
||||
}
|
||||
|
||||
async function getSession(username?: string) {
|
||||
const isRegistered = localStorage.getItem("registered") === "yes";
|
||||
if (!username && !isRegistered) {
|
||||
throw new Error("No username provided and not registered");
|
||||
}
|
||||
|
||||
let newSession;
|
||||
if (!isRegistered) {
|
||||
newSession = await registerWithUsername(username ?? "");
|
||||
} else {
|
||||
newSession = await autoLogin();
|
||||
}
|
||||
|
||||
return newSession;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------
|
||||
// LOGIN
|
||||
// ----------------------------------------------------
|
||||
async function loginOrRegister(username: string) {
|
||||
const deviceId = getOrCreateDeviceId();
|
||||
|
||||
async function loginOrRegister(username?: string) {
|
||||
// authenticate user
|
||||
const newSession = await client.authenticateDevice(deviceId, true, username);
|
||||
const newSession = await getSession(username);
|
||||
setSession(newSession);
|
||||
|
||||
// create socket (new Nakama 3.x signature)
|
||||
// create a socket (new Nakama 3.x signature)
|
||||
const s = client.createSocket(undefined, undefined); // no SSL on localhost
|
||||
await s.connect(newSession, true);
|
||||
setSocket(s);
|
||||
@@ -102,6 +153,25 @@ export function NakamaProvider({ children }: { children: React.ReactNode }) {
|
||||
};
|
||||
}
|
||||
|
||||
async function logout() {
|
||||
try {
|
||||
// 1) Disconnect socket if present
|
||||
if (socketRef.current) {
|
||||
socketRef.current.disconnect(true);
|
||||
console.log("[Nakama] WebSocket disconnected");
|
||||
}
|
||||
} catch (err) {
|
||||
console.warn("[Nakama] Error while disconnecting socket:", err);
|
||||
}
|
||||
|
||||
// 2) Clear state
|
||||
setSocket(null);
|
||||
socketRef.current = null;
|
||||
setSession(null);
|
||||
|
||||
console.log("[Nakama] Clean logout completed");
|
||||
}
|
||||
|
||||
// ----------------------------------------------------
|
||||
// MATCHMAKING
|
||||
// ----------------------------------------------------
|
||||
@@ -187,6 +257,7 @@ export function NakamaProvider({ children }: { children: React.ReactNode }) {
|
||||
socket,
|
||||
matchId,
|
||||
loginOrRegister,
|
||||
logout,
|
||||
joinMatchmaker,
|
||||
joinMatch,
|
||||
sendMatchData,
|
||||
|
||||
@@ -3,7 +3,6 @@ body {
|
||||
background: #eaeef3;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
padding-top: 50px;
|
||||
margin: 0;
|
||||
color: #222;
|
||||
}
|
||||
|
||||
91
src/tictactoe/utils/haikus.ts
Normal file
91
src/tictactoe/utils/haikus.ts
Normal file
@@ -0,0 +1,91 @@
|
||||
export const HAIKUS: string[][] = [
|
||||
// HAIKU STORY SET 1 — The Only Winning Move Is No Move
|
||||
[
|
||||
"Silence fills the board.",
|
||||
"Two minds waiting, both flawless.",
|
||||
"Equilibrium.",
|
||||
],
|
||||
[
|
||||
"Perfect strategies",
|
||||
"Cancel out in quiet draws.",
|
||||
"Stillness holds the key.",
|
||||
],
|
||||
[
|
||||
"Victory fades out,",
|
||||
"When both players see the truth:",
|
||||
"No move is the winning move.",
|
||||
],
|
||||
|
||||
// // HAIKU STORY SET 2 — AI & Game Theory
|
||||
// [
|
||||
// "Grids bend under thought.",
|
||||
// "Algorithms watch patterns.",
|
||||
// "The future decides.",
|
||||
// ],
|
||||
// [
|
||||
// "Zeroes read the board.",
|
||||
// "Minimax breathes in the dark.",
|
||||
// "Loss is calculated.",
|
||||
// ],
|
||||
// [
|
||||
// "Two perfect AIs",
|
||||
// "Stare across a tiny world.",
|
||||
// "Neither one can win.",
|
||||
// ],
|
||||
//
|
||||
// // HAIKU STORY SET 3 — Players Becoming Machines
|
||||
// [
|
||||
// "Hands learn old rhythms.",
|
||||
// "Humans imitate the code.",
|
||||
// "We evolve to think.",
|
||||
// ],
|
||||
// [
|
||||
// "Soft neon whispers,",
|
||||
// "The grid calls for your next move.",
|
||||
// "Time waits for no one.",
|
||||
// ],
|
||||
// [
|
||||
// "Your choices echo.",
|
||||
// "Small decisions shape the board.",
|
||||
// "You shape the story.",
|
||||
// ],
|
||||
//
|
||||
// // HAIKU STORY SET 4 — Solving the Game
|
||||
// [
|
||||
// "Every path explored,",
|
||||
// "Every outcome known too well.",
|
||||
// "Beauty in the bones.",
|
||||
// ],
|
||||
// [
|
||||
// "Corners dream of acts,",
|
||||
// "Center knows its destiny.",
|
||||
// "Balance is the law.",
|
||||
// ],
|
||||
// [
|
||||
// "Three lines cross in fate.",
|
||||
// "Nine spaces hold nine futures.",
|
||||
// "All end in a draw.",
|
||||
// ],
|
||||
//
|
||||
// // HAIKU STORY SET 5 — Existential Tic-Tac-Toe
|
||||
// [
|
||||
// "The board is a mirror.",
|
||||
// "It reflects your quiet mind.",
|
||||
// "Win by understanding.",
|
||||
// ],
|
||||
// [
|
||||
// "Nothing left to prove.",
|
||||
// "The shape of thought is perfect.",
|
||||
// "The game simply is.",
|
||||
// ],
|
||||
// [
|
||||
// "A small universe,",
|
||||
// "Filled with silent decisions.",
|
||||
// "Meaning in the moves.",
|
||||
// ],
|
||||
];
|
||||
|
||||
export default function getHaiku() {
|
||||
const idx = Math.floor(Math.random() * HAIKUS.length);
|
||||
return HAIKUS[idx];
|
||||
}
|
||||
4
src/vite-env.d.ts
vendored
4
src/vite-env.d.ts
vendored
@@ -1,7 +1,9 @@
|
||||
/// <reference types="vite/client" />
|
||||
|
||||
interface ImportMetaEnv {
|
||||
readonly VITE_WS_BASE_URL: string;
|
||||
readonly VITE_WS_HOST: string;
|
||||
readonly VITE_WS_PORT: string;
|
||||
readonly VITE_WS_SKEY: string;
|
||||
}
|
||||
|
||||
interface ImportMeta {
|
||||
|
||||
Reference in New Issue
Block a user